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Alright now we finally have tint-able surface appearance materials. All the tricks discovered, needed no more. Great Update #RobloxDev
31,077 Aufrufe • vor 2 Jahren •via X (Twitter)
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I can also already find great possibilities to utilize this for color change in textures that have two-split colored sections. Utilizing overlay on a transparent object. This would allow for color change on two different properties, base color and top layer

For example - A character with both changeable tint on one property like the jacket (Could be the base color layer) and then the rest of the body be the top texture with transparency on the jacket part!

orrr - a characters skin color The clothing and everything has a separate tint which is the texture while the skin color is the base color layer!

all the gatekeepers who post in the rtc about this trick are falling to their knees rn

emission update when... alpha update when....

Is it one of em qol features that changes rue game

Amazing model btw!

SINCE WHEN WAS THIS A THING

Only took them 4 years to release this… 🫠

But we still don't have EMISSION MAPS
