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Adventure Mode in 2D Fighting Game This is not a separate project. It’s a selectable mode similar to Super Smash Bros. Interested in creating a sub space emissary experience with fighting game characters P.S Darkstalkers would work so well as a beatemup *This is an older video and version...

58,248 Aufrufe • vor 7 Monaten •via X (Twitter)

31 Kommentare

Profilbild von 2Dee
2Deevor 7 Monaten

Next step would be fleshing out each individual world/stage

Profilbild von Ninja Stylish
Ninja Stylishvor 7 Monaten

Honestly, I wish more fighting games would have a mode like this.

Profilbild von David Tran
David Tranvor 7 Monaten

Should make it at final fight type game.

Profilbild von 2Dee
2Deevor 7 Monaten

Hey, I’m glad you said that. I’d put it like this… Adventure Mode = Platforms, Traps, Items etc Sub Space Beatemup Mode = Linear Streets of Rage/Guardian Heroes/Guilty Gear Isuka like gameplay. This will be a separate mode all together. Why not have more content

Profilbild von FatPack
FatPackvor 7 Monaten

Reminds me of Guilty Gear Judgement’s Adventure mode.

Profilbild von Caster with a blaster!
Caster with a blaster!vor 7 Monaten

@ZettaSlowOG

Profilbild von Ω Rugal 悪 ⭕ ⚜
Ω Rugal 悪 ⭕ ⚜vor 7 Monaten

Guilty Gear Isuka is kind of like that

Profilbild von 2Dee
2Deevor 7 Monaten

Just for the record. IkemenGo supports Z-axis.

Profilbild von Ω Rugal 悪 ⭕ ⚜
Ω Rugal 悪 ⭕ ⚜vor 7 Monaten

Sweet! Getting Beats of Rage vibes. This is good stuff.

Profilbild von RESTING RICH FACE
RESTING RICH FACEvor 7 Monaten

BB HOOOODDDD

Profilbild von Smiling_dog03 OPEN COMMISSIONS/COMISIONES ABIERTAS
Smiling_dog03 OPEN COMMISSIONS/COMISIONES ABIERTASvor 7 Monaten

yo siempre pense que en el genero beatemup quedaria mejor el darkstalkers

Profilbild von Eyime
Eyimevor 7 Monaten

This is why 2d games are so much fun

Profilbild von Jelly
Jellyvor 7 Monaten

Poor red earth lion guy

Profilbild von 3TwoSplit
3TwoSplitvor 7 Monaten

Yo I need a DmC style B.B.Hood game in my life...😮‍💨🙏🔥💯

Profilbild von Andy Lee
Andy Leevor 7 Monaten

Awesome footage. How does blocking work in your game? Is block assigned a button? Or proximity directionals? Or something else?

Profilbild von SparktDog
SparktDogvor 7 Monaten

Ok now port a MK Mythologies stage into Mugen and see how well that'll hold up (you won't)

Profilbild von 2Dee
2Deevor 7 Monaten

People always think they know everything don’t they?

Profilbild von chicknwaffls
chicknwafflsvor 7 Monaten

Blazblu sort of did it, with entrophy effect. Used the characters but modified how they played

Profilbild von Kwehtzalcoatl
Kwehtzalcoatlvor 7 Monaten

Reminds me of Tekken 3

Profilbild von lazert.13
lazert.13vor 7 Monaten

This looks hella clean bruh. Hope you find your people

Profilbild von Digy Echoheart
Digy Echoheartvor 7 Monaten

I love this

Profilbild von Richard | Emperor Paine
Richard | Emperor Painevor 7 Monaten

Look up an OG Sega Saturn fame called Guardian Heroes

Profilbild von NeffSaid
NeffSaidvor 7 Monaten

I want this for Marvel Vs Capcom so badly it hurts

Profilbild von VFC | Cyberia
VFC | Cyberiavor 7 Monaten

@kono_Nio_da

Profilbild von jackwhite
jackwhitevor 7 Monaten

🤔this looks incredible! are you using Mugen by chance?

Profilbild von 2Dee
2Deevor 7 Monaten

This is IkemenGO. To put it simply: MUGEN forces you to build your entire project around a single mode, with no ability to support multiple gameplay types simultaneously. IkemenGO, on the other hand, allows you to create distinct game modes that coexist cleanly.(much like a console game with multiple gameplay options) Creators such as Borg push MUGEN to extraordinary limits, but they still rely on external front ends to compensate for its restrictions. IkemenGO eliminates that need. Historically, video games were complete experiences. IkemenGO aims to restore that PS2 era standard. In this context, “video game” refers to the full experience from the initial boot onward, not just the gameplay loop. MUGEN is comparable to an FPS template in Unreal Engine. The core exists, but the creator must build everything else and few people take it that far. Follow this creator. He’s a great demonstration of MUGEN’s full potential. But since not everyone has his level of coding expertise, it’s important that these alternative options exist. For the record, MUGEN isn’t the issue. The problem is that most people using it can’t code and treat it like a meme generator. SaltyBet completely reshaped MUGEN’s reputation because that’s all the public ever saw.

Profilbild von n1lknarf
n1lknarfvor 7 Monaten

This the type of game I make too, adventure game but plays like a fighting game

Profilbild von Lord MagNegro
Lord MagNegrovor 7 Monaten

The problem with sub space emissary is they never created an actual boss character that you could fight or unlock idk why they didn’t add new original characters for that mode

Profilbild von Dekoma
Dekomavor 7 Monaten

This would make an interesting mode in ikemen go.

Profilbild von ArgenTOdoroki 🇦🇷
ArgenTOdoroki 🇦🇷vor 7 Monaten

Is this made in Mugen?

Profilbild von Asouva
Asouvavor 7 Monaten

It's 2D Tekken Force Mode! This is awesome!

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