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adobe is cooking a new method that can automatically rig 3D assets by generating joints, skeletons, and skinning weights 👀

99,404 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Dreaming Tulpa 🥓👑
Dreaming Tulpa 🥓👑1 год назад

the method is called RigAnything, no code because adobe, but alternatives are never far away!

Фото профиля PDF GPT
PDF GPT1 год назад

Everyone is getting ahead with AI. You should be too. Summarize documents, craft emails, and generate custom content instantly with this powerful tool. It's like having ChatGPT tailored for your job. Try it for free.

Фото профиля Einar Petersen
Einar Petersen1 год назад

And here is how you can do it in Blender 3D already today without Adobe, using existing tools for free so you don't have to rely on Adobe and avoid lock in

Фото профиля Bilawal Sidhu
Bilawal Sidhu1 год назад

SHIP IT ADOBE SHIP IT - mixamo is flipping old now and damn near legacy tech

Фото профиля Flyover Base
Flyover Base1 год назад

They needed this last decade. After Effects and Animate still have some of the worst internal rigging systems on the market. The question is, with the advancements in generated video, will rigs even be needed in a few years?

Фото профиля eh m V a@r waI
eh m V a@r waI1 год назад

I've been waiting for this. We're so back once there is an open source version.

Фото профиля Amir Kerr
Amir Kerr1 год назад

And I’m not whining at all :) This is what Humanity calls Progress. Adapt or be left behind.

Фото профиля uniqornate
uniqornate1 год назад

Another non affordable product soon

Фото профиля Vista Larga Games | ᯅ
Vista Larga Games | ᯅ1 год назад

Mixamo for animals. Awesome

Фото профиля Joshua Johnson
Joshua Johnson1 год назад

Yes!

Фото профиля jackson
jackson1 год назад

The future is actually about to be crazy soon.

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