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fine, i'll build it myself, open source ofc Launching Three-Maps, a rapid blockout editor for building game maps for threejs games: Create a floor plan in 2D, automatically generate 3D levels from it, edit them, export to .glb and use in your games (see end of video) Features: -... show more
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61 Kommentare

If you like my work consider donating some SOL C4PuVYfEB34XTccpuGHiCSuiTnDbocx4LM9CGWdfchKu I have to upgrade my hardware to build a real AAA game and i'll promise to publish more cool free stuff the link to demo and repo are below, but come back and drop a dime fren

Desktop only, cause no one would do game dev on mobile?! Demo: Repo: MIT License but bro, please don't private fork it to try to apply to YC, they make you wear weird claw costumes now

3 forks, all private, 💀 💀 💀 you can get the YC money but you will never be me my bro

Looking goooood!! lfg Before you start drawing the walls you could have a first pass that define the zones of the map, points of interest etc... Also implement navcat for testing w bots, it helps a lot

great idea, will do

Also silly idea but since reference images works so well for LLMs, try to include a few maps (3D models of the maps) like famous ones (from various games) and see if it can help the engine in any way

Infinite Quake levels incoming @mrdoob

if you are seeing this post now, we're already ahead

this is dope

just building stuff you know

you're blowing my mind sir keep 'just building stuff' :D

Hey man this is really cool, nice work! Crazily enough, the old school Doom editor worked in kind of similar way I always get kind of flustered when it comes to levels in my 3d games

imagine bringing ai into this:)

Yeah absolutely! It's actually pretty easy even with basic AI too, just using pathfinding and some premade fabs + transition tables, the original Diablo used to do something similar with dungeons, and imho they looked super good, even if it was 2d, the same thing applies.

did you add a export as glb option? would be good to pick this up on blender if you fancy

yes

cracked

What a cook gg

yoooo light wake up broski 2026 we lock in

That's awesome 🤘🏽

damn this is super dope

thx bro

Over-engineering traps most 'AI level design'-basic loops

Three.js for the win! Nice work! I won't consider this AI slop. It's a different level. +10 points on my consideration 🤣

This is huge! Sketch a level and it comes out as 3D? Absolutely amazing, could be used for random or procedural generation too

👀👀

theres a game called doorkickers. it randomly generates the map everytime this could do something like that

This is a great idea, I'll have to check it out.

it's very alpha for now

Ayyy just keep shipping before you know it you’ll be at the top of the mountain looking back

one day

Love it, nice work!

amazing

@threejs Tell me more about the terrain. Noise generation is what you start with, then u need to do fluvial erosion to cut out flow channels, then do basin fill to create flood planes. Then you can generate material maps from combinations of the heightmap slopemap and AO map

@threejs just open it and try :) it has a node based terrain editor, if there are missing nodes just tell me

Sometimes u just gotta

there's still too much manual work! =)

for now :)

any chance this can be adapted to work with trenchbroom? (quake mapping tool, exports to godot via plugin)

hmm, .map files?

yup

offf that data structure man.. they store everything as planes and my app doesn't even have any real CSG capabilities

well maybe it can at least export directly to godot in some form?

interesting, will explore

2d floor plan to 3d export is clever. been wanting something like this for prototyping levels

So cool, I'll be following this closely.

next post is brewing

👀

great project

this is cool, will have to try it out

These fuckers won’t donate sol to your wallet but they are happy to drag your name thru the mud in hopes for a few x of EL. This shit has to stop

Oh btw add an option to connect claude/codex and use a harness (screenshot) to let the llms directly use the editor

I love what you do man, like fr

Is cool

Can I get that sweet, sweet Houdini connector on top of this?

what is houdini and how would that help

proc gen tool; if I can build the layout and then pipe in the buildings etc

Why open source when closed-source devs already handle

@alightinastorm Is there a way to try this I mean I can try it but I am not able to make sense of the tools is there a video tutorial on how to use it I am not familar with blender

that's not blender though

@alightinastorm I am aware it is not blender but if I am not mistaken I believe there was mention of many shortcuts being related to blender also I struggle with using it as I have many learning issues hence I was wondering if there is a video tutorial Thankyou

