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After playing empulse i think its a little disappointing how accessible the movement is. It lacks depth and skill. Any 1 can be moving fast without much effort. Games like titanfall or quake have incredible depth in its movement to the point where you can spend hours (1/3)
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mastering it, also keeping or manipulating your momentum requires multi tech executions while in empulse the movement is kinda given to you for free with no effort required. The thing that makes movement shooters fun isn't just movement go brrr. It's the skill expression and 2/3

art form behind it. Like with tank doom here, I executed MULTIPLE different techs and a few with perfecting timing and distance...being able to move like this takes skill and effort, not only in movement skill but playing like this in a comp game is a whole other skill to learn

still fun tho just want a bit more skill gap in movement

exactly

there's no depth and skill in Titanfall's movement bro

I immediately uninstalled it after 2 runs. It’s a copy & paste of splitgate 2 lol. They’re not slick.

it has a slight splitgate feel to it but it doesnt play the same

I disagree also overwatch doomfist is a terrible example the most skill you need is to move your mouse and the rest is pressing buttons that does the movement for you how would they add skill to using jetpacks and running on walls it’s designed so everyone can enjoy the game

I’d be all in favor of them adding more skill ceiling but the sad reality is that if they want ppl to play their game they have to make the movement super accessible. The unwashed masses who think even BF6 is a “crackhead movement shooter” will never play without it being super easy to move and shoot. It will still likely fail regardless. Casuals just don’t want to put time into anything or improve at all anymore. They want free dopamine.

for me personally I think the mechs ruin the entire flow and enjoyability of the game the mech capture mode is one of the least fun I've had in a game in a while

i dont like titans at all in tf2 and same with empulse but its not as annoying as it is in tf2. a non mech version of empulse would be nice tho

I just hope it being so casual and accessible will give it a stable playerbase at least. And AA being so strong. But it might be once again a case of catering to casuals killing a game.

ITS SOOO GOOD

Whats ur opinion on Gunz: the duel?? U excited for the steam re-release?

3rd person no thx

I know its 3rd person but its the only shooter to have a higher movement ceiling than any of the games you mentioned (maybe even combined) and a higher average APM than even a high level smash melee or street fighter match

Have you seen how absurd op Aimassist is in this Game? Dont Talk about any Skill then, thank you 🫣. The Game is already Dead. So Skill in aiming + movement 🤣👍🏻

Problem is when high skill floors exist, new players will become discouraged and quit. You need to have linear skill progression, and have to at least be able to experience some of the movement to want to invest time into the game.

Personally I don’t want another movement shooter that I need to GRIND to get good at, glad there’s something I can hop on whne I need a break from other games

Im on yout side on this, at the same time I would like the game to survive.

It’s always the PC niggas man 😂 ( lacks incredible depth ) bro go play Apex then

i agree. it was a lot of fun but the game is way too fast paced with no real movement skill gap. with a few tweaks and some actual hard movement mechanics i think the game could have some real potential

@PlayEmpulse This honestly a valid critique there were many times I tried to pull off solid unique movement but it just felt restrictive like bo3

I agree, but I think it’s actually better for the game to be this way. We all know how the casual player base feels about anything with depth when it comes to new games lol

I disagree, I love fast paced movement but I hate when it's behind "secret tech" and exploits. I'd rather the casual player base has access to move around without needing to put time in, as they just won't, resulting in them camping angles.

This ^

On glad it’s not. I’m so so so happy it feels like I’m playing a crazy 2000s skating game slipping and sliding around the map, shooting my gun, tryna get the objectives. It feels like a futuristic game playing in capitalistic societies.

Je ne vois pas le probleme on a normalisé de mettre de l'aim assist a fond pour rendre les manettes supérieur... Bah rendre accesible les mouvements c'est la suite, ça interesse sinon que les 'tryharder' alors que la tout le monde est au meme level.

I dont have a problem with movement but for a casual games like titanfall they would just put the controller down. Its very simplified in empulse where anyone can pick it up. Remember Titanfall is a very niche ass game.

main difference is engine :)

@PlayEmpulse This right here is unfortunately why your game won‘t have longevity & replayability.

I mean the reason why they made movement accesible is so everyone is on an even playing field cos they want to give casuals a chance which they nailed rights if it was more about skill expression this game won't go far trust me

In 2026 games with hard and depth mechanics dont work. Thats why quake is dead. Most of the playerbase is casual

love this take, honestly the reason apex became the shit hole it is rn... so much free, very little skill expression, movement abilities (unless you are on mnk with tapstrafes, but then you just get beamed by 35% aim assist so who cares lmao)

I haven’t played it but this is exactly what I was thinking too. The standard shouldn’t just be flying n shit for free. There needs to be a grounded, weighty baseline and then anything after should require you to actually be decent to do cool zippy nonsense.

u should try it while its free rn, its still pretty fun to play if u like fast paced shooters

That's why it'll be the ones that truly move diffy, will be the ones to stand out

Dude please play quake champions for 1 (one) stream im begging you

Thoughts on deadlocks movement?

Well if you make the movement too hard, the player base will dwindle into a mediocre game, look at cod, it’s just simple sliding and the game is booming, so I see what you mean it’s just never gonna happen
