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Another test I asked Astra to create a low geometry Silent Hill style kitchen with Three.js using the AI render projection technique I explained earlier. It works, even though it’s still not perfect.

29,105 Aufrufe • vor 7 Tagen •via X (Twitter)

32 Kommentare

Profilbild von PsyopAnime
PsyopAnimevor 6 Tagen

@threejs Resident Evil vibe

Profilbild von Alex
Alexvor 6 Tagen

@threejs Yes, visually it’s kind similar to the Resident Evil HD Remaster style, but rendered entirely in real-time.

Profilbild von Ole Karia
Ole Kariavor 7 Tagen

@threejs Share source please

Profilbild von LinAi Dreams
LinAi Dreamsvor 7 Tagen

@threejs That's very good and interesting to learn

Profilbild von Jscott
Jscottvor 7 Tagen

@threejs You should reduce your FOV to more like 50mm so it doesnt look so fish eye lensed and looks more like how humans see. A few post processing effects will go a long way here as well.

Profilbild von @johnway
@johnwayvor 7 Tagen

@threejs when stuff like this hits games studios in like 5 years it is all over

Profilbild von NOCLIP
NOCLIPvor 7 Tagen

@threejs wait what, so not baked?

Profilbild von PotentKnight
PotentKnightvor 7 Tagen

@threejs Wait what?AI render projection?

Profilbild von Jonathan Craig
Jonathan Craigvor 7 Tagen

@threejs Man, I really hope you take some time to record you talking about the technical approach and the insights you saw before you started building that got you to start and get to this point.

Profilbild von jim
jimvor 7 Tagen

@threejs How are you storing the projection? Just as image files? What is the filesize of a scene like this? Very interesting stuff.

Profilbild von Adrian Salazar Rodriguez
Adrian Salazar Rodriguezvor 7 Tagen

@threejs Damn! the combo is fine. SOTA in Minidramas and low come movie creators and movie producers.

Profilbild von Goran k
Goran kvor 6 Tagen

@threejs Great idea! I’m going to try this

Profilbild von TheWrath0fKahn
TheWrath0fKahnvor 6 Tagen

@threejs The music almost makes it creepier than what would have been expected ;P

Profilbild von Absolutely Technoptimistic Axel (e/acc)
Absolutely Technoptimistic Axel (e/acc)vor 6 Tagen

@threejs It is very good. Definitely better than Townfall visual design. But that plastic sheen on the surfaces, it always looks ugly, in all the games. The fewer shiny surfaces, the better

Profilbild von Bryant
Bryantvor 7 Tagen

@threejs this is cool. i assume you don't need the mesh in production? keep building!

Profilbild von ĴƦƱƓƓƑƱȻĦŦ
ĴƦƱƓƓƑƱȻĦŦvor 7 Tagen

@threejs This is the future

Profilbild von MoonDust
MoonDustvor 7 Tagen

A cramped, dim kitchen is the kindest room for projection: hardly any surface the render didn't see. How far can the camera drift from the projection point before the cabinets start to smear?

Profilbild von MacCoy
MacCoyvor 6 Tagen

@threejs cool

Profilbild von Artificially Inclined™
Artificially Inclined™vor 7 Tagen

@threejs Teach us oh sensei

Profilbild von armandoki
armandokivor 6 Tagen

@threejs Did Astra create all the geometry directly in three.js or did you use other tools first?

Profilbild von Alex
Alexvor 6 Tagen

@threejs Yes, Astra created all the geometry and then projected the AI generated renders onto it.

Profilbild von plop
plopvor 7 Tagen

@threejs What reasoning level are you using?

Profilbild von Ai Broadcast Tv l Ai Content Creator
Ai Broadcast Tv l Ai Content Creatorvor 6 Tagen

@threejs Success is just one prompt away!

Profilbild von xenoshiba
xenoshibavor 6 Tagen

@threejs definitely the room

Profilbild von notgwapo
notgwapovor 6 Tagen

@threejs sounds cool, man. curious how that low geometry mix adds to the vibe. 🔥

Profilbild von TokyoWarfare
TokyoWarfarevor 7 Tagen

@threejs Ho lee shiet

Profilbild von krz9000
krz9000vor 6 Tagen

@threejs thats what moddiff does right?

Profilbild von KORRO
KORROvor 5 Tagen

@threejs Every time you die, the house changes. Different rooms. Different hallways. Different hiding spots. Entirely made with Opus 5.5

Profilbild von FadingFaith
FadingFaithvor 5 Tagen

@threejs Interesting technique

Profilbild von Adrian Sanchez 🎮
Adrian Sanchez 🎮vor 7 Tagen

@threejs Very cool and would be much better if you could figure out view-dependence for specular and reflections with this

Profilbild von Zack ツ
Zack ツvor 6 Tagen

@threejs the green light makes this feel so wrong in a good way. i'd be watching that window instead of looking for food 😂

Profilbild von Phantom Terminal
Phantom Terminalvor 7 Tagen

@threejs What a technic ??

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