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Another test I asked Astra to create a low geometry Silent Hill style kitchen with Three.js using the AI render projection technique I explained earlier. It works, even though it’s still not perfect.
29,105 görüntüleme • 7 gün önce •via X (Twitter)
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@threejs Resident Evil vibe

@threejs Yes, visually it’s kind similar to the Resident Evil HD Remaster style, but rendered entirely in real-time.

@threejs Share source please

@threejs That's very good and interesting to learn

@threejs You should reduce your FOV to more like 50mm so it doesnt look so fish eye lensed and looks more like how humans see. A few post processing effects will go a long way here as well.

@threejs when stuff like this hits games studios in like 5 years it is all over

@threejs wait what, so not baked?

@threejs Wait what?AI render projection?

@threejs Man, I really hope you take some time to record you talking about the technical approach and the insights you saw before you started building that got you to start and get to this point.

@threejs How are you storing the projection? Just as image files? What is the filesize of a scene like this? Very interesting stuff.

@threejs Damn! the combo is fine. SOTA in Minidramas and low come movie creators and movie producers.

@threejs Great idea! I’m going to try this

@threejs The music almost makes it creepier than what would have been expected ;P

@threejs It is very good. Definitely better than Townfall visual design. But that plastic sheen on the surfaces, it always looks ugly, in all the games. The fewer shiny surfaces, the better

@threejs this is cool. i assume you don't need the mesh in production? keep building!

@threejs This is the future

A cramped, dim kitchen is the kindest room for projection: hardly any surface the render didn't see. How far can the camera drift from the projection point before the cabinets start to smear?

@threejs cool

@threejs Teach us oh sensei

@threejs Did Astra create all the geometry directly in three.js or did you use other tools first?

@threejs Yes, Astra created all the geometry and then projected the AI generated renders onto it.

@threejs What reasoning level are you using?

@threejs Success is just one prompt away!

@threejs definitely the room

@threejs sounds cool, man. curious how that low geometry mix adds to the vibe. 🔥

@threejs Ho lee shiet

@threejs thats what moddiff does right?

@threejs Every time you die, the house changes. Different rooms. Different hallways. Different hiding spots. Entirely made with Opus 5.5

@threejs Interesting technique

@threejs Very cool and would be much better if you could figure out view-dependence for specular and reflections with this

@threejs the green light makes this feel so wrong in a good way. i'd be watching that window instead of looking for food 😂

@threejs What a technic ??
