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All in One [1v1] Code: 1907-3111-7836 The 1v1 map with EVERYTHING: Shuffle Mode🔀 Independent Modes📦 No Waiting🐢 unixo maps x Jivan Likes + RTs Appreciated♥️

34,372 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Eympra
Eympra3 лет назад

@unixomaps tell me why i had that same idea last night 😭

Фото профиля Jivan
Jivan3 лет назад

@unixomaps great minds think alike

Фото профиля RG SR3
RG SR33 лет назад

@unixomaps ITS SO GOOOOD

Фото профиля Jivan
Jivan3 лет назад

@unixomaps UR SO GOOOOOD

Фото профиля SMT Cactifv
SMT Cactifv3 лет назад

@unixomaps DUBS+FB PLZZZ I BOUGHT Ur merch

Фото профиля Jivan
Jivan3 лет назад

@unixomaps Thank you! Hope you like it

Фото профиля Skrilla
Skrilla3 лет назад

@unixomaps As an oce t2 pro I will be using this map.

Фото профиля ໊NStar Saoirse
໊NStar Saoirse3 лет назад

@unixomaps A NEW JIVAN MAP?

Фото профиля Jivan
Jivan3 лет назад

@unixomaps YEA!😃

Фото профиля Rafi
Rafi3 лет назад

@unixomaps dope concept W

Фото профиля Jivan
Jivan3 лет назад

@unixomaps 🙏

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Here's a copy/paste prompt recipe and vid showing exactly how to ask an LLM for an interactive map with satellite/map layers + a georeferencer that lets you see how old maps correspond with modern geography. Today the computer can’t make good print maps (that's your hill to climb ) but it can, with five bucks and twenty minutes, make good interactive maps. No software/GIS knowledge necessary, you just need a few nouns and an LLM. Scroll to the bottom for the repo/live map if you want those. I'm using Claude Code as an extension in VS Code but you can use the Claude CLI, Cursor, whatever. 1) Let's grab an old cadastral map and see who owned big tracts of a city; I found this an 1854 map of Niagara Falls, NY I found in the Library of Congress: , grabbed the .jp2, saved as a jpg from photoshop. 2) Let's ask Claude Code for a map. You can see exactly what I did in the video but my prompt, sans simple "hey it's busted" debugging, is written out in the following paragraphs. I explain the map-specific nouns in brackets. You can likely dump this whole thing in your LLM window and it'll work; I'd try plan mode + skip permissions. THE PROMPT Make an interactive map with MapLibre GL JS [maplibre is a javascript mapping library, a FOSS version of Mapbox GL JS. This lets us display tiled map data and arbitrary images on the map] Add basemap toggles with Esri satellite, Carto Positron, and OSM [these map layers require no API keys for light usage; Carto Positron is a nice road map layer and OSM is ugly but comprehensive] Add a globe/mercator projection toggle [I think the globe looks better at low zooms] Add a layer panel on the left with visibility checkboxes and delete buttons. Add a search box on the map that flies to results, with deletable pin markers [Makes this easy to get to your area of interest] Include an interactive local georeferencer: drop a JPG, pick ground control points on a zoomable/pannable image viewer, place them on the map, watch it warp with a progress bar centered on the map. [The georeferencer uses math ("affine transform"??) to match points on the old map to points on the new map; generally you click road intersections on the old map, match them on the new map, repeat a dozen times and everything aligns] The georeferenced map overlay defaults to 25% opacity with a slider above the control point list. [I want it easy to see the underlying modern geography] Add Export/import control point buttons [this saves the control points as a JSON so you can save and reimport your work] Add a button to export the warped image as a GeoTIFF with a .prj [In case you want to add the georeferenced image to a real GIS program like QGIS] Look up all relevant docs before starting [Claude sometimes uses outdated stuff] Split everything into separate HTML/CSS/JS files [Claude tends to pile everything in index.html, which is hard to read] Use Optima font, base color #FEFAF6 [I just like this style] Let me test with a local server [it serves it on a simple server so you can nav your host to localhost:8000 and try it out] Log all errors [so you don't have to play telephone with the LLM describing what's busted] 3) Once your LLM finishes, test it out in your browser; if it doesn't work, ask the LLM to check logs. Repeat 'til functional. 4) After this works on your computer, you can show it to everyone by hosting it on GitHub: prompt with "write a README explaining what everything does, add it to a new GitHub repo, deploy using GitHub pages, gimme the live URL" Here's what Claude made for me, try it yourself: • Upload the JPG in the repo, which is linked below • "Add GCP" • Click somewhere recognizable on the old map, like the tip of an island or a road intersection • Click the matching point on the new map • Repeat til you have least 3x points • Hit "georeference" • You'll see the old map atop the new map; if you want a better fit, delete bad points or add a dozen new ones, hit georeference again, repeat Repo: Is this map robust? Human-maintainable? Elegant? Performant? Secure? No, but *your* personal web map need not be. It just needs to work for *your* narrow use case, because it’s *your* map.

Evan Applegate

15,772 просмотров • 4 месяцев назад

Star Fox Battle Mode is already getting called out for only having three maps. The people saying that are the same ones who burn out on every other multiplayer mode once the new map rotation drops. Three maps works here because the matches stay short, the objectives are actually worth fighting over, and there is enough crazy stuff happening that you are constantly battling the level itself as much as the other Arwings. Power-ups appear in risky positions. Environmental pressure changes during the round. One mistimed boost or bad angle through a corridor and the map punishes you before the enemy needs to finish the job. That constant back-and-forth between pilot skill and level hostility is what stops the same three maps from feeling repetitive after dozens of rounds. The Arwing handling underneath all of it is smooth and tight. Boost timing and lock-on precision actually matter instead of just holding forward and hoping. Small adjustments in speed and angle separate the players who are starting to read patterns from the ones still flying in straight lines. It looks sharp in motion too. The HDR makes explosions, laser fire, and environmental effects stay readable even when everything is happening at once. The sound design helps just as much in the chaos. Clear engine roar, distinct lock-on warnings, and impact feedback that cuts through the orchestral score so you can react to what is actually dangerous. The accolades system adds another layer without turning into a grind. It rewards the behaviours that make the mode interesting: smart objective play, power-up denial, aggressive but calculated lines through the map. There are enough unlocks tied to performance that you get steady progression and reasons to keep dropping in. This is the part most people pushing for more maps will not want to admit. In 2026 a lot of competitive modes assume they need constant new content and huge map pools just to hold attention. Star Fox Battle Mode is testing the opposite idea. A small set of dense, hostile playgrounds with short intense rounds and real skill expression can stay fresh longer than another bloated live service shooter that nobody ever truly masters. The map is an opponent here. That single design choice changes how much replayability three maps can actually deliver. What are your thoughts on Star Fox's online Battle Mode? After a proper session, do the three maps start feeling limiting or does the combination of short rounds, real objectives, and the environment constantly pushing back keep every match feeling different? p.s. Follow for more Star Fox and Nintendo takes! And if you’re jumping into Battle Mode tonight, add me: SW-4504-4427-4511

AussieGamer

23,360 просмотров • 21 дней назад

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Helium

89,825 просмотров • 1 месяц назад

I just vibe-coded a complete SEO Agency In a Box with Claude Code. One keyword in → full research, competitor analysis, SEO-optimized article, metadata, and AI graphics out. All on auto-pilot. Perfect for SEO agencies and DTC brands who are tired of spending an entire day producing a single piece of SEO content. Creating quality SEO content is a huge pain. You're reading competitor articles one by one, trying to find content gaps, writing drafts from scratch, then going back to optimize everything before you even think about graphics or metadata. This vibe-coded tool solves it: → Set up your brand once (value prop, tone of voice, writing samples) → Enter a topic and keywords → SERP API + Firecrawl scrape and analyze the top-ranking competitors → Gemini generates a full research plan with intent, gaps, and strategic positioning → Claude writes the article based on your brand guidelines and the research → Nano Banana Pro generates thumbnail and in-blog images → SEO metadata (title, description, slug) created automatically What this outputs: - Full competitive research and content brief - SEO-optimized articles with internal links and proper formatting - AI-generated images and thumbnail - Meta title, description, and slugs - Batch mode for multiple articles at once - Content rewrite mode for existing URLs that aren't ranking - LinkedIn and X repurposing built in Built 100% in Claude Code. (I'm giving away the prompts) I recorded a full walkthrough showing exactly how every part of this works, and I'm including ALL of the prompts I used for Claude Code. Want access for free? > Like this post > Comment "SEO" And I'll send it over (must be following so I can DM)

Mike Futia

68,382 просмотров • 5 месяцев назад

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Alex Moss

15,316 просмотров • 4 месяцев назад

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Robin Ebers | AI Coding for Founders

40,431 просмотров • 6 месяцев назад

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Om Patel

240,620 просмотров • 2 месяцев назад

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Guri Singh

973,412 просмотров • 3 месяцев назад