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Additive Player Animations 🔥 Basically this is using the Anim Controller in Verse. If you set up an animation that only controls a few bones, be it an arm, the root or something else, you can do pretty wild stuff like resizing/transforming bones of the player. We might have...

22,726 görüntüleme • 3 ay önce •via X (Twitter)

26 Yorum

BRING BACK POLO PRODIGY 🙏 profil fotoğrafı
BRING BACK POLO PRODIGY 🙏3 ay önce

Does this mean that the old animations are possible

Howtwoboss profil fotoğrafı
Howtwoboss3 ay önce

It's not easy to pull off because you're building off the current animations, but you could try.

JustAFrog profil fotoğrafı
JustAFrog3 ay önce

captain clark

Klian profil fotoğrafı
Klian3 ay önce

You're welcome! Will share more if I find anything interesting! Thanks for taking the time to explain the process to everybody!

Hiago profil fotoğrafı
Hiago3 ay önce

Tutorial please 😁

Howtwoboss profil fotoğrafı
Howtwoboss3 ay önce

Out tomorrow!

Giova profil fotoğrafı
Giova3 ay önce

This is really nice, I guess the player collision stays the same, but what about bullet collision? Do bullet hit you if you're a giant?

Howtwoboss profil fotoğrafı
Howtwoboss3 ay önce

The collision doesn't change from what I know, bullets might still hit the same too.

XameR profil fotoğrafı
XameR3 ay önce

It looks interesting

NoTales profil fotoğrafı
NoTales3 ay önce

Haha this is awesome!

LYX profil fotoğrafı
LYX3 ay önce

Sick, already give some games idea!!

RayBenefield profil fotoğrafı
RayBenefield3 ay önce

@PineFruitDev Is the animation controller still limited to only one animation running at a time? So you can't additively do two custom animations?

QsThunder𝕏 profil fotoğrafı
QsThunder𝕏3 ay önce

The real question can we resize the guards / animals / and zombie creatures?

Howtwoboss profil fotoğrafı
Howtwoboss3 ay önce

Anything the anim controller works on it should, haven't tried it though!

KBNA profil fotoğrafı
KBNA3 ay önce

if the player got too small will it physically go through small spaces ? or collision based on the default size

Howtwoboss profil fotoğrafı
Howtwoboss3 ay önce

Collision is based on the default size from what I know sadly, it's a fun visual thing really.

Ghost Evrizzle profil fotoğrafı
Ghost Evrizzle3 ay önce

Does shrinking actually mess with collision so you could run into a small hole? I assume so

ysilva profil fotoğrafı
ysilva2 ay önce

Hey, can you sell me a map? I can't send messages

The HDK profil fotoğrafı
The HDK3 ay önce

Do the player's collision boundaries adjust to the player's size?

Fortnite Ricky profil fotoğrafı
Fortnite Ricky3 ay önce

Quest API tutorial when twin 🙏 ❤️

Zelytow profil fotoğrafı
Zelytow3 ay önce

Could it work as a powerup to make a player smaller ? Waiting for the tutorial!

𖢥 T ❹ R ⨷ I Ⓐ P ⧗ profil fotoğrafı
𖢥 T ❹ R ⨷ I Ⓐ P ⧗3 ay önce

tutorial perhaps??

Dr. Kyrkis (EL KIRKOS) profil fotoğrafı
Dr. Kyrkis (EL KIRKOS)3 ay önce

This is good for weapon inspect animations, custom weapons and gadgets etc since you can keep the bottom half of the player locomotion.

Skisma profil fotoğrafı
Skisma3 ay önce

I can see some nice horror games come from that first transformation!

Falin profil fotoğrafı
Falin3 ay önce

Is it possible to make this type of tennis game now in Fortnite 🥹

chris profil fotoğrafı
chris3 ay önce

love the shrink animation one. this will open a lot of new games in the ecosystem!

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