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Ailur is teeming with cursed creatures. Unleash mana-fueled special attacks to increase damage dealt during melee combat. #kristala #protip #soulslike #arpg #actionrpg #indiedev

19,076 Aufrufe • vor 7 Monaten •via X (Twitter)

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We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns - Use mounts during combat such as bears, mechs and dragons - Melee combat allows you to utilize actual martial arts and massive combos - Three playable characters, Cliff seems to mostly use melee weapons, a female is focused on magic and ranged weapons such as a rifle, and a male orc who serves a barbarian role. It does seem like you can mix and match abilities between them - You can grab, throw and kick enemies to create chains of attacks. Slide is another ability that can be chained with double jumps and kicks - Swap weapons mid combat and you can enhance weapnos with elements such as spark damage - A grapple hook can be used to scale up walls and swing into attacks - Progression is based on acquiring artifacts, which are found by defeating bosses and at the end of dungeons as well as hidden across the world - Some skills are earned by observing others use them out in the world - You can use a sort of helicopter blades umbrella to fly around the world - Buy, find or craft gear to use in combat. Gear is upgradeable as well - Crafting/Upgrading is highly detailed, for example you can go and mine for certain materials in caves, you will also need to hunt animals or defeat bosses for certain materials as well - Crafting materials can be obtained through quests and in hidden locations as well - Add special effects to weapons and armors at certain vendors such as Wizards - There are flying bosses that you will have to fight in the skies such as flying metallic birds that you can land on Crimson Desert is launching on March 19th on Xbox Series X/S, PS5, PC and Mac. Every time we see more of this game, it feels like a true GOTY contender that will be an absolute amazing massive experience. I truly hope it lives up to the hype!

Synth Potato🥔

224,722 Aufrufe • vor 6 Monaten

First look at the new Deadlock hero - Apollo! 1️⃣ Disengaging Sigil - Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it. 2️⃣ Riposte - Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable, before performing a dash forward that stuns an enemy and reduces their Bullet Resist. 3️⃣ Flawless Advance - Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. 4️⃣ Itani Lo Sahn - Charge up and perform a long range slash. Struck enemies are cursed and stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"

‎Gabe Follower

49,170 Aufrufe • vor 6 Monaten

High Elf Remnant: Warcraft 3 Custom Faction/Altered Melee Showcase #WC3 #Warcraft3 #GameMod Note: To make this faction showcase easier/quicker, cheat codes are used. The High Elf Remnant is a Altered Melee Faction that are High Elves that fled the Scourge after Quel'Thalas fell and the Sunwell was destroyed by Arthas seeking to bring back Kel'Thuzad. Suffering from magic withdrawal, they used vials of Sunwell water to create Solar Wells, using something inspired by the Moon Wells from the Night Elves. 10% of the High Elves survived the fall of Quel'Thalas As for Units: The Ancient of Tradition gives you Swordsman (Basic foot soldier), Arcane Archer (archer with 3 different selectable, mana-draining attack options), Cavalry (melee warrior that appears to ride some kind of bird). The Ancient of Wisdom trains spellcasters: Enchantress (versatile spellcaster that can turn units into a sheep), Cleric (Support unit that heals troops), and Battlemage (melee spellcaster that can revive fallen units). Ancient of Creation allows you to train: Engineer (repairs structures and builds defensive towers), Ballista (siege weapon), Magic Carriage (utility unit that can carry 6 items in it's inventory, restore mana to friendly units, and detect invisible units), Arcane Guardian (melee mechanical siege unit that has a stationary anti-air ability). Conservative allows for the training of Dragonhawk Lancer (Flying unit that specializes in anti-art), Red Dragon Matron (a shapeshifter that has a elf and a dragon form, can increase nearby friendly unit attack rate, restore hit points, and basic attacks that restore it's own mana). Heroes include: Judicator (cunning hero that can dodge attacks, and stun and silence spellcasters), Ranger (cunning hero that has a chance to double the damage of nearby ranged units), War Mage (mystical elemental magic hero that can summon lighting orbs and give foes a fire debuff), and Warrior-Priest (defense based hero that can heal). The mod/map can be found on HiveWorkshop. The author of this mod/map is "wa666r" and "nielsdejong" I also upload videos on YouTube and Facebook that look at and profile video game mods, but I got other videos as well.

ZanyOnePip

18,224 Aufrufe • vor 1 Jahr

[FULL HD New Kenpachi Gameplay] [Counter] Kenpachi counters the enemys attack, pins them to the ground, stabs them, deals damage and accumulates (Battle Spirit) [Basic Attack] Normal : Kenpachi slashes widely with his Zanpakuto, attacking the enemy and dealing multiple hit damage. He gains 1 point of (Battle Spirit) when final hit lands. (Beserker Demon) State : Kenpachi unleashes an overwhelming and ferocious slash at the enemy, dealing multiple hits of damage while gaining ultimate energy. When ultimate energy is about to be fully charged, Kenpachi will release a powerful attack. [Basic Attack Branch] When your (Battle Spirit) is high enough, hold down normal attack button. Kenpachi will unleash a series of powerfull slashes with unstoppable momentum. At this time, tap the normal button to followup with a powerful slash, causing multiple hits of damage and accumulating a large amount of spiritual pressure [Technique 1] When Spiritual Pressure is full, Kenpachi dashes at his target and unleashes a powerful burst of Spiritual Pressure, knocking them away before slamming his sword into ground. At the end of the attack, he enters a brief time-stop state: during this time, tapping the technique button will initiate a followup AoE attack. At the end of the followup attack, tapping the basic attack button will unleash a second followup attack. Each followup attack consumes spiritual pressure. [Technique 2] Kenpachi dashes forward, dragging his Zanpakuto, dealing damage to all enemies in his path. If attacked during the charge, or upon reaching maximum charge distance, Kenpachi thrusts his Zanpakuto forward, deaing damage and gaining 1 point of (Battle Spirit) [Ultimate] Normal : Kenpachi removes his blindfold, fully unleashing his power and slashing at the enemy. He enters (Beserker Demon) State, during which his normal attacks are greatly enhanced and passively gains (Battle Spirit). He cannot use Techniques. (Beserker Demon) State : Kenpachi grips his Zanpakuto with both hands, unleashing a devastating blow, dealing massive damage and removing (Beserker Demon) State. #BLEACH #BleachSoulResonance

Bleach Soul Resonance - Guides & News

14,914 Aufrufe • vor 6 Monaten

Expeditioners, Here’s an extended combat clip from early in the game, featuring a Nevron called Évèque. This footage contains no story spoilers—just pure combat. 🤝 Évèque begins combat with multiple shields, meaning the first hits in combat will be blocked. This Expeditioner uses the free-aim system to target its weak point, which would usually be an excellent opening move. However, due to the shields, the impact is minimal. That said, thanks to an equipped Picto, the attack at least applies stackable burn. You can see the full power of parries and the way that perfect timing can shape your encounters. For both parrying and dodging, you’ll rely on audiovisual cues from enemies to master the timing. These change quite drastically between enemies, the speed that they are attacking, or the spell they are casting. When Évèque builds up chroma, it can use it to unleash a devastating attack that can be much harder to counter. The game offers three difficulty modes. Story Mode is more forgiving when it comes to dodge and parry timing. Expeditioner and Expert modes are more challenging, and increase the damage inflicted by enemies. As you progress, you’ll unlock new skills and Pictos, which will expand your moveset and enhance the effects of your dodges and parries. Damage is increased or bonuses are applied upon landing perfect hits, and for accessibility, an auto-QTE setting is available for these. What would you like to see more of next?

Clair Obscur: Expedition 33

511,762 Aufrufe • vor 1 Jahr

Control: Resonant | New Details ▪️Not a Soulslike ▪️"Push-forward, action-driven, aggressive-playstyle action game" ▪️Not quite Ninja Gaiden, but more DMC/Bayonetta ▪️Updated Northlight Engine, more enemies, enhanced draw distance ▪️Aiming for solid 60FPS on all platforms ▪️Manhattan divided into unique zones ▪️Improved map design over the first game ▪️Each zone has it's own visual variety, lore, secrets ▪️Architecture warps, gravity fractures, twisting streets ▪️Zoe is a new character and Dylan's handler ▪️Seamless convos with dialogue choices unfold while out exploring ▪️No multiple endings ▪️Not open world where a big world map causes anxiety, "less is more" ▪️Goal isn't to "clear" the map, it's to explore ▪️Quests: Main campaign (Dylan's Journey), World Quests (side stories) ▪️Aberrant: Main weapon, Primary and Secondary Forms, Combo Enders ▪️Combat pushes momentum and flow, different play styles ▪️Melee hits restore Combat Ability resource ▪️Abilities stun enemies and open them up for executions ▪️Executions temporarily boost melee damage ▪️Build variety, heavy close range or more tactical ▪️No ranged-only builds ▪️Summons like "Mold Turrets", attack independently, harmful status effects ▪️The "Gap": Dreamlike space to shape your build (similar to AW2's Mind Place) ▪️Your build: Supernatural Combat Abilities, Weapon Forms, Talents ▪️Perfect Dodge grants a boost to your next attack if dodge perfectly ▪️Other talents include Extended Dash, Backstab Damage and Sustained Assault ▪️"Resonants": Major boss encounters ▪️Defeating Resonants grants unique abilities, some offer branching playstyle choices IGN Video ▶️ PS Blog ➡️ Xbox Wire ➡️ Gamespot ➡️ #ControlResonant #PS5 #Xbox #Steam

Shinobi602

551,186 Aufrufe • vor 5 Monaten

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 Aufrufe • vor 5 Monaten