Loading video...

Video Failed to Load

Go Home

An example Andy's Hidden Gear combo from midscreen to corner (4 Rev Accel) 690 damage O_o!! PS. Heavy jump attack need very deep to connect with his close D #FatalFury #CotW #CotW_Andy

22,365 views • 1 year ago •via X (Twitter)

3 Comments

Rpc's profile picture
Rpc1 year ago

nice

Kon ΘΔ 🏳️‍⚧️'s profile picture
Kon ΘΔ 🏳️‍⚧️1 year ago

im a hater I'll be honest but this is legitimately one of the worst supers I've ever seen

Project Lucario's profile picture
Project Lucario1 year ago

Introducing Project Lucario the future of the platform like fighter.

Related Videos

i spent 4 dollars to make this post Akali 3H single routing structure with positioning optimizations these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern. For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that. Notes: 1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble. 2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump. 3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage. 4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol. Have similarly structured stuff for 2H, will probably get to it later.

SKD

20,215 views • 4 months ago

Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,972 views • 2 years ago

Do you need to train heavy to build muscle? 💪 For years the mantra was you need to go heavy to build muscle. Or you needed to go heavy to stimulate large type II fast twitch fibers but go light for more reps to stimulate smaller type I fibers. But new research has challenged that dogma. Several meta-analysis have shown similar muscle growth with low loads vs high loads when set number is matched & proximity to failure is similar (PMIDs: 28834797, 35015560, 33312275, & 33433148). While muscle hypertrophy was not different between high and low load training, strength increased significantly more with high load training in all these meta-analysis As far as targeting fiber types, it becomes kind of irrelevant when you take an exercise close to failure because fiber types tend to be recruited in order from smallest to largest. So with high load training, small & large fibers get recruited quickly but you don’t do many reps. With low load training, you initially recruit smaller fibers but as the muscle fatigues it is forced to recruit the larger fibers as the exercise is taken close to failure. The net effect is that taking sets close to failure with high or low loads produces a lot of muscle activation and similar hypetrophy The take home is, do what you enjoy if muscle growth is the goal. Just make sure you train HARD & go close to failure (within a few reps) & do enough total sets. But if strength is a priority you’ll need to train heavy & be careful going to failure as it can impair strength gains From my first conversation with Andrew D. Huberman, Ph.D.

Layne Norton, PhD

53,312 views • 2 years ago

🚨 Kentucky, pay attention. 🚨 Nate Morris is being presented as an “America First” candidate but the reality is very different. His record shows he’s Silicon Valley first, deep-state adjacent, and far from the grassroots leadership Kentucky voters want. He spent years raising money for Mitch McConnell’s campaigns, fully aware of how “dirty politics” worked and seemed fine with it when it benefited him. Now he’s praising Peter Thiel, talking about how he “picks winners” and celebrating Thiel’s people setting up in Paducah. For Kentuckians, that raises serious concerns: Thiel and Palantir are linked to mass surveillance, data control, and centralizing power…. the opposite of liberty. Morris also has connections to DEI, BLM, and other woke donor circles, yet tries to brand himself as a conservative grassroots champion, even appearing on Charlie Kirk’s show to appeal to the wrong crowd. He didn’t support Trump until the very last minute, so trusting his America First claims is questionable. On top of that, he has no real roots in Kentucky, no clear agenda, and a history of deleting entire pages from his website when people started digging not transparency, but damage control. Kentuckians need leaders, not polished technocrats backed by elites with hidden agendas. Right now, Morris’s campaign shows deletion, deflection, and deep-state fingerprints more than any concrete plan to serve the people of the Commonwealth.

Smokahontas

20,260 views • 7 months ago

How do you verify AI? Great question. I would invite us to take a step back to the fundamentals of the question we're asking here: Accountability requires identity. To manage counterparty risk with AI agents, we need to be able to have some accountability mechanism. That means we need to be able to identify instances of AI agents to be able to determine, for example, whether they're acting on behalf of a party that's passed KYC with an acceptable provider, whether they're acting on behalf of a party who is not on a sanctions list, or not part of the OFAC address set, and being able to verify that an agent is acting on behalf of an individual who's above a certain age. This allows us to deploy much more sophisticated multi-agent workflows and role sets. But of course, first we need to be able to ask that agent, "Who are you accountable to? Who are you representing?" This is also essential in a world where deep fakes and misrepresentations of real individuals are rampant. In fact, I actually had the personal and very weird experience recently of seeing a deep fake of myself circulate on this very platform on X. Additionally, my co-founder and colleague has heard about deep fakes misrepresenting him joining Google Meet calls and misrepresenting his person, his resources, his activities. So in order to verify who you're interacting with, especially when it comes to not only "Are they a human being or not?" but also, "Are they the real human being?" this again gets us back to the question of which identifiers are we using and how are they accountable back to organizations and entities who we know and trust. But happy to answer any questions that you have on the agent identity front. That's definitely one of the more frontier capabilities that we're releasing some awesome stuff around in the next few weeks. Source: Billions CEO Evin McMullen evin speaking at House of Chimera Spaces Event Dec 3, 2025

Billions Network

114,254 views • 9 months ago