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Can we apply diffusion directly on MLP weights? Yes!!! We show generalization to new 3D shapes and 4D mesh animations: "HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion" #ICCV2023! Project: Video:

86,084 次观看 • 3 年前 •via X (Twitter)

6 条评论

Matthias Niessner 的头像
Matthias Niessner3 年前

Quite interesting that neural fields can be directly used as representations for generative models. One open question is what MLP weight structure works best for generalization. Super cool work by @ErkocZiya in collaboration with @angelaqdai, @fangchangma, and Qi Shan.

Michael Black 的头像
Michael Black3 年前

@CasualEffects Cool idea.

Efstratios Gavves 的头像
Efstratios Gavves3 年前

We had a similar idea in our brainstorming sessions, curious to read in detail. Sounds excellent!!

Ruoshi Liu 的头像
Ruoshi Liu3 年前

Very cool work! How does it compare with MeshDiffusion whose geometric representation is more explicit?

田中義弘 | taziku CEO / AI × Creative 的头像
田中義弘 | taziku CEO / AI × Creative3 年前

Potential technologies. Thanks for the info!

Tianyu He 的头像
Tianyu He3 年前

One question: why not generate triplane representation? since it more straightforward for diffusion models.

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One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization paper page: Single image 3D reconstruction is an important but challenging task that requires extensive knowledge of our natural world. Many existing methods solve this problem by optimizing a neural radiance field under the guidance of 2D diffusion models but suffer from lengthy optimization time, 3D inconsistency results, and poor geometry. In this work, we propose a novel method that takes a single image of any object as input and generates a full 360-degree 3D textured mesh in a single feed-forward pass. Given a single image, we first use a view-conditioned 2D diffusion model, Zero123, to generate multi-view images for the input view, and then aim to lift them up to 3D space. Since traditional reconstruction methods struggle with inconsistent multi-view predictions, we build our 3D reconstruction module upon an SDF-based generalizable neural surface reconstruction method and propose several critical training strategies to enable the reconstruction of 360-degree meshes. Without costly optimizations, our method reconstructs 3D shapes in significantly less time than existing methods. Moreover, our method favors better geometry, generates more 3D consistent results, and adheres more closely to the input image. We evaluate our approach on both synthetic data and in-the-wild images and demonstrate its superiority in terms of both mesh quality and runtime. In addition, our approach can seamlessly support the text-to-3D task by integrating with off-the-shelf text-to-image diffusion models.

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179,061 次观看 • 3 年前