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Amazon’s training humanoids to carry boxes. I’m racking my brain over why they’d do that. ResMimic enables precise, expressive humanoid loco-manipulation, bridging gaps in general motion tracking (GMT) policies, which lack object awareness. Amazon FAR led the work with a multi-institutional team:

94,752 görüntüleme • 9 ay önce •via X (Twitter)

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This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

Rohan Paul

37,121 görüntüleme • 5 ay önce

We are excited to share our latest work, "Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning," done in collaboration with Google DeepMind . Autonomous drones have reached superhuman speed in isolation, but what happens when multiple agents share the same airspace? Paper: Website: Video: Using league-based self-play, we train #ReinforcementLearning agents that race against a diverse, evolving population of opponents. Through this competitive training, sophisticated behaviors emerge without explicit programming: strategic overtaking, proactive collision avoidance, and even awareness of aerodynamic downwash from nearby drones. In real-world multi-player races at speeds exceeding 80kph (50 mph) and accelerations up to 7g, our agents outperform a five-time Swiss national drone racing champion while reducing collision rates by 50% compared to single-agent baselines. Crucially, training against diverse artificial opponents enables zero-shot generalization to human pilots, achieving over 90% race completion in mixed human-AI races with up to four competitors. A key insight: human pilots adopt riskier strategies when trailing, leading to more crashes under competitive pressure. Our learned policies, by contrast, maintain consistent safety margins regardless of race standing, a property essential for deploying autonomous systems alongside humans. Also, the multi-agent self-play policies are more robust than those trained independently, suggesting that training in competitive environments is not only key to winning races but also to learning safer, more reliable autonomy for real-world multi-robot systems. Kudos to Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier! Ismail Geles Leonard Bauersfeld Markus Wulfmeier European Research Council (ERC) UZH IfI University of Zurich UZH Science UZH Space Hub Swiss Robotics NCCR Robotics

Davide Scaramuzza

14,612 görüntüleme • 2 ay önce

Video: World’s first humanoid robot labor that swaps its own batteries to work endlessly | Jijo Malayil, Interesting Engineering Walker S2 uses dual-battery balancing and standardized modules to boost efficiency and ensure uninterrupted, optimized performance. In a leap for robotics, China’s UBTech has unveiled the Walker S2, the world’s first humanoid robot capable of fully autonomous battery swapping. Designed for non-stop industrial operations, the Walker S2 can replace its own power pack in just three minutes—no human intervention required. Equipped with advanced anthropomorphic bipedal locomotion and a hot-swappable battery system, Walker S2 is built to operate 24/7 across dynamic industrial environments. According to UBTech, the next-generation humanoid robot marks a major milestone in automation, bringing continuous, hands-free performance to the factory floor. In May 2025, UBTech Robotics and Huawei Technologies inked a significant partnership to accelerate the adoption of humanoid robots across China’s factories and households. Uninterrupted robot operations A video posted by the robotics firm opens with the sleek UBTech Walker S2 humanoid robot working in an industrial setting. The highlight, however, is its autonomous battery swap. Walker S2 approaches the charging station, carefully detaches its depleted power pack, and seamlessly installs a fresh one—all within about three minutes—without any human assistance, according to CGTN. The camera captures close-ups of the robot’s articulated limbs and the intelligent battery-handling mechanism, conveying precision and reliability. As the swap completes, Walker S2 resumes its duties, reinforcing the promise of uninterrupted, 24/7 operations in dynamic factory environments. UBTech’s Walker S2 humanoid robot is equipped with advanced dual-battery power balancing technology and uses standardized battery modules to optimize performance, reports CNEVPOST. This dual-battery system allows the robot to automatically switch to a backup battery in case of a main battery failure, ensuring that critical tasks are carried out without interruption. In addition to battery swapping, the robot can intelligently choose between charging and swapping based on task urgency, allowing it to manage energy dynamically and adapt to real-time operational demands. UBTech highlights these features as a step forward in deploying humanoid robots for industrial and domestic applications, combining flexibility, reliability, and autonomy in one intelligent platform. Factory intelligence upgrade Earlier in the year, UBTech unveiled a major advancement in humanoid robot collaboration, claiming the world’s first deployment of multiple humanoids working together across varied industrial tasks. Demonstrated at Zeekr’s 5G-enabled smart factory, the breakthrough centers on UBTech’s “BrainNet” framework, which orchestrates cooperative behavior through a cloud-device intelligence system. BrainNet integrates a “super brain” for high-level decision-making with an “intelligent sub-brain” for distributed multi-robot control. The super brain, powered by a proprietary large-scale multimodal reasoning model, handles complex production-line scheduling and decision-making. Meanwhile, the sub-brain coordinates real-time tasks using cross-field perception and Transformer-based control for dynamic adaptability. Together, they enable the Walker S1 humanoid robots to move beyond isolated operations and perform coordinated tasks with high precision and speed. The system is built on DeepSeek-R1 reasoning technology and trained on real-world data from automotive factory settings. Leveraging Retrieval-Augmented Generation (RAG), the model adapts to specific job functions and improves scalability across workstations. At Zeekr’s facility, dozens of Walker S1s now collaborate on tasks like assembly, inspection, and part handling. Using semantic VSLAM and shared mapping, they coordinate seamlessly via vision-based navigation and agile manipulation. UBTech says this marks a transition to “Practical Training 2.0,” where humanoid robots operate as a swarm, maximizing efficiency and setting the stage for next-generation intelligent manufacturing.

Owen Gregorian

35,637 görüntüleme • 1 yıl önce

I don’t know if we live in a Matrix, but I know for sure that robots will spend most of their lives in simulation. Let machines train machines. I’m excited to introduce DexMimicGen, a massive-scale synthetic data generator that enables a humanoid robot to learn complex skills from only a handful of human demonstrations. Yes, as few as 5! DexMimicGen addresses the biggest pain point in robotics: where do we get data? Unlike with LLMs, where vast amounts of texts are readily available, you cannot simply download motor control signals from the internet. So researchers teleoperate the robots to collect motion data via XR headsets. They have to repeat the same skill over and over and over again, because neural nets are data hungry. This is a very slow and uncomfortable process. At NVIDIA, we believe the majority of high-quality tokens for robot foundation models will come from simulation. What DexMimicGen does is to trade GPU compute time for human time. It takes one motion trajectory from human, and multiplies into 1000s of new trajectories. A robot brain trained on this augmented dataset will generalize far better in the real world. Think of DexMimicGen as a learning signal amplifier. It maps a small dataset to a large (de facto infinite) dataset, using physics simulation in the loop. In this way, we free humans from babysitting the bots all day. The future of robot data is generative. The future of the entire robot learning pipeline will also be generative. 🧵

Jim Fan

165,246 görüntüleme • 1 yıl önce

This is how ALOHA's "teleoperation" system works - a fancy word for "remote control". Training robots will be more and more like playing games in the physical world. A human operates a "joystick++" to perform tasks and collect data, or intervene if there's any safety concern. There's actually a learning curve to master the controller, much like practicing gaming skills. Teleoperation can be done in many different ways. ALOHA is an impressive custom-built system with very low cost. Here're a few alternatives: (1) Motion Capture (MoCap): apply the MoCap systems used for Hollywood movies to capture the fine-grained motions of hand joints. There would be no "embodiment gap" if the robot hand has 5 fingers. For instance, a demonstrator can wear a CyberGlove ( and manipulate the objects. CyberGlove will capture the motion signals & haptic feedback in real-time, which can be re-targeted onto the humanoid. (2) Wearing gloves & markers can be clumsy. An alternative way to do MoCap is through computer vision. DexPilot from NVIDIA enables marker-less and glove-free data collection. The human operator simply uses their bare hands to perform the tasks. 4 Intel RealSense depth cameras and 2 NVIDIA Titan XP GPUs (yeah, 2019 work) translate the pixels to precise motion signals for robot learning. (3) VR Headset: turn the training room into a VR game and "role play" the robot. This has the advantage of scalable remote data collection - annotators from around the world can contribute without coming onsite. VR demonstration technique appeared in research projects like the iGibson home robot simulator, an initiative that I participated in at Stanford: Behind-the-scene video by Litian Liang

Jim Fan

124,588 görüntüleme • 2 yıl önce

We use OpenClaws to do all of our work at Every 📧. We have 25 full-time employees, so we’re one of the few companies in the world that has seen how work changes when everyone has their own personal agent in the company Slack. I chatted with Every 📧 COO Brandon (Brandon Gell) and Every 📧 head of platform Willie (Willie) to share what we’ve learned. We get into: - Why agents become mirrors of their owners, and how that influences how other people on the team interact with them - How a parallel AI org chart forms on its own. People have stopped tagging me on Slack with questions about Proof, the document editor I vibe coded, because they knew my agent R2-C2 can step in - The etiquette for human-agent collaboration is being invented in real time. Brandon's rule is that if there's an established process or documented answer, always ask the agent, not their human - Why everyone is a manager now, and why even experienced managers carry limiting beliefs about what their agents can do - This is a must-watch for anyone trying to understand how AI workers change daily operations, not just in theory, but inside a company that’s half-agent Watch below! Timestamps Introduction: How Brandon built Zosia, an AI agent to run his household: Brandon’s “aha” moment: What happened when everyone on the team got their own agent: How agents take on their owners' personalities, and why that matters inside an org: Why it’s important for agents to work in public: What we’re still figuring out when it comes to agent behavior, including memory gaps, group chat etiquette, and the "ant death spiral" problem: How we built Plus One, our hosted OpenClaw product: The cultural shift required to make agents work at scale:

Dan Shipper 📧

67,958 görüntüleme • 3 ay önce