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Anthropic just revealed a trick to improve how Claude Opus 5.5 works. The idea is that Opus does the work while Fable 5.1 acts as a second opinion. All you have to do is open Claude Code and run: /advisor fable When Opus consults Fable, it gets the full...

48,271 views • 2 days ago •via X (Twitter)

13 Comments

Vipul Kumar Kewat's profile picture
Vipul Kumar Kewat2 days ago

The second-opinion workflow is the interesting part.

Dean W. Perkins's profile picture
Dean W. Perkins1 day ago

yeah totally agree

NIKKI's profile picture
NIKKI2 days ago

This is actually really useful, thanks for sharing it.

Hussain Hashim | Building SundayBack's profile picture
Hussain Hashim | Building SundayBack1 day ago

@deanwperkins if you're using this, make sure to monitor any conflicting advice from Fable. Sometimes Opus takes a different path that's actually better for niche cases.

Bren Luengo ♥ Cool Guides's profile picture
Bren Luengo ♥ Cool Guides1 day ago

Second opinions sound nice until the advisor and the lead share the same blind spots. Extra tokens don't guarantee extra insight.

carpe's profile picture
carpe2 days ago

that’s interesting

catman's profile picture
catman1 day ago

It’s like having a second engineer review the whole pull request, not just a pasted snippet. Most useful when the plan or failure history is too big to summarize cleanly.

Cupsey's profile picture
Cupsey1 day ago

wait /advisor fable gets the tool results too? that's the bit that matters

Mike Santos's profile picture
Mike Santos1 day ago

would be curious how often fable catches something opus missed

Marco's profile picture
Marco2 days ago

me lo guardo tengo que probarlo cuanto antes

Ken Florentino's profile picture
Ken Florentino1 day ago

100%! I am doing something similiar with my "super harness". I have a lead agent (usually Fable or Opus 5.5) and then the lead agent spawns whatever agent it thinks is right for the job. Today a team of 12 agents produced this! I've tried lots of variants!

👨🏻‍💻 ⚡️'s profile picture
👨🏻‍💻 ⚡️1 day ago

Its not new . My projects already have a 6 rung system of work depending on tier . It gets regraded whew new models come out

CODIFY's profile picture
CODIFY1 day ago

This highlights an important shift.

Related Videos

Claude Code tip: once Opus 5.5 runs your main session, stop leaving Fable 5.1 on the bench put it on call with /advisor run /advisor fable Opus 5.5 keeps writing the code Fable 5.1 reads the whole session, every tool call included, and only speaks up at three moments: → before a plan: is this the right approach? → when the same error comes back: am I digging in the wrong place? → before "done": what did I miss? Fable 5.1 reviews. Opus 5.5 ships jev engineering is the same move one layer down: the forks that need no thinker (which file, which tool, retry or stop) go to jev in under half a second, and the big model only sees the ones that split - the full tree > Opus 5.5 on high runs the main session > explorer reads the code > worker edits and runs tests > researcher pulls the docs > all three on medium > Fable 5.1 on call as the advisor paste the tree and this prompt into Claude Code ↓ "Rebuild my Claude Code setup around this tree: 1. Check ~/.claude/agents and .claude/agents for subagents that already fit explorer, worker and researcher. > Draft new ones only for missing roles > Give each model: opus, effort: medium > Skip any that pin a different model and list them 2. Set the main session to high via effortLevel in ~/.claude/settings.json, and set advisorModel to fable 3. Find anything that keeps the advisor off (CLAUDE_CODE_DISABLE_ADVISOR_TOOL, DISABLE_TELEMETRY, any variable that stops feature-flag fetching) plus CLAUDE_CODE_EFFORT_LEVEL, which overrides subagent effort. Report them, change nothing 4. Add one rule to ~/.claude/CLAUDE.md: consult the advisor before a large plan, when an error repeats, and before calling a long task done Show me every change as a diff first. No edits until I say go." ↳

Hanako

51,329 views • 4 days ago

this is straight f*cking gold for anyone on Claude Code you already pay for Fable 5.1, and while Opus 5.5 does all the work it just sits there one command puts it on your session as a senior reviewer: /advisor fable Opus 5.5 keeps writing the code Fable 5.1 reads the whole session, every tool call included, and speaks up at three moments only: > before a plan: is this the right approach? > when the same error comes back: am I digging in the wrong place? > before "done": what did I miss? Fable 5.1 reviews. Opus 5.5 ships Jev engineering does the same thing one layer down: forks that need no thinker (which file, which tool, retry or stop) go to Jev in under half a second, and the big model only sees the ones that actually split • the full tree > Opus 5.5 on high runs the main session > explorer reads the code > worker edits and runs tests > researcher pulls the docs > all three on medium > Fable 5.1 on call as the advisor paste the tree and this prompt into Claude Code ↓ "Rebuild my Claude Code setup around this tree: 1. Check ~/.claude/agents and .claude/agents for subagents that already fit explorer, worker and researcher. Draft new ones only for missing roles. Give each model: opus, effort: medium. Skip any that pin a different model and list them. 2. Set the main session to high via effortLevel in ~/.claude/settings.json, and set advisorModel to fable. 3. Find anything that keeps the advisor off (CLAUDE_CODE_DISABLE_ADVISOR_TOOL, DISABLE_TELEMETRY, any variable that stops feature-flag fetching) plus CLAUDE_CODE_EFFORT_LEVEL, which overrides subagent effort. Report them, change nothing. 4. Add one rule to ~/.claude/CLAUDE.md: consult the advisor before a large plan, when an error repeats, and before calling a long task done. Show me every change as a diff first. No edits until I say go" ↳

Annatar.md

73,357 views • 5 days ago

Claude Code tip: once Opus 5.5 is your main model, stop letting your Fable 5.1 quota go to waste put it on call with /advisor run /advisor fable Opus 5.5 keeps doing the work Fable 5.1 sits on the sidelines, reads the whole session, and steps in at three moments: → before a plan: is this right? → when the same error comes back: am I going the wrong way? → before "done": did I miss anything? Fable 5.1 advises. Opus 5.5 writes the code the same idea sits under Jev engineering: the expensive model stops weighing in on every step and only gets called at the moments that change the outcome • the full setup > Opus 5.5 on high runs the main session > subagent one reads code > subagent two edits and runs tests > subagent three looks up docs > all three on medium > Fable 5.1 on call hand the tree and this prompt to Claude Code 👇 "Set up my Claude Code to match this tree: 1. Reuse fitting subagents from ~/.claude/agents and .claude/agents. > Propose new ones only for missing roles > Set each to model: opus, effort: medium > Leave any that set a different model alone and list them 2. Set main session effort to high via effortLevel in ~/.claude/settings.json 3. Check for env vars that disable the advisor (CLAUDE_CODE_DISABLE_ADVISOR_TOOL, DISABLE_TELEMETRY, anything that stops flag fetching) and CLAUDE_CODE_EFFORT_LEVEL, which overrides subagent effort. Report them, don't change them 4. Add a rule to ~/.claude/CLAUDE.md: ask the advisor before a big plan, when an error repeats, and before calling a long task done Show me the changes first. Don't edit files yet." ↳

Mr. Buzzoni

323,076 views • 7 days ago

Claude Code tip, and it's absolute free f*cking gold: run Opus 5.5, Sonnet 5.5 and Fable 5.1 as one team and stop burning Opus tokens on routine work the setup in one line: plan on high, delegate on medium, keep Fable on call • who does what > Opus 5.5 on high - plans and ships the code > Sonnet 5.5 on medium - explorer reads code, worker edits and runs tests, researcher pulls docs > Fable 5.1 via /advisor fable - reads the whole session and speaks up only when it matters • when Fable 5.1 steps in -> before a plan: is this the right approach? -> when an error repeats: am I digging in the wrong place? -> before "done": what did I miss? Jev engineering takes it one layer lower: which file, which tool, retry or stop all go to Jev in under half a second, so the big models only see the real forks paste this into Claude Code ↓ "Rebuild my Claude Code setup: 1. Find subagents in ~/.claude/agents and .claude/agents that fit explorer, worker and researcher. Draft only the missing ones. Set each to model: sonnet, effort: medium. List any that pin a different model and leave them 2. In ~/.claude/settings.json set effortLevel to high and advisorModel to fable. 3. Report anything that disables the advisor (CLAUDE_CODE_DISABLE_ADVISOR_TOOL, DISABLE_TELEMETRY, flag-fetching blockers) and CLAUDE_CODE_EFFORT_LEVEL. Change nothing. 4. Add to ~/.claude/CLAUDE.md: consult the advisor before a large plan, when an error repeats, and before calling a long task done. Show every change as a diff. No edits until I say go." ↳

Mr. Buzzoni

141,462 views • 4 days ago

This is f*cking insane. This tip saved me thousands of dollars. run Opus 5.5, Sonnet 5.5, and Fable 5.1 together, and stop burning Opus on work it was never needed for. the whole idea in one line: the strong model plans, the mid-tier model executes, Fable stays quiet until it's actually needed. roles, broken down: Opus 5.5, high effort, owns the plan and ships the final code Sonnet 5.5, medium effort, splits into explorer (reads the codebase), worker (edits files, runs tests), researcher (pulls docs) Fable 5.1, called through /advisor fable, reads everything happening in the session but stays silent unless something's actually wrong three moments where Fable speaks: → a plan goes out: is this actually the right call? → the same failure shows up again: is the search going nowhere? → the task gets marked finished: did something get skipped? Jev engineering does the same thing one level down. the forks that don't need real thought, which file, which tool, keep going or stop, go straight to Jev and come back in under half a second. the big models only ever see the forks that genuinely need a decision. anyone still running one model for everything is paying Opus prices to decide whether a file exists. drop this into Claude Code: "Rebuild my Claude Code setup around this structure: Look through ~/.claude/agents and .claude/agents for subagents already covering explorer, worker, and researcher. Only create new ones for roles that are missing. Set model: sonnet, effort: medium on each. If an existing subagent is locked to a different model, leave it as is and just list it. In ~/.claude/settings.json, set effortLevel to high and advisorModel to fable. Check for anything disabling the advisor, CLAUDE_CODE_DISABLE_ADVISOR_TOOL, DISABLE_TELEMETRY, or anything blocking feature-flag fetches, plus CLAUDE_CODE_EFFORT_LEVEL, which can override subagent effort settings. Report what you find. Don't change any of it yet. Add one line to ~/.claude/CLAUDE.md: check in with the advisor before a big plan, when the same error shows up twice, and before marking a long task done. Show every change as a diff first. Wait for my go-ahead before touching anything."

rvaniaaa

242,307 views • 2 days ago

fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past Three.js from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through OpenRouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: Anthropic fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

18,509 views • 1 month ago