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Another test I asked Astra to create a low geometry Silent Hill style kitchen with Three.js using the AI render projection technique I explained earlier. It works, even though it’s still not perfect.

29,105 görüntüleme • 7 gün önce •via X (Twitter)

32 Yorum

PsyopAnime profil fotoğrafı
PsyopAnime6 gün önce

@threejs Resident Evil vibe

Alex profil fotoğrafı
Alex6 gün önce

@threejs Yes, visually it’s kind similar to the Resident Evil HD Remaster style, but rendered entirely in real-time.

Ole Karia profil fotoğrafı
Ole Karia7 gün önce

@threejs Share source please

LinAi Dreams profil fotoğrafı
LinAi Dreams7 gün önce

@threejs That's very good and interesting to learn

Jscott profil fotoğrafı
Jscott7 gün önce

@threejs You should reduce your FOV to more like 50mm so it doesnt look so fish eye lensed and looks more like how humans see. A few post processing effects will go a long way here as well.

@johnway profil fotoğrafı
@johnway7 gün önce

@threejs when stuff like this hits games studios in like 5 years it is all over

NOCLIP profil fotoğrafı
NOCLIP7 gün önce

@threejs wait what, so not baked?

PotentKnight profil fotoğrafı
PotentKnight7 gün önce

@threejs Wait what?AI render projection?

Jonathan Craig profil fotoğrafı
Jonathan Craig7 gün önce

@threejs Man, I really hope you take some time to record you talking about the technical approach and the insights you saw before you started building that got you to start and get to this point.

jim profil fotoğrafı
jim7 gün önce

@threejs How are you storing the projection? Just as image files? What is the filesize of a scene like this? Very interesting stuff.

Adrian Salazar Rodriguez profil fotoğrafı
Adrian Salazar Rodriguez7 gün önce

@threejs Damn! the combo is fine. SOTA in Minidramas and low come movie creators and movie producers.

Goran k profil fotoğrafı
Goran k6 gün önce

@threejs Great idea! I’m going to try this

TheWrath0fKahn profil fotoğrafı
TheWrath0fKahn6 gün önce

@threejs The music almost makes it creepier than what would have been expected ;P

Absolutely Technoptimistic Axel (e/acc) profil fotoğrafı
Absolutely Technoptimistic Axel (e/acc)6 gün önce

@threejs It is very good. Definitely better than Townfall visual design. But that plastic sheen on the surfaces, it always looks ugly, in all the games. The fewer shiny surfaces, the better

Bryant profil fotoğrafı
Bryant7 gün önce

@threejs this is cool. i assume you don't need the mesh in production? keep building!

ĴƦƱƓƓƑƱȻĦŦ profil fotoğrafı
ĴƦƱƓƓƑƱȻĦŦ7 gün önce

@threejs This is the future

MoonDust profil fotoğrafı
MoonDust7 gün önce

A cramped, dim kitchen is the kindest room for projection: hardly any surface the render didn't see. How far can the camera drift from the projection point before the cabinets start to smear?

MacCoy profil fotoğrafı
MacCoy6 gün önce

@threejs cool

Artificially Inclined™ profil fotoğrafı
Artificially Inclined™7 gün önce

@threejs Teach us oh sensei

armandoki profil fotoğrafı
armandoki6 gün önce

@threejs Did Astra create all the geometry directly in three.js or did you use other tools first?

Alex profil fotoğrafı
Alex6 gün önce

@threejs Yes, Astra created all the geometry and then projected the AI generated renders onto it.

plop profil fotoğrafı
plop7 gün önce

@threejs What reasoning level are you using?

Ai Broadcast Tv l Ai Content Creator profil fotoğrafı
Ai Broadcast Tv l Ai Content Creator6 gün önce

@threejs Success is just one prompt away!

xenoshiba profil fotoğrafı
xenoshiba6 gün önce

@threejs definitely the room

notgwapo profil fotoğrafı
notgwapo6 gün önce

@threejs sounds cool, man. curious how that low geometry mix adds to the vibe. 🔥

TokyoWarfare profil fotoğrafı
TokyoWarfare7 gün önce

@threejs Ho lee shiet

krz9000 profil fotoğrafı
krz90006 gün önce

@threejs thats what moddiff does right?

KORRO profil fotoğrafı
KORRO5 gün önce

@threejs Every time you die, the house changes. Different rooms. Different hallways. Different hiding spots. Entirely made with Opus 5.5

FadingFaith profil fotoğrafı
FadingFaith5 gün önce

@threejs Interesting technique

Adrian Sanchez 🎮 profil fotoğrafı
Adrian Sanchez 🎮7 gün önce

@threejs Very cool and would be much better if you could figure out view-dependence for specular and reflections with this

Zack ツ profil fotoğrafı
Zack ツ6 gün önce

@threejs the green light makes this feel so wrong in a good way. i'd be watching that window instead of looking for food 😂

Phantom Terminal profil fotoğrafı
Phantom Terminal7 gün önce

@threejs What a technic ??

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