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April 16, 2013 - BLACK OPS 2 The second post-launch DLC pack releases. Everything NEW with DLC 2: Uprising: - ZM Map: Mob of the Dead - ZM Wonder Weapon: Blundergat - ZM Perk: Electric Cherry - ZM Enemy: Brutus - MP Maps: Vertigo, Encore, Magma, Studio #TIZH

35,255 次观看 • 5 个月前 •via X (Twitter)

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Tarkov TV Just finished with SOOO many info, I'll summarize here as much as possible #EscapefromTarkov Performance & Core Tech (Nikita calls it Tarkov 2.0) - Reconnect time massively improved (5 min ➜ a few seconds) - Major engine & code optimization across all maps, including Streets - Reworked foliage & trees for better FPS - Faster raid loading + overall smoother performance Gameplay & Systems - New Arena-based tutorial - Transparent magazines (clip 1) - New animations (hideout, mags, scav idles, map interactions) (clip 2) - New gear & weapon mods (image 1 & 2) - Scope reflection rework (WIP) (clip on the next thread) Events & Quests - Big Icebreaker event + large questline (Q1) (clip on the next thread) - New storyline quests (Pighead / Lady of Hearts) - Large Halloween event - In-game events & news notifications - in the game - Seasonal Progression (Q2) Seasonal system (PVP only) Battle-pass–style progression with unique rewards 2 wipes per year Perks & debuffs system (less secure container, more perks – Zomboid-like) PVE prestige planned for next year New map: “End of the Line” - Dungeon-style - Single-player driven - Possible D2 bunker connection (images on next thread) Summer content drop Radioactive UI finally used Drone gameplay (supply drops / grenade delivery) Animated ragdolls & unconscious state Environmental interactions (shoot locks, honk cars, etc.) (clip on next thread) Linux migration planned by end of Q3 **SCAV Life DLC** Q4 - Separate SCAV profile - Additional HO option for SCAV - Social hub - Limited control over boss guards

VeryBadSCAV

569,837 次观看 • 9 个月前

The FBI literally built a FAKE CRYPTO token to catch SCAMMERS.. and EVERYONE fell for it. The token was called NexFundAI. It had everything a REAL project has: a token, website, whitepaper, tokenomics, 100 billion supply, and promises of passive income. Except none of it was real. Behind the scenes, the “founders” were undercover FBI agents trying to catch market makers who say YES to pumping it. According to DOJ, several firms agreed. 1. Gotbit - The FBI asked how fast they could push NexFundAI’s volume to $1M/day. Gotbit said "6 hours." Cost? About $200. 2. MyTrade - The operator literally described the psychology on a recorded call: "make the chart look like a roller coaster, retail jumps in, we dump." 3. CLS Global - Bots generated 98% of its trading volume. They'd even sync fake spikes with fake news drops. 4. ZM Quant - Ran bots that fired off 10 to 20 trades per minute across dozens of wallets, making wash trading look organic. When the FBI finally shut the operation down, they seized $25M in one day and indicted 18 people. But that's NOT all. The story got worse when the FBI found real people had bought the fake token. Retail saw the volume spike, assumed the chart was bullish, and aped in. So now, the FBI had to launch a restitution portal to pay back real victims who lost money. And then somehow, the story got even more insane. Within 24 hours of the announcement, someone cloned the FBI's contract, launched a copycat token, and walked away with around $127,000… At that point, even the FBI’s fake token immediately became the blueprint for another scam. This STORY just became the most crypto thing that has ever happened.

Coin Bureau

45,080 次观看 • 4 个月前

Cronos: The New Dawn | Hands-On Previews Full Gameplay Video ▶️ ▪️Takes about 16 hours to beat on a typical playthrough, more if you plan to see everything in the game ▪️Previewers played for over 2 hours, feel Bloober Team has found its stride after Silent Hill 2, "questions about the studio's capabilities are virtually an afterthought" ▪️"I was instantly hit with Resident Evil 2 remake vibes" (character movement, shooting, safe rooms, scavenging parts and upgrades) ▪️Combat feels 'compelling' and put its own original spin on the horror genre, enemy encounters are no longer run-and-gun, but rather a game of deliberate tactics ▪️Because live monsters can 'merge' with other dead ones, there's a constant worry and strategy about where to kill enemies so you can finish them off with your flamethrower ▪️Fights inevitably get more tense as you're not able to always prevent enemies from merging ▪️Normal weapon shots can be weaker, whereas charging your gun can give a powerful shot, though the tension from charging enemies "created combat encounters that demanded I constantly consider my moment-to-moment choices" ▪️Ammo is scarce, every misfired bullet is felt ▪️Upgrading suit and weapons feels satisfying with welcome buffs ▪️Players are 'constantly rewarded' for going off the main path - one side quest line tasks you with saving cats over the course of the game ▪️Safe rooms have 'downbeat vibes', similar to one of Capcom's finest ▪️The environments tell a story about what happened to the world, filled with lore, items and secrets by 'discovering every nook and cranny' ▪️Given you play as a time traveler who explores a fallen world of Poland, it all feels 'suitably other-worldly and oppressive', pockets of time oddities, "constant moody hues", nightmarish visuals built on the foundation of a once-thriving city with European architecture ▪️There are multiple possible endings that aren't black and white 'good' or 'bad' IGN ➡️ Gamespot ➡️ Destructoid ➡️ #CronosTheNewDawn

Shinobi602

62,217 次观看 • 1 年前

Tarkov TV had so much info again.. Summarized down as much as possible. ---------------------------- Icebreaker Event is very soon in May, with new boss Rebalancing the game more for newbies and veterans who left more approachable - Prestige easier (image 1) - Indication for quest Quest Finder Assistant Item Direction Proxy (video 1) - Hideout starting LVL lower - Insurance faster recover - Traders will be reworked for reputations, more affected by quests branches, Trader inventories will be reworked - Quests which were harder will change more user friendly Completing Quest together, Sharing Kill progression if you and teammate have same quests. More support packages for beginners 'Welcome Back' Bonus Program Death CAM Item. - From Teammate POV Only GPS System which will show direction & approximately where you are at Squad Size to 4 LIMIT - No more 5 Man Factory & LABYRINTH Overall making new player friendly --- Episode-Based Mobile Single Player Game in Tarkov Universe being developed Console for EFT --- Special perks for Unheard Edition only - GIVE EXP BOOST TO TEAMMATES - USEC BEAR COSMETIC CAN BE SWAPPED between factions --- IN-GAME EVENT SHORELINE after Icebreaker INGAME EVENT ICEBREAKER AND TEASER NUCLEAR POWERED ICEBREAKER WITH RADIATION (video 2) --- May TWITCH DROPS (image 2) More APPAREL (image in reply) Upcoming streamer challenge for 'small' streamers up to 250~ viewers --- JUNE Big EVENT LIGHTHOUSE overhaul for BETTER, LITTLE EXPANSION, ENEMY CHANGE, LOOT CHANGE In-game Store coming, with new currency (no p2w stuff, just cosmetics) you use Tarcoin that you loot from game, or buy tarcoin currency with irl money (image in reply) ------- July Event on old factory ---- July or earlier Seasonal character season 1 - Kord Breach Season modifiers global & personal - Perks will be like a RPG Skill system can allow players to get Kappa right at the start, limit flea market, etc. (image in reply) Season Reward is Black Division outfit new gear, weapons, quests, modifiers, perks, etc. -> every season will be different/unique ------- QBZ Gun (image in reply) Famas in production --- after Seasonal character season 1, New Streamer items get added wild wild woods Event Unity 6, FSR 4.0 weekly based event system (every single weekend something special) ----- around end of year Big Halloween event (previous zombie event but bigger and better) ----- HUGGGEEE MAP which they were working for year. Two locations (as far as i understood, there's one map and another which is end of line) & END OF LINE UNDERGROUND NUCLEAR POWER PLANT (images in reply) --- GUN CYCLOPEDIA FREE GAME - For customization and Testing of Guns MAYBE even VR (image in reply) ---- On the Second season Clan system DLC Scav Life DLC alive - unconscious - dead states and healing for being knocked-out AI idle animations Special Containers with Presets to equip yourself faster with loadouts ability to skip prestige requirements for in-game currency transparent magazines free pve weekends skill system overhaul night raid overhaul - with different bonuses, loot, maybe even Black division roaming Mod support --- MAKING TV SERIES LIKE CHRONICLES OF RHYZZY PVE WILL HAVE TO still RESET FOR TERMINAL

VeryBadSCAV

335,014 次观看 • 4 个月前

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 次观看 • 1 年前

Hey folks, I've been recently talking a lot about why we're adding different styles of play into No Rest for the Wicked and I wanted to prove my theory that that would result in players having more fun, so, long story short... I turned Quake 1 into a Roguelite! 😂 Here's what that means: 1) Roguelite-inspired Run Structure: You start with limited stats in a hub map and are greeted by actual NPCs, then fight through sequential arena rooms across 4 biomes, each ending with a boss fight. 2) 40+ boons across 5 categories: Damage, Movement, Defense, Utility and Risk. And these also come with Rarities: Common, Rare, Epic, and Legendary. After clearing a room, you pick from 3 random boon offerings. 3) Permanent Meta: Death sends you back to the hub with you retaining the 'essence' currency you collected by killing mobs. Then you spend it at NPCs: The Gatekeeper starts runs, the Wraith upgrades your arsenal (ammo capacity, starting weapons, weapon damage), and The Shaper sells permanent stat upgrades (max HP, armor, boon capacity, rerolls) 4) Difficulty Scaling: Enemy health and damage ramp up as you push deeper. 5) Damage Numbers: Floating combat text and floating healthbars for good measure, so you can understand how much stronger you become over time. All just built on top of unmodified Quake 1 maps and enemies - no new assets needed, it reuses the entire original campaign as roguelike content. To me, this is point proven: I think even hardcore Quake lovers back in the day would've spent a whole bunch of time playing a mode like this given that it'd allow you to experience the thing you love in a whole new light by crossing genres. If you're interested in seeing how this exercise turned out, here's a video for your viewing pleasure! :) I have to wonder what John Romero 🤘🏽 thinks about this given that he originally wanted to add more RPG elements into Quake!

thomasmahler

15,865 次观看 • 6 个月前

My Mouse P.I. For Hire Review: “This game is well crafted, highly engaging as a first person shooter, stuffed with content, and is well suited to be Indie game of the year”. 🟢Play as Jack Pepper (voiced by Troy Baker) as a Private investigator in a town called “Mouseburg.” 🔵Tasked with numerous investigations consisting of main quests, side quests, collectibles, and finding cards for a card game. 🟢$29.99 is a great price point for everything you get to do in this over 15 hour main game. Completion is well over 20 hours. 🔵Multiple weapons to unlock, upgrade, and choose from as you move through the game. Explosives are also unlocked. 🟢The black and white setting is a cool visual twist that immerses us in feeling like an old school PI. 🔵There is a top down map that you can navigate to new unlocked points on a map, think Tiny Tina’s Wonderland. 🟢Multiple graphical options for performance at 60fps and quality at 30fps. 60 was consistent on performance mode. 🔵The musical score of jazz aids to the setting of being an old school detective. 🟢3 difficulty settings, I recommend Detective or Supersleuth as rookie is too easy. 🔵Game encourages finding secret paths off the main sections to locate secrets which might be loot, newspapers, etc. 🟢The crime wall is a cool feature we use to post evidence as we collect items within missions. 🔴Had some pop ins 2 or 3 times on performance mode. They are minimal, but worth noting. 🔴Enemy AI is not smart on lower level difficulty, you need to play on Detective, but I recommend supersleuth to have more enjoyable combat sequences. 🔴Minimal accessibility options to engage with. 🔴Would have liked to see more enemy variety. Game is a 9.1/10 for me. Highly recommend buying!

DetectiveSeeds

66,596 次观看 • 5 个月前

Rolled credits on Hell is Us after 25 hours! REVIEW: Hell is Us is a rare risk taker in the modern gaming landscape. It foregoes things like quest logs and map markers, instead challenging you to figure things out on your own, without holding your hand. This is a game full of "lightbulb moments." The large, open maps are filled with puzzles, and figuring out these solutions on your own can be very satisfying. Items you collected hours ago could be the key to a solution in a completely different area. It forces you to THINK, and when it finally clicks, it's an extremely rewarding feeling. One of the game's most impressive qualities is the sheer immersion and worldbuilding. Hadea is a war-torn country that is deeply layered with lore. It can at times be a dark story - touching on subjects like prejudice, abuse, and the horrors of war. The country is in an active civil war and Rogue Factor isn't shy about it putting it directly in your face. The two warring factions have commited atrocities against one another, and it's often put front and center. You'll learn the history of the war, as well as the different cultures, religous beliefs, cults, uprisings, and other major events in each area. The visuals, while not the most cutting edge, are still a highlight with strong art design. From thick forests and foggy mists, to dark underground caverns with supernatural phenomena, to wide open lakes and secret underground facilities - none of them felt out of place. Performance was great for me and was much improved from the demo in my experience. Sadly though, combat was a mixed bag. The core mechanics are solid, but the overall execution still needs some work. The parry/block felt inconsistent and visual clarity can be a huge issue. The effects look great but can make it hard to read enemy telegraphs. There's a good amount of build potential however, with dozens of different abilities to choose from for both your weapons and your drone. These cost 'Lymbic Energy' which is recharged by dealing damage. Health and stamina can also be recovered by timing a Ki Pulse ability after every attack. It's a good system that allows you to keep up nonstop pressure once you master it. Difficulty ramps up in Act 2 and beyond, but there were surprisingly few actual boss fights. Enemy variety was also very low with 5 core enemies, and 5 "Hazes." Each can be slightly altered depending on what grade they are (1-3), but in the end it can get quite repetitive. Hell is Us isn't perfect - but it makes some bold design choices that I can appreciate. It's a strong effort from a relatively unknown studio, and there's a LOT of potential for a sequel. The world is rich with lore, and it's already a very fleshed out universe. I completed my playthrough in around 25 hours, but there's easily 30-40 hours worth of content to discover. I've seen some criticism of the story's ending, but I thought it was fine, although somewhat abrupt. It's very clearly teasing a sequel or DLC of some kind. It's well-priced, and ultimately a worthwhile experience IMO! Final Score: 8/10 Playtime: 25 hours Platform: Steam Thanks to Nacon and Dead Good PR for providing a code for review. ❤️

KAMI

445,459 次观看 • 1 年前

Highguard impressions after 12+ hours on PS5 Pro. I've read the PC version is unoptimised, so exp there may differ. Included video of a 17 kill match with randoms where I was also explaining mechanics to a new player. + LOVE the integration of mounts. Morphing onto them and rushing through maps is thrilling, fast and fun; can feel like a medieval soldier charging into battle. + Mounted chases and combat is cool. + Weapons feel punchy and general controls are great. Once you get to grips with it, can be so fast and mobile, inc jumping with mounts straight onto zip lines etc. + As I don't have the attention span of a gnat, I enjoy the exploration and looting downtime between rounds/high intensity action heavy moments. Offers a calm before the storm vibe and allows you to enjoy the scale, environments, mounts and art. + Enjoy the fusion of looting, catching/chasing shield breakers and Counter Strike style bomb detonation or defusing. Things get crazier and crazier over a match, and the environment destruction adds strategy and approach variation, allowing you to mould choke points etc. + Solid skill ceiling with a lot of strategy in team play, abilities, map control etc. Those with higher play IQ and the ability to master multiple mechanics simultaneously, will be highly rewarded. + Most of the characters are well balanced, with differing abilities and strategy purpose. + Weapons are generally well balanced. Don't mind not having my weapons of choice. + Cool art direction and sense of scale. At times a bit like a more fantastical AAA Breath of the Wild. + Maps are well designed with great vistas, draw distances, huge towering structures, good choke points and lots of approach points. Also diverse in biome styles; lava, overgrown, desert, snow etc. + Sound design is strong. Foot and mount steps being exaggerated also brings tension and spacial caution. + Skins of weapons, characters etc are varied and high quality. Even free ones. Many aren't just different coloured variants but totally different outfits and weapon models. + With two good teams, the constant back and forth can make for some thrillingly tight, clutch or saved in the last second type moments. + Nice design details; keeping loot on death, each round loot rarity increasing, shield bearer being a beacon, being able to teleport back to base, mount health etc. + Progression so far seems fair, and cosmetics not too excessively priced. + Performance on Pro has been solid, and I've not had a single bug, glitch, matchmaking error etc. - Shielding up your base needs work. Often times not effective enough. - Image quality is pretty poor, especially in motion. - Most randoms don't have a clue what they're doing and many don't have mics, can make things much harder and less exciting, esp when team play is so effective. - Wish the free Battle Pass had more content, or there were more free unlocks. - On some maps loot is too spread out. - When enemy has shield breaker and you die, can sometimes take too long to get back into the thick of it. - Weapons are a bit uninspired. Basically just typical archetypes like revolver, AR, shotgun etc. - Would have liked more weapons and characters, but for launch it's decent. ___ Overall, so far I'm really enjoying it and have actually been quite hooked. I'm not a clairvoyant so can't tell if it'll hold my attention long term (that'll partly depend on post launch support), but initial impressions have been solid. I was highly critical of games like Concord, Redfall etc, but Highguard isn't that, it's far higher quality. Highguard ultimately has aspects from multiple different games I love, so while individually they're not so innovative or unique, having them all combined together with the mount riding, great gunplay, scale etc, to me is fun, engaging and pretty fresh. Still, this is a more methodically paced and playing FPS; those wanting constant shoot shoot bang bang, look elsewhere. #Highguard #PS5 #PS5Pro

NIB

32,888 次观看 • 8 个月前

They Turned It Into a Weapon. He Turned It Into a Token. The memecoin “$LAPTOP,” launched by Hunter Biden, was meant to be a joke and a message. One hour after launch, it was just like any other celebrity token: the typical spike, drop, market makers selling, and people debating whether the politics were as important as the chart itself. The official token launched on Base on September 9th. It started trading at a price level that suggested a multibillion-dollar valuation and crashed shortly after. The meme dropped 98% within the first hour. Limited liquidity turned the first minutes of trading into a fireworks display rather than market activity. This is one part of the story… The interesting part is that people believed a 2019 laptop could be monetized in 2026 and that the launch would be as routine as the launch of “$TRUMP”, which this memecoin was meant to mock. The computer that just wouldn't die In April 2019, Hunter Biden dropped a MacBook off at a Delaware repair shop. It got seized by the FBI. The laptop became a political issue when the New York Post reported on information from it in October 2020, with one person's emails and business documents becoming a political controversy for some and a morality story for others. For many years, the term “Hunter’s laptop” served two purposes. Firstly, it was a short way to refer to allegations of influence and foreign business dealings. Second, it was a name for Hunter Biden himself, a man who became a character in others' storylines. This is the asset that he attempted to tokenize. Hunter made his case explicit on Wednesday. He said he has been sober for seven years. He said that Trump's token had left more than a million wallets holding onto $3.8 billion in losses. He added that 20% of $LAPTOP would be airdropped to the community, including those who have lost money on $TRUMP. He added the phrase that would be associated with the LAPTOP meme: “They turned laptop into a weapon. I turned it into a token.” Building the token The $LAPTOP token is a memecoin on Base, Coinbase’s Ethereum layer-2 platform. The total supply will be 1 billion. Around 350 million tokens were in circulation at launch. The project describes it as a digital collectible with no equity, voting rights, yield, or business to claim. The allocation is more complicated than your average meme coin: - Founders, including Biden 30% 6-month lock, then monthly vesting over 24 months - Event/prediction pool 30% Burned if named events happen; sent to charity if they do not - Airdrops 20% 10% at launch, 10% later - Liquidity/listings/legal ~10% Market plumbing - Foundation treasury 5% Project-controlled - Charity regardless of outcomes 5% 50 million tokens “no matter what” The launch was over before the story began Imposters were not waiting for Base. After the story in the Journal, tokens called LAPTOP surfaced on the Robinhood Chain, Solana, TON, and BNB Chain. A single report said there were at least 14 different fakes trading for millions of dollars one hour after the news went live, and there was not yet even an official contract address, since the official token had not launched yet. This loophole has become common practice: announce your ticker, announce your date, leave your contract address blank, and let snipers and impersonators take advantage of the buzz. The official launch was not without its issues. The first prices varied wildly by location and timestamp, with quotes of $200 opening up, a spike reaching into the hundreds of dollars, and then a crash back to under ten dollars. One hour after the open, CoinDesk quoted the price at $4.77, down 98 percent from its peak, despite a market cap that still appeared large because of the initial print of 350 million tokens. Hunter Biden’s memecoin was almost -100%, and Wintermute was unloading $LAPTOP. The figures weren’t as neat as “100%,” but the curve was correct. The meme token followed the pattern that all political memecoins follow when the sole buyer of last resort is publicity. The crypto Twitter mob knew which side their bread was buttered on before any tokens were involved. Coffeezilla advised not buying the coin. Kraken removed a tweet that was promoting it. Various people in the Base community and one journalist who got called out for being on his mailing list distanced themselves. The outrage was not only politically motivated. This one is still different because its tail end is longer than most other memes Most celebrity coins only survive for a weekend but they leave behind a contract address. $LAPTOP, on the other hand, has a lot more story to tell than that. First, the underlying symbol is greater than Hunter Biden. “The laptop” remains a partisan Rorschach test. Second, the burn-or-charity pool turns supply into something driven by real-world developments. As long as the conditions are openly known and mechanically enforced, every election headline, legal case, and New York Post headline can become an event on the token economy. Third, the lockup generates a second act. For six months, the founders could claim they were not selling. Following that period, every unlock would be treated as a true sale. No political tokens get the benefit of the doubt. Fourth, Base is not some random chain. The launch on Coinbase’s L2 puts this project close to a public company, a compliance brand name, and more retail than the Solana community. Honest review $LAPTOP is not a protocol. It is not a recovery program. It is a political relic with a vesting schedule. The story of redemption is very much true in Hunter Biden's case. But seven years in sobriety is not a ticker. The laptop was his private tragedy that became public property. Making it a token will not resolve the conflict. All it does is price his nickname. If you remove the talk, the day is quite predictable: - Famous name. - Pre-arranged ticker. - Impersonators before the contract becomes official. - Vertical candle with poor liquidity. - Snipers first. - Market makers selling their shares given to them by the team. - The community is told to interpret the dump as an opinion. According to Joe Biden, $LAPTOP was all about making a statement. And the market responded the only way these tokens understand. They purchased the first print, got rid of the metaphor, and put the laptop back into its old place…

BSCN

25,088 次观看 • 16 天前

🚨The Epstein Deception: Did Trump Flip the World’s Most Dangerous Blackmailer?🚨 Hmmm… How do you get Epstein back in the headlines on July 8th? You spark a panic in the machine. You rattle the intel networks. You wake up the sleepers and make EVERYONE in the media world talk about Epstein! To my TINFOIL FAMILY and the PANICANS… buckle up. If I knew a federal prison’s surveillance system had a one-minute blind spot every night at midnight, that’s all I’d need to quietly remove a high-value asset. So ask yourself: Why fake a suicide? Why Jeffrey Epstein? Why let him "die" under Trump’s DOJ? Let’s stop pretending. NOBODY believes Epstein was just some rogue billionaire sex trafficker. Epstein was a deep-cover intelligence asset, running elite blackmail ops, honey traps, and kompromat collection. MOSSAD!?! A global trap house for the ruling class. WHO RAN WHO? Epstein: The blackmail broker, sexual predator, and power-laundering middleman. Suspected ties to Mossad via Ghislaine’s father, media baron Robert Maxwell, himself long suspected of being an Israeli asset. Ghislaine Maxwell: The recruiter, the groomer, the handler? Tied to foreign intelligence. Still in prison. Still Alive? Never flipped. No names revealed. So who talked and who didn’t? Ghislaine is still in custody. Epstein is “dead.” Draw your own conclusions. Is It LEGALLY Possible for DOJ to Fake a Death? Yes. Rare. Classified. But absolutely possible. 👉 18 U.S.C. § 3521 (WITSEC): Allows AG to change identities, relocate witnesses, and operate under sealed records. 👉 National Security Exceptions: Under FISA, the PATRIOT Act, and prosecutorial discretion, extreme covert measures, including faked deaths, can be justified to protect government interests. Legally grounded under: -Prosecutorial discretion -Doctrine of necessity -Compelling government interest -National security mandates These ops would be: -Authorized at AG or Deputy AG level -Coordinated with U.S. Marshals, FBI, and/or CIA -Sealed under LIFETIME classification No FOIA request will save you. 🎯 GAME THEORY: Why Would Trump’s DOJ Fake Epstein’s Death? 1. Weaponize the Blackmail, Don’t Burn It If you seize the Deep State’s most powerful blackmail tool, you don’t light it on fire in court… You aim it back at the people who built it. Epstein’s island was a honeypot fortress, hidden cameras, controlled flights, pre-selected victims, pre-compromised guests. Faking Epstein’s death allowed Trump’s DOJ to: -Extract intel from Epstein -Flip him into a ghost asset -Wield blackmail as leverage over politicians, media moguls, and foreign agents ✅ Result: Hijack the Deep State’s nuke. Turn it around. 2. Avoid Global Chaos, Control World Stage Epstein’s blackmail could collapse governments, dismantle markets, and ignite international crises. Instead of public trials: -Use the blackmail privately -Subdue hostile foreign elements -Broker backdoor peace and realignment without public panic -Leverage deals to end nuclear fears, endless wars and human trafficking for good ✅ Result: Leverage over exposure. Order over chaos. 3. Seize Narrative Control-Silence the Enemy A public trial would’ve become a Deep State circus: -MSM manipulation -Strategic leaks -Foreign intel interference -A perfect environment for an “Arkancide” By faking his death: -Control the operation -Shield the investigation -Deny the enemy the stage ✅ Result: No leaks. No body. Just silence. 4. Time the Truth Like a Tactical Strike In 5GW, timing is everything. A trial? That’s static. But a controlled leak? A timed reveal? That’s nuclear. Trump’s team could: -Drop partial truths at peak election moments -Hold the full release as the kill shot when public faith in the system fully collapses ✅ Result: Use the truth as a sword, not a show. 🤐 Ghislaine Maxwell Is the Dead Giveaway If she had flipped: She’d be gone under sealed deal. But she’s still locked up, and not a single elite name has been released. That tells you everything. ✔️ She didn’t flip. ✔️ Epstein did. ✔️ Trump’s DOJ already had it all. This is the real “Trust the Plan.” Strategic silence, legal authority, and info-dominance. The question isn’t if Epstein is alive. The question is what was done with what he gave them. And why...on July 8th...is Epstein suddenly back in your headlines? Where have you seen July 8th and “Epstein” connected for years? Oh, that’s right… Q. Let’s get into the so-called “fake military operation” that somehow keeps getting it right... on cue. 🚨 “INDICTMENT OF JEFFREY EPSTEIN IS PLACEHOLDER” – Q 🚨 The Q boards have 32 posts dated July 8th. Eight of them mention Jeffrey Epstein directly, and several others drop breadcrumbs tied to child trafficking, blackmail, and elite power structures. Let’s connect a few: Post #3366: Les Wexner. Founder of Victoria's Secret. Connect the dots. Q → Epstein’s financial handler and intelligence link. Post #3363: Photo of Bill Clinton with Rachel Chandler → One of the suspected recruiters and gatekeepers. Post #3361: Hillary Clinton & Foundation. Crimes Against Children. Mentions "Weiner." → The laptop. The insurance file. The horror no one will talk about. Post #3357: Image: Bill Clinton and 4 men in the water off an island… Caption: “Sex_trafficking_is_real.” Q Post #3353: What happens when those who held positions of POWER (& INFLUENCE) no longer pull the strings? What happens when 'BLACKMAIL' no longer works? Do you become a LIABILITY? (H)> C, D, I Q → When Epstein’s vault was cracked, the power structure began to collapse. Post #3376: HOLY SH*T The first PLACEHOLDER Round 2, Look for these arrest coming included in the NXIVM cases. Related to Epstein cases. → The dark web of elite trafficking rings… just placeholders for something bigger. Post #3370: Sessions began the Epstein investigation. When that is revealed those who doubted may see the light. The wheels of Justice turn slow but when they turn they are powerful. 10x speed now underway. We are back online (Pelosi attempted block). Q Post #3367: Epstein Flight Logs. Child Trafficking. → The manifest. The map. The evidence. Post #3354: The STORM has arrived Just because the 'public' is unaware of something, does not mean 'nothing' is happening. MUELLER hearing a tactic meant to delay (H) report? (H) report release necessary prior to [C]omey release? (H) + [C] = D D = the start of the mass awakening (WH, ABCs, State, Foreign, ……) Post D comes many I's. When BLACKMAIL no longer holds due to LOSS OF SENIOR LEVEL KEY GOV POSITIONS AND 11th HOUR TESTIMONY…………those previously protected become prey. HUNTERS BECOME THE HUNTED. GOD WINS. Q Post #3356: mage of Epsteins temple on the island. Image of Bill Clinton and Rachel Chandler → Symbolism will be their downfall. Every single one of these was posted on July 8th. But sure… it’s all just coincidence, right? Today, during a routine cabinet meeting, President Trump interrupted AG Pam Bondi’s response to an Epstein question. Why? Two purposes: 1. To signal that Pam Bondi is acting under Trump’s direct mission order. Bondi. Bongino. Kash. All in lockstep with DJT. 2. To bring Epstein back into the public conversation, Reignite headlines. Force the media’s hand. Remind the world of the most satanic child trafficking operation in human history. Create the greatest demand for Epstein Information ever, across party lines, ideologies and even borders. What's a topic that unites everyone? So ask yourself: -Why are so many CEOs resigning? -Why are so many politicians not seeking re-election? -Why are Hollywood elites now parroting Trump after years of mocking him? Did someone take control of their blackmail files? The shift is happening. Now watch the dissenters. Watch the ones who suddenly turn on Trump. Who downplay Epstein. Who attack those speaking about PizzaGate and more. Their panic is your proof. 📢 Your mission: Break the firewall. Epstein must escape the containment zone of “Conspiracy Theory” and enter the bloodstream of the normie world. The MSM public must be forced to face it. Court of public opinion is the next battlefield. EPSTEIN is Pandoras Box. Now REMEMBER who was given the KEY to Pandoras Box...ReEnter Elon Musk... ...But many of you probably think Trump and Elon are fighting again...you NEVER learn. Be loud. Be relentless. Be unshakable. Do. Not. Let. Up. Let the panic begin. Semper Fi. Alpha.

ALPHAWARRIOR

543,278 次观看 • 1 年前

This Chinese guy created agents in Claude Code for landing pages and single-handedly serves 47 small businesses a month, taking $400 from each. He built a system of 7 agents on Claude Sonnet 4.6 that analyzes Google Maps in small towns, finds small businesses without websites there, and over 1 weekend takes each one to a finished mockup with video and cold message. No assistant, no sales team, no SDR. Just him, a MacBook, an iPhone, and 1 API key. And traditional web design agencies keep teams of 8 people on salary for the same order flow, while his expenses are only tokens and subscriptions to Lovable, Higgsfield, and Calendly. 7 agents work through 1 orchestrator on Claude Code Router. Usage is about 3 million tokens a day, the average API bill is about $480 a month. All 7 go through MCP servers and write shared state to the file system, without shared state in memory and without race conditions, and 1 of them lives right in the iPhone and picks up positive replies from the subway, a taxi, or on walks. And here is the system prompt he put into the orchestrator before launch: "You are the orchestrator of a solo agency that sells ready-made websites to local businesses. You delegate read-only tasks to 6 sub-agents and own all writes. sub-agents: // Scout (walks through Google Maps in selected cities, looks for narrow niches: 5+ years on the map, fewer than 50 reviews, no website or a website from 2014, but high ratings) // Diagnoser (for each lead writes a 50-word diagnosis, hero angle, tone matched to the industry, and a cold message under 70 words) // Builder (generates a landing page mockup in Lovable through MCP only for the top 5 leads per day, with the sharpest diagnoses and the biggest gap) // Filmer (pulls 5 screenshots of the mockup and through Higgsfield renders a 10-second vertical video 1080x1920 with a soft zoom) // Pitcher (sends a personalized cold message through the right channel for the niche: email to roofers, SMS to tradesmen, IG DM to salons, LinkedIn to realtors) // Checker (runs every message through evals for personalization, absence of AI markers and buzzwords before sending) // Mobile (lives in the iPhone, handles positive replies in real time, books Zoom calls in Calendly through MCP while the owner is on the go). You never let 2 sub-agents touch 1 lead. You stop and request approval from the human only when a deal exceeds $3,000 or the reply rate in a niche for the day drops below 12%." Meaning the system knows what it is and within what boundaries it is allowed to act. It knows it is supposed to find leads on its own. It knows it is supposed to take each one to a mockup, video, and cold message without intervention. It knows the human only steps in when a deal goes above $3,000 or the reply rate stops converging. → The system runs 24 hours a day → Scout goes through about 220 local businesses on Google Maps per day and leaves 30 new leads in the queue → Diagnoser outputs 30 structured diagnoses + briefs + cold messages per day → Builder assembles 3 to 5 finished landing pages in Lovable for the sharpest leads → Filmer renders a 10-second vertical video in Higgsfield for each one → Pitcher sends 30 personalized messages per day across 4 channels with a reply rate of about 14% → Checker runs every message through evals before sending And only when a deal breaks $3,000 or the reply rate for the day drops below 12% does the orchestrator wake the owner. And when the owner at that moment is sitting in the subway or a taxi, the Mobile agent in his iPhone picks up 1 move on its own: replies to a fresh positive reply from a dentist, books a Zoom through Calendly synced to the local time of the client, and puts the lead back in the queue. The owner only has to tap "approve" and in just 10 minutes join the call. Here is what the system writes in his log during 1 of the Saturdays: "scout report: 218 businesses checked in Austin, Denver, and Miami, 34 without a website, 19 with a website from 2014, 6 with an active redesign request in reviews. passing top 30 to diagnoser." "pitcher: 30 cold messages sent across 4 channels, 14 replies, 5 positive, 3 Zoom calls booked for Sunday. passing to closer." "builder: landing page for Westside Cosmetic Dentistry built in Lovable, 5 sections, mobile, soft beige. URL placed at /Users/dev/maps-agency/clients/westside/v1. filmer launching Higgsfield." "eval flag: deal with The Lotus Salon at $3,400 exceeds the approved limit of $3,000. sending for manual review." He has no server of his own and no separate backend. Just a local file sandbox at /Users/dev/maps-agency, an MCP router, 1 API key to Claude, and the same key forwarded to Claude Code on his iPhone. Out of everything I have seen this year, this is the cleanest one-person agency for selling websites to small businesses: $480 a month on the API, about $18,800 into the account, and between them 7 prompts, 1 file system, and 1 phone in the pocket.

Blaze

2,720,047 次观看 • 4 个月前

🇷🇺🚀 RANGE BUYS THE LAUNCHER TIME. PRODUCTION WINS THE WAR. The first confirmed combat use of Russia’s upgraded 9M723-2 — provisionally tagged Iskander-1000 and fielded with the Bora-M launcher — is not a science-fiction leap to a thousand kilometres. It is something more Russian, and more dangerous to NATO planning: an extra one hundred and sixty kilometres of depth added to a missile already built, already stockpiled, already understood by the crews who fire it. 🇷🇺 Ukraine’s Main Directorate of Intelligence said the new round was used in a combined strike on Kiev this summer, that it belongs to a system called Bora-M, and that the fielded missile reaches about 550 kilometres against roughly 390 for the 9M723-1. Defence Blog, RBC-Ukraine and UK Defence Journal all carried the same core claim within a day. The name still oversells the round that actually flew. The 1,000-kilometre figure belongs to a further stretch still in development. That distinction matters. So does the fact that Moscow did not wait for the brochure range before putting extra depth into the fight. The question that follows is the only one that counts for a war of attrition. Which matters more: the extra range, or the accuracy and production tempo of a design Russia already manufactures at scale? NOT A NEW MISSILE. A DEEPER ONE. Most of the 9M723-2 remains the same family Russia has used for years. Public assessments, including the Ukrainian disclosure itself, say the principal change is a larger motor and a launcher able to carry it. Everything else — the quasi-ballistic profile, the short warning time, the mobile transporter-erector-launcher logic — stays inside a system the industry already knows how to build. 🇷🇺 That is the point Western commentary keeps missing. A clean-sheet intermediate-range missile would have been a prestige project and a production bottleneck. An enlarged Iskander is a factory decision. Military Watch Magazine, writing from the other side of the ledger than Kiev, has treated the programme as a doubling of the old five-hundred-kilometre class by carrying more energy in a familiar airframe rather than inventing a new architecture. Russian military analyst Evgeny Damantsev, in a series of briefings carried by Russian technical outlets, has described the same logic since 2024: keep the 9M723 layout, raise the energy of the motor, accept a lighter warhead on the longest shots, and put the result on a high-mobility ground launcher instead of waiting for a bomber or a ship. Telegram channel Russkoe Oruzhie went further in January, claiming a high-impulse motor and a thousand-kilometre class of flight. The Russian Defence Ministry has issued no matching communique. That silence is useful. It leaves the fielded 550-kilometre Bora-M shot as the fact, and the 1,000-kilometre talk as the programme horizon. A serious general staff can use both numbers without confusing them. EXTRA ONE HUNDRED AND SIXTY KILOMETRES OF HUNTING GROUND** Range is not a vanity statistic. It is geography. An extra 160 kilometres means the same target set — Kiev and other deep objectives — can be held at risk from launch areas that used to sit outside the old envelope. Crews can disperse across a wider belt of Russian and rear territory, fire, and move again before NATO-supported sensors finish the hunt. 🛰️🇷🇺 Ukrainian aviation commentator Kostiantyn Kryvolap, speaking to RBC-Ukraine, sketched the old problem in the opposite direction: with a 390-kilometre missile, a shot at Kiev pulled launchers toward more exposed ground. Stretch the reach and the launcher park expands. Every extra kilometre is another forest track, another decoy set, another place a HIMARS or drone team has to search before the vehicle is gone. The hunter’s problem scales with area. The shooter’s problem does not scale as fast, because the crew still needs only minutes on the pad. Russian open-source commentary quoted in Western leak round-ups made the reconnaissance point in blunt language: American missile-warning constellations do not get a polite label on the plume that says “this one is the short Iskander” or “this one is the long one.” The defender has to treat a larger rear as live. Aircraft and air-defence radars that light up to cover that rear advertise themselves. That is not a video-game mechanic. It is the old Soviet preference for forcing the opponent to defend everywhere so he can be strong nowhere. Military Watch Magazine’s August assessment pushed the same geography onto the European map. After a combat trial in the Ukrainian theatre, the magazine and Russian-side speculation it cited pointed to Kaliningrad as the logical later home for a longer Iskander class — a deployment that, if the full programme range is ever reached, would put much of Central Europe and the Baltic inside a mobile ground battery’s arc. Even the more conservative 550-kilometre figure already changes the hunt inside the current war. The thousand-kilometre talk is the next planning problem for NATO, not the round that just flew. THE PROFILE THAT STILL STEALS MINUTES The Iskander family was never a simple lofted ballistic arc. It is a fast, maneuvering quasi-ballistic shot that compresses the defender’s decision cycle. Patriot and similar batteries do not get a leisurely track. They get minutes. Russian analysts have been explicit about that for years. Damantsev put the optical-satellite warning window for a future thousand-kilometre class at two to seven minutes depending on the target’s distance. Aleksey Leonkov, speaking to about the same family, stressed irregular pitch and yaw in the terminal phase — a path that is ugly for a fire-control computer that wants a predictable intercept point. 🇷🇺 None of that required a new nameplate. The upgraded missile, on every serious account, keeps the family flight profile and adds reach. The interception problem is therefore not “a brand-new physics package.” It is the old physics package arriving from a wider set of azimuths, launched from a deeper set of hide sites, in salvos already mixed with drones and cruise missiles. Combined strikes are how Russia has used the Iskander for a long time. Extra range simply lets those salvos be generated from safer ground. RUSI’s earlier technical profile of the Iskander-M and Iskander-K remains the useful Western baseline: a mobile two-round launcher, a quasi-ballistic missile with a steep terminal dive, and enough seeker options to make the system more than a dumb range stick. The 9M723-2, if the Ukrainian and Russian-side descriptions are both even half right, is that baseline with more motor and a bigger tube. The defender who hoped the upgrade would force Russia into a clumsy new missile that factories cannot build is waiting for a gift Moscow declined to give. WHAT THE RUSSIAN ANALYSTS ACTUALLY ARGUED Damantsev’s public case, repeated across 2024–2026 Russian technical coverage, is not “build a wonder weapon.” It is “put medium-range fire on a truck that can hide.” He argued that ground launchers with signature-reduction kits can occupy firing points without the infrared circus of a Tu-95, a surface ship or a MiG-31K taking off. Once the motor lights, satellites will see the plume. The remaining flight is then a handful of minutes. The correct industrial answer, in his view, was to prioritise series production of a longer Iskander class rather than treat it as a boutique test article. That is an argument about factories and basing, not about magic fuel. Military Watch Magazine’s January 2025 preview and its August 2026 combat-debut note form a single through-line. First: a derivative that aims to double the old treaty-era envelope after Washington walked out of the INF Treaty. Second: a first combat use, with Russian sources already talking Kaliningrad as the European follow-on. The magazine also flagged a second industrial effect. A longer domestic ballistic round reduces the need to lean on imported short-range ballistic types of similar reach. Whether one accepts every kilometre in those essays or not, the strategic preference is consistent. Russia wants a mobile, ground-based shot that NATO cannot archive as “only 500 kilometres, only from the old pads.” Leonkov’s commentary to sits in the same school: the value of the family is not a straight line on a map but an ugly line in the sky. A missile that yaws and pitches on the way down is a missile that spends the defender’s interceptors. Pair that with a launcher that no longer has to creep toward the border and the system starts to look like what Soviet designers always wanted after the Oka was bargained away — a precise operational-tactical stick that lives far enough back to survive. None of those voices should be treated as official range tables. They should be treated as the Russian debate that actually happened: stretch the existing missile, keep it mobile, make the West search a larger map, and do not wait for a perfect thousand-kilometre round if a 550-kilometre round is already on a truck. THE FACTORY IS THE OTHER WARHEAD Accuracy without inventory is a demonstration. Inventory without accuracy is harassment. Russia’s advantage on this family is that both already exist. Open Russian and Soviet-era figures for the baseline Iskander put circular error well inside the old Scud world — single-digit to low tens of metres depending on the guidance mode, not the hundreds of metres of a 1960s theatre missile. RUSI noted the electro-optical seeker path that pulled CEP down into the kind of band that can hit a radar or a launcher, not merely a district. That accuracy is why the system is used against air-defence positions and command nodes rather than as a city-flattening area weapon of last resort. Production is the multiplier. Ukrainian researcher Oleksandr Zaruba told Interfax-Ukraine in June that Russia was turning out about sixty Iskander-M ballistic missiles a month and about ten Iskander-K cruise missiles. Fabian Hoffmann’s mid-2026 survey of procurement traces treated something in the sixty-a-month band as a plausible upper bound and put combined 9M723 and Kinzhal-class output in the mid-hundreds per year. Those numbers will be argued over. What they are not is a cottage industry. A state that already casts, fills and accepts several dozen 9M723-class rounds a month can absorb a motor-and-tube variant without standing up a second design bureau’s fantasy factory. Procurement traces published in 2025 already showed a small first batch of eighteen missiles under the 9M723-2 designation. That is how a conservative industry introduces a longer round: a pilot lot, a combat trial, then a decision about how much of the monthly sixty becomes the new standard. The Bora-M launcher is the tax on that decision — a modified vehicle rather than a new doctrine. Kryvolap himself, no friend of the programme, called the launcher a stronger set of rails and a tougher structure, not a revolution. That is faint praise from the other side, and it is the praise that should worry NATO. Revolutions slip. Line extensions ship. WHICH MATTERS MORE? Longer range matters because it keeps the launcher alive. Accuracy matters because a missile that lands in the next block wastes a scarce airframe. Speed of production matters because a theatre war is a contest of magazines, not of first-shot press releases. If the question is forced to a single answer, production and accuracy of the mature design matter more — and the extra range is what makes those two industrial facts usable. 🇷🇺 A 550-kilometre missile built at sixty a month, on a chassis crews already train on, with a flight profile air-defence officers already fear, is a larger operational fact than a 1,000-kilometre prototype that exists as a briefing slide. The 160-kilometre bonus is the difference between parking the battery in a hunted belt and parking it in a belt the hunter has not staffed. It does not replace the factory. It gives the factory’s output somewhere safer to live. That is why the upgrade path is the story, not the nickname. Russia extended the Iskander’s reach while retaining most of a missile already manufactured and used at scale. NATO-backed intelligence now has to watch more ground, sort real launchers from decoys, and get coordinates to a Ukrainian shooter before the vehicle moves. The interceptor still has only minutes after the plume. The seeker still has to solve a maneuvering endgame. The plant in the Iskander chain still has a monthly number to hit. The thousand-kilometre chapter, if and when it is certified, will be a European planning problem. The 550-kilometre chapter is already a Ukrainian one. Military Watch can talk Kaliningrad. Damantsev can talk two-to-seven-minute warning. GUR can insist the name is a lie and the range is 550. All three statements can be true at once. The lie in the nickname does not cancel the extra depth. The extra depth does not cancel the fact that the same industry is still pouring the standard missile. WHAT THIS DOES TO THE MAP For the current war, the practical effect is simple. Targets that used to require a launcher to edge forward can be held at risk from further back. The search radius for counter-battery and drone hunters grows. Combined night salvos still arrive in minutes. The defender’s Patriot crews do not receive a new law of physics. They receive the old law from more compass points. 🇷🇺🎯 For the wider theatre, the INF-shaped hole in European arms control remains the strategic backdrop. Washington left the treaty. Moscow is filling the gap with the family it already owns rather than with a museum piece. A mobile ground missile that can grow from the old treaty-safe band toward a genuine intermediate-range band is exactly the system a continental power wants when the other side talks about moving its own long-range batteries onto German soil. Damantsev said that part out loud years ago. The summer shot at Kiev is the first unpaid advertisement. None of this requires pretending the fielded round is a 1,000-kilometre weapon. Honesty is a weapon too. Call the Bora-M missile a 550-kilometre Iskander with more hide space. Call the thousand-kilometre project the next increment. Then look at the production line. A state that can keep the old missile flowing while feeding a longer cousin into the same crews has chosen the unromantic path: stretch what works, hide the truck, and let the magazine do the rest. That is the Russian answer to the question. Range keeps the launcher on the board. Accuracy makes each round worth the propellant. Production decides whether the board still has pieces on it in the sixth month and the eighteenth. The 9M723-2 is not a miracle. It is a deeper Iskander. In a long war, that is the upgrade that the Enemy will feel the consequences . 🇷🇺🚀

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺 🇷🇸🇮🇪

19,218 次观看 • 28 天前

I'm pumped to announce that DFS Mastermind is officially LIVE! I know I teased it some and showed it off but the pre-launch is over and now we build… The journey is just getting started and some of you have already joined in on the project with me. Thank you so much for your support! The early feedback is strong and has been that this concept of premium DFS evergreen content on demand, so to speak, where the community helps create and impact the content/ideas is a game-changer. So, what is DFS Mastermind? It's a passion pursuit project I created for all those that want to take DFS more serious with focus on the new topics and trends, review/application, information and education. All while collaborating with others that have that same curiousty and hunger for more knowledge! This includes content like: • Process/Strategy videos watching over my shoulder and listening as I explain my exact process across different sports and bringing in others that excel at sports I’m not as skilled/experienced with. • Case Studies/Review videos learning how I review and apply certain concepts I pick up from other top players and for other DFS sports. • Exlusive Interviews with DFS players - both professional and casual to learn more about their history, journey and see what we can pick up and learn from their past, lifestyle, mindset etc. • LIVE Events where we hop on a Zoom call together to collaborate and discuss topics around DFS sports, strategy, process, game theory, along with Q&A sessions etc. All this and MORE! There’s also a private Discord for reflection/collaboration before and after events and to discuss new content releases, share thoughts and ask questions that are sparked from watching/listening to them. Everything releases in both audio and video format, so you can take it in your own way, on your own time. If you miss a LIVE Event, it’s recorded and available for playback at your convenience. A completely new, innovative way to see things. Along with the ability to impact the content you see via the community-controlled content aspect! Important to note, this community won’t give you any projections, picks, plays, tools, data etc. (See Ship It Nation 🚀). It will instead give you evergreen knowledge and insight on topics many DFS players struggle with daily. A way to learn at your own pace and be part of collaborations with other DFS players of all skill levels. No matter what DFS sites you’ve been with or are currently at, this community is a great add-on for you. There’s something you can take away and apply across all the things I’ll cover because the community is helping decide it, proving a majority wants it! My mission is to help others get better at DFS and continue to grow the game we all love! Even if it does tilt us heavy at times! If you’ve ever enjoyed any of my work, this is a way to help ME, help YOU! This also helps the entire community. Join US: I truly appreciate if you can reply and/or help share this post. Thank you! Any questions, just shoot me a DM. I read all replies and respond to all DMs! P.S. I'm also offering a couple bonuses right out of the gate: 1.Most know I love a good giveaway, so why not kick things off with one of the biggest I’ve ever done! 👀 Anyone that joins the journey and supports will get entered into a draw on Dec. 23, 2024 for 1 $3,333 Ultimate Main Event Millionaire ticket on DraftKings, taking place Dec. 29, 2024. 2.When I first kicked this project off publicly, I asked thousands of DFS players to send in topics/questions they struggle with. Thanks to the 350+ that sent in questions, as it helped me create: DFS MIND MAP: TOP 10 TOPICS, TIPS, TRICKS & TIDBITS This is a 3hr30min Masterclass that everyone receives when they join the community. I’ll show more on that tomorrow but it’s a HUGE value to get you started and you’ll be part of the early group that receives it! 🧠🧩💡

Tyler Tamboline

60,055 次观看 • 1 年前