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Another test I asked Astra to create a low geometry Silent Hill style kitchen with Three.js using the AI render projection technique I explained earlier. It works, even though it’s still not perfect.

29,105 просмотров • 7 дней назад •via X (Twitter)

Комментарии: 32

Фото профиля PsyopAnime
PsyopAnime6 дней назад

@threejs Resident Evil vibe

Фото профиля Alex
Alex6 дней назад

@threejs Yes, visually it’s kind similar to the Resident Evil HD Remaster style, but rendered entirely in real-time.

Фото профиля Ole Karia
Ole Karia7 дней назад

@threejs Share source please

Фото профиля LinAi Dreams
LinAi Dreams7 дней назад

@threejs That's very good and interesting to learn

Фото профиля Jscott
Jscott7 дней назад

@threejs You should reduce your FOV to more like 50mm so it doesnt look so fish eye lensed and looks more like how humans see. A few post processing effects will go a long way here as well.

Фото профиля @johnway
@johnway7 дней назад

@threejs when stuff like this hits games studios in like 5 years it is all over

Фото профиля NOCLIP
NOCLIP7 дней назад

@threejs wait what, so not baked?

Фото профиля PotentKnight
PotentKnight7 дней назад

@threejs Wait what?AI render projection?

Фото профиля Jonathan Craig
Jonathan Craig7 дней назад

@threejs Man, I really hope you take some time to record you talking about the technical approach and the insights you saw before you started building that got you to start and get to this point.

Фото профиля jim
jim7 дней назад

@threejs How are you storing the projection? Just as image files? What is the filesize of a scene like this? Very interesting stuff.

Фото профиля Adrian Salazar Rodriguez
Adrian Salazar Rodriguez7 дней назад

@threejs Damn! the combo is fine. SOTA in Minidramas and low come movie creators and movie producers.

Фото профиля Goran k
Goran k6 дней назад

@threejs Great idea! I’m going to try this

Фото профиля TheWrath0fKahn
TheWrath0fKahn6 дней назад

@threejs The music almost makes it creepier than what would have been expected ;P

Фото профиля Absolutely Technoptimistic Axel (e/acc)
Absolutely Technoptimistic Axel (e/acc)6 дней назад

@threejs It is very good. Definitely better than Townfall visual design. But that plastic sheen on the surfaces, it always looks ugly, in all the games. The fewer shiny surfaces, the better

Фото профиля Bryant
Bryant7 дней назад

@threejs this is cool. i assume you don't need the mesh in production? keep building!

Фото профиля ĴƦƱƓƓƑƱȻĦŦ
ĴƦƱƓƓƑƱȻĦŦ7 дней назад

@threejs This is the future

Фото профиля MoonDust
MoonDust7 дней назад

A cramped, dim kitchen is the kindest room for projection: hardly any surface the render didn't see. How far can the camera drift from the projection point before the cabinets start to smear?

Фото профиля MacCoy
MacCoy6 дней назад

@threejs cool

Фото профиля Artificially Inclined™
Artificially Inclined™7 дней назад

@threejs Teach us oh sensei

Фото профиля armandoki
armandoki6 дней назад

@threejs Did Astra create all the geometry directly in three.js or did you use other tools first?

Фото профиля Alex
Alex6 дней назад

@threejs Yes, Astra created all the geometry and then projected the AI generated renders onto it.

Фото профиля plop
plop7 дней назад

@threejs What reasoning level are you using?

Фото профиля Ai Broadcast Tv l Ai Content Creator
Ai Broadcast Tv l Ai Content Creator6 дней назад

@threejs Success is just one prompt away!

Фото профиля xenoshiba
xenoshiba6 дней назад

@threejs definitely the room

Фото профиля notgwapo
notgwapo6 дней назад

@threejs sounds cool, man. curious how that low geometry mix adds to the vibe. 🔥

Фото профиля TokyoWarfare
TokyoWarfare7 дней назад

@threejs Ho lee shiet

Фото профиля krz9000
krz90006 дней назад

@threejs thats what moddiff does right?

Фото профиля KORRO
KORRO5 дней назад

@threejs Every time you die, the house changes. Different rooms. Different hallways. Different hiding spots. Entirely made with Opus 5.5

Фото профиля FadingFaith
FadingFaith5 дней назад

@threejs Interesting technique

Фото профиля Adrian Sanchez 🎮
Adrian Sanchez 🎮7 дней назад

@threejs Very cool and would be much better if you could figure out view-dependence for specular and reflections with this

Фото профиля Zack ツ
Zack ツ6 дней назад

@threejs the green light makes this feel so wrong in a good way. i'd be watching that window instead of looking for food 😂

Фото профиля Phantom Terminal
Phantom Terminal7 дней назад

@threejs What a technic ??

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