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Anthropic's graphics team automated Blender so one request builds a structure, and most of the run finishes before a vertex exists. The geometry was never the hard half. Deciding what counts as one object is where the time actually goes. > PLAN - what the structure depends on, ordered... show more
17,714 Aufrufe • vor 3 Tagen •via X (Twitter)
19 Kommentare

thats insane

new model fable can make it

oh,motion is well done

this is a serious procedural workflow

Trying to do this exact thing in unreal engine so characters can walk through them. I had my forge bot read this and it took some ideas from it. I’ll let you know how it goes

Really appreciate seeing terminals built with care

claude is growing in buildung 3d objects and arhitecture

split by what needs to move, not visual appearance

Agreed, defining the object boundary is the real work here

amazing view

These guys at Anthropic never cease to amaze me

LOL which members of the "graphics team" ?

really good staff

better than google maps

entire structure was built right before our eyes

Insane

👏 Excellent 👍

will you teach me how to build houses like these?

the request holding at the scale of a building instead of a single props is such an impressive demonstration of capability
