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Among gaming legends (Sid Meier, Jordan Mechner, Peter Molyneux, Richard Garriott, etc.), I sometimes feel that Geoff Crammond gets mentioned too little. Stunt Car Racer was a 1989 marvel. Its 3D vector graphics earned critical acclaim as unprecedented to such a high level. Geoff Crammond spent 3 years on...

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"why? just hard work from my engineers and from myself to improve me as a driver" 👏🏻👏🏻 🗣️: friday night did you think you had the car to win the race? and do you have an explanation of the difference of pace between you and oscar? lando: "no, i didn't think so. especially after fp1, i didn't. actually, andrea wanted to make a bet with me because i was pretty disappointed with the pace and how the car was handling in fp1. it got a bit better in fp2, but still the ferraris were just on another level. and i really didn't expect to get as close as we did in quali. but the wind changed from friday to saturday, and the saturday wind really suited our car a lot more. we had a lot more confidence in driving the car, so i could push more. and then i certainly felt like i could be on pole yesterday, and i felt like i could win a race today. i think today the race pace was much better than i was expecting. the degradation was much better than i was expecting too. but it was probably one of my best performances personally in terms of driving the car. the fact i can keep up with oscar on this kind of track, where it's impossible to follow, impossible to overtake, i was within eight tenths or something for 40 laps almost. the fact i could do this is what gave me confidence that i would win the race no matter what, whether he boxed early or late or whatever. the pace advantage i had was huge today. but i don't know why. the cars are identical. and i've just been feeling very, very strong lately. i've worked on many areas from last year. i feel much more confident lately with how to extract performance. and i worked a lot with my engineers to understand this car, because it's certainly not an easy car to understand and figure out on how to drive on the limit consistently. so why? just hard work from my engineers and from myself to improve me as a driver and improve my driving. and that is the answer"

ray

55,185 Aufrufe • vor 15 Tagen

40 Years Ago Today 26th of March 1958 - 15th of May 1986 🇮🇹 Elio de Angelis - 28 years of age ⚠️ Information about the fatal accident Elio de Angelis was a prominent Italian Formula One driver known for his elegance, musical talent, and technical skill. Often called the "last gentleman player" of F1, he was highly respected by his peers for his polite demeanor and fair racing style. Racing Career (1979–1986) De Angelis competed in 108 Grands Prix, primarily for Lotus, where he achieved his greatest successes. Death and Circumstances De Angelis died following a testing accident on May 14, 1986, at the Paul Ricard Circuit in France. The Accident During a test session, the rear wing of his Brabham BT55 detached at approximately 270 km/h. The loss of downforce caused the car to cartwheel over a barrier and land upside down, where it caught fire. This being a test day, nobody witnessed the whole incident, although two Benetton mechanics manning a speed trap caught the final stages. The car became airborne and then flipped into a series of rolls that pitched it over the guardrail, before it eventually came to rest inverted. The survival cell was intact, but the rollhoop and the fuel tank had been damaged as the car bounced over the barrier, and fuel was leaking out. De Angelis himself had suffered only a broken collarbone. Initially there was only some smoke. With little official help – Alan Jones who was the first driver on the scene said later that he was joined by two marshals wearing shorts "who just didn't have a clue" – attempts to turn the car over proved fruitless. Gradually a fire took hold. Meanwhile drivers, crew members from Brabham and other teams began to arrive from the pits. It was all too apparent that, this being a test day, there was insufficient safety cover – there was no Prof Sid Watkins, no fire vehicle and, it soon emerged, no helicopter. The main problem was not being able to turn it over. Because he was not badly injured he could have been pulled out pretty quickly, had the fire been kept down a bit. Eventually de Angelis was removed from the car. He'd been starved of oxygen by the flames, and it was discovered that he had no heartbeat. "We took his helmet off, and we really weren't sure of his condition," said Alexander. "Here was this guy with absolutely nothing wrong with him as far as we could see – there was no blood, nothing. "There was a young medical guy there with us, who didn't speak English, and in the end he got out a big syringe and stuck it in his chest. "Eventually a helicopter came, with some paramedics. They checked his pulse and stuff, and the line was moving. We carried the stretcher over to the helicopter." Having been resuscitated, de Angelis was transferred to the same hospital and seen by the same doctors who had treated Frank Williams after his road accident just a few months earlier. The rescue had come too late for de Angelis, and he died the following day in hospital, a victim of asphyxiation. Horrendous and so preventable 🥹💔 A clip of Elio de Angelis and his first win 🏆 R.I.P 💔💔 🎥 Formula 1 #italy #cars #france #accident

WRCPAST

53,699 Aufrufe • vor 2 Monaten

Intel had its own answer to Nvidia, and it was killed a week after he walked out the door. This is Pat Gelsinger, 34 years at Intel, on the project nobody remembers. At the height of Intel's strength on CPUs, they laughed at what Jensen was building. "When we were at the height of our strength on CPUs at Intel, we sort of scoffed at his machines. Right? Like, oh, it's a graphic machine. There's some gamers who want to use that kind of stuff. It was always the big CPU and those little GPUs." Nvidia did the unglamorous thing instead. They put a real software stack under it and made it slightly better every release, for years, while nobody scored them. "But when they started to build a real software stack with it... this CUDA thing and SIMT as a technology... And it just sort of kept getting a little bit better and a little bit better. And it was a little bit Jobs-like in that way. 'We're just making it better every release and it's becoming more robust.'" Nvidia did not see the payoff coming either. Somebody else found it for them. "And all of a sudden, the crazy Japanese HPC guys said, hey, we could take those graphics cards and maybe start using them in HPC. And that was defining moment where it wasn't just about doing graphics anymore..." Intel was not blind to any of it. Gelsinger had a project to do exactly the same thing with x86. "I had a project at Intel, Larrabee, where we were trying to take the x86 and essentially do the same thing." Then he left the company. "In my first departure from Intel, the project was killed a week after I left. And the world would have been so much different." He returned as CEO more than a decade later, to a company that had spent the interval handing money back to shareholders instead of building. "In the five years, five, six years before I came back, Intel gave $100 billion to shareholders. It hadn't built a new factory in a decade when I got there." Bookmark & watch:

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35,296 Aufrufe • vor 25 Tagen