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Argus "Raiden Maru" storms onto the battlefield with spectacular in-match visual effects—chain blades reconfigure, wings unfurl, and thunder strikes! #MLBB #MLBBMechskins #MLBBExquisiteCollection

25,367 views • 10 days ago •via X (Twitter)

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When courage is small in size but huge in heart 🐰⚽️✨The impossible save that changed everything. Created with GPT Image 2 and Seedance 2.0 on insMind #insmind #insmindai PROMPT: A dazzling Pixar-style stadium glows under bright, magical floodlights on a rainy night. The environment feels vibrant and slightly exaggerated, with soft reflections on the wet pitch and a warm, cinematic glow. A crowd of adorable anthropomorphic animals fills the stands, cheering with expressive faces and playful energy. Two animal teams compete in an exciting, high-energy football match. Cheetahs sprint down the wings with smooth, stylized speed animation, wolves defend with determined expressions, foxes orchestrate passes in midfield with clever agility, and deer move gracefully across the pitch. The camera flows dynamically through the action with Pixar-like smoothness and emotional focus. In the final seconds of the match, a powerful tiger striker breaks through the defense. The moment slows into dramatic Pixar-style slow motion as he strikes the ball with intense emotion and focus. The football soars toward the top corner, glowing slightly under the stadium lights. The crowd rises in suspense. The rabbit goalkeeper, small but determined, reacts instantly. In a heroic Pixar-style slow-motion moment, the rabbit launches into the air, ears flowing gracefully, eyes full of determination, stretching across the goal with exaggerated cinematic motion. With a magical fingertip save, the rabbit redirects the ball onto the crossbar. A sparkling impact effect emphasizes the moment as the ball rebounds safely away. The stadium erupts with joy as animal teammates rush forward in celebration. Fireworks burst above the stadium in warm, colorful tones. The final shot lingers on the rabbit standing proudly in front of the goal, smiling as teammates surround him in celebration. The camera slowly pulls back, capturing an emotional Pixar-style victory ending filled with warmth, triumph, and cinematic magic.

Ai Girllie

15,038 views • 2 months ago

Visual Preset #03 High Voltage High-end cinematic 3D realism fused with hyper-energized electrical phenomena. Every movement generates branching plasma arcs, snapping lightning filaments, electromagnetic distortion, ionized air ripples and cascading sparks that dance across surfaces instead of conventional energy effects. Electric currents crawl over characters, weapons and environments with rhythmic pulse patterns, while shockwaves illuminate drifting particles, vapor and debris in synchronized flashes. Aggressive camera movement, dramatic perspective, volumetric light shafts, dynamic exposure shifts and dense atmospheric haze amplify every discharge, creating a world where electricity constantly reshapes the surrounding space. Feature-film rendering, physically believable materials and realistic electrical interactions preserve scale, weight and cinematic realism. Seedance 2.0 Prompt for this video: @[character re] lowers into a sprint as brilliant blue-white electricity condenses around one outstretched hand, crackling with violent intensity. Every accelerating step tears glowing fractures through puddles, while branching lightning lashes across the ground and nearby structures. The air warps with electromagnetic distortion as the fighter bursts forward in a blinding dash, piercing through the opponent's guard with a single lightning-charged palm strike. The impact erupts into an explosive sphere of plasma arcs and cascading sparks, briefly freezing the battlefield in white-blue light before the electrical current dissipates into the storm-filled sky. ...rest is visual preset.

Kōda

31,553 views • 2 months ago

Seedance 2.0 works better with JSON prompts follow this structure to get better results { "cinematography": { "camera_perspective": "extreme macro FPV tracking shot, camera tightly attached to the fairy's back, synchronized with wing flapping frequency", "lens": "8mm probe lens ultra wide macro, extreme perspective distortion, grass blades appear like towering skyscrapers at frame edges", "depth_of_field": "very shallow depth of field (f/1.4 simulated)", "effects": [ "radial motion blur", "foreground bokeh from fast-moving pollen and dust particles", "dynamic focus shifts due to high-speed flight" ] }, "motion_dynamics": { "flight_path": "chaotic, nonlinear high-speed weaving through giant grass stems, rapid directional changes, dodging petals sideways", "actions": [ "360 degree barrel roll through a massive glowing vine arch" ], "speed_ramping": "time dilation effect, slow motion at 120fps when passing dew drops showing reflected micro world, then sudden acceleration to 2.5x speed toward distant target", "camera_motion": "high-frequency shaky cam caused by wind pressure and velocity" }, "environment": { "setting": "macro grassland world where each blade of grass resembles a massive green wave with detailed vein textures", "flora": "flowers appear as grand floating palaces, pollen particles drifting in the air", "scale": "extreme size contrast, micro subject in gigantic natural environment", "interaction": [ "fairy wing airflow causes nearby grass to sway gently", "upon landing, puppy breath creates visible micro vortex affecting fairy hair and wings" ], "final_target": "a giant puppy nose resembling a massive black volcanic mountain with wet organic texture" }, "lighting": { "time": "warm afternoon sunlight", "style": "dreamy, cinematic, fairytale atmosphere with dappled light and shadow", "material_response": [ "subsurface scattering on grass blades, glowing translucent green under backlight", "fairy wings are semi-transparent like cicada wings with iridescent interference colors", "puppy nose is wet, uneven, slightly reflective with leathery texture" ] }, "physics": { "wind": "strong airflow interaction from high-speed flight", "particles": "floating pollen and dust reacting to motion", "breath_simulation": "soft visible airflow from puppy nose creating micro turbulence" }, "mood": { "emotion": "intense, adrenaline-filled, thrilling adventure", "immersion": "strong sense of scale contrast, 'small vs massive world' visual impact", "tone": "fantastical, cinematic, awe-inspiring" } }

el.cine

70,688 views • 5 months ago

They thought she'd be an easy target. They were wrong. Midjourney + GPT Image + Seedance 2.0 on Sjolt prompt A cinematic, high-energy fight sequence on a rainy overcast rooftop in a Korean city, inspired by intense K-drama action. A fierce female high school student @[Image 1](image_1) with ponytail and wrist wraps single-handedly takes on a group of male students in a brutal, realistic martial arts brawl. The scene begins with the group facing off on a rain-soaked green rooftop under an overcast sky. Tension erupts into a fast-paced martial arts sequence featuring rapid punches, defensive blocks, sweeping kicks, evasive sidesteps, throws, and grappling exchanges. The girl moves with exceptional precision, slipping past attacks, countering with fluid combinations, using agile flips, and redirecting her opponents' momentum. She slams one boy onto the rooftop, outmaneuvers another in a close-quarters struggle, lands a spectacular aerial spin, and ultimately restrains the final male student on the ground as the remaining classmates freeze in disbelief. As the confrontation ends, she calmly rises, picks up her beige backpack, and walks forward with an unwavering, determined expression. Dynamic cinematography includes handheld tracking shots, low-angle action perspectives, tight close-ups of intense expressions, and impactful slow-motion during decisive strikes and acrobatic moments. Wet rooftop reflections, gusts of wind through her hair, subtle bruises, realistic sweat, moody gray lighting, cinematic color grading, detailed environmental effects, ultra-realistic live-action style, 4K, film-quality visuals.

Sharon Riley

91,832 views • 2 months ago

I just built a Claude Code skill that scores whether your landing page actually keeps your Meta ad's promise 🤯 Drop in your ad and the page it points to. It reads both, scores the "ad scent" from click to page, and finds the exact line where the page breaks the promise that won the click. All inside Claude Code. Perfect for DTC brands and media buyers who pour everything into the ad and the CPA but never grade the seam in between. If you're scaling spend on a winning ad, the click is landing on a page that opens with something slightly different, the ad promised 50% off and the page shows full price, the ad hooked "for oily skin" and the page is a generic homepage, and nothing looks broken, but the visitor feels it and bounces... That gap has a name in conversion work: message match. And you already paid for the click you're losing. Here's what it does: → Drop in your ad (headline, copy, offer, CTA) and the landing-page URL → It fetches the live page and reads what's actually above the fold → Grades 7 continuity dimensions: promise, offer, angle, CTA, audience, proof, visual → Shows your ad's words next to your page's words, so every gap is right there → Rewrites your hero headline so the page keeps the ad's promise → Renders a dashboard with a Match Score out of 100 No guessing why the click bounced. No blaming the creative for a page problem. No buying more traffic to fix a copy problem. What you get: → A Match Score on every ad-to-page pair before you scale → The ad-side vs page-side quotes, side by side, for every leak → A hero rewrite you can paste straight onto the page → A dashboard you can hand to your team or client I'm giving away the full skill completely for free. Built 100% in Claude Code. No API keys. Want the skill? > Like this post > Comment "MATCH" And I'll send it over (must be following so I can DM)

Mike Futia

10,787 views • 1 month ago

Seedance V2 This used to take people month of study and practice on Adobe Flash, now it can be done with Seedance V2, not perfect but this is the worst it will be. 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

Emily

35,023 views • 5 months ago

Crafted with Seedance 2.0 + GPT Image 2 Pollo AI Storyboard Prompt: Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Seedance video prompt: Video Prompt Seedance 2.0 Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental releaseSee less

Ciri

77,861 views • 1 month ago

Seedance 2.0 Prompt: Super casual real smartphone home video footage of a sunny beach day outing with friends. Natural mobile phone camera recording with slight authentic handheld shake, normal frame rate with smooth natural motion, rapid-fire montage with constant quick jump cuts every 1–2 seconds like scrolling through phone memories. Unpolished authentic phone recording of a mixed group laughing, playing in the sand, snacking and clicking pictures. Pure raw home video feel with no cinematic polish or heavy effects. Use the provided reference photo as the STRICT ONLY visual reference for the main woman. Maintain her exact appearance with zero deviation: [her described features]. Generate a mixed group of friends of all ages around her on the beach. 0–2.5s: Shaky handheld rapid cuts of the main woman laughing with friends near the shoreline. Wind gently moves her hair. Quick flashes of feet in warm sand and waves washing over them. 2.5–5s: Abrupt jump cuts showing a close-up of her smiling with sunglasses pushed up onto her head, followed by the group splashing water and taking casual selfies together. 5–7.5s: Fast handheld footage of her sitting on a beach towel chatting animatedly with friends. Snacks and cold drinks are scattered around. Natural sunlight creates subtle lens reflections and realistic exposure changes. 7.5–10s: Quick cut to a close-up of her giving a big warm smile toward the camera and waving playfully. The footage immediately jumps to the group building a small sandcastle together while laughing naturally. 10–12.5s: Abrupt edit showing everyone gathered beneath a beach umbrella, casually passing chips and cold drinks around. Friends cheerfully toast with cans while talking over one another. 12.5–15s: Final rapid transition showing the main woman relaxed and sitting among her friends, softly smiling while looking toward the ocean. The video ends naturally with a gentle phone sway as if someone simply stopped recording. VISUAL STYLE: - Natural smartphone video quality. - Slight realistic handheld shake. - Smooth normal frame-rate motion. - Authentic casual interactions and physics. - Realistic sunlight and exposure adaptation. - Stable main character consistency. - Unpolished home phone recording aesthetics. - No professional stabilization. - No cinematic color grading. - No beauty filters. - No artificial effects. - No AI artifacts or glitches. IMPORTANT GENERATION REQUIREMENTS: - Consistent identity throughout the video. - Realistic human anatomy and hand interactions. - Natural walking and body movement. - Authentic beach ambience and environmental audio. - Physically correct lighting and shadows. - Rapid memory-style jump cuts every 1–2 seconds. - No duplicated people or objects. - No facial distortions. - No impossible movements. - Preserve the casual smartphone home-video feeling from beginning to end.

Saul Goodman

111,304 views • 1 month ago

MiniMax H3 on MiniMax Design (H3) feels like a major step forward for AI video creation. From cinematic storytelling and product commercials to UI mockups, game-inspired scenes, and branded content, it handles a wide range of creative workflows with impressive consistency. POV Modern Warfare FPS Gameplay Prompt Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway. **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation. **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing. **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere. **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player. **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation. **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include: * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS. #MiniMaxH3

Sharon Riley

32,414 views • 1 month ago

We all remember. We all remember when blockchain was pitched as the next big thing. And today, we feel like we’ve been waiting and waiting. Until recently, Blockchain was too expensive, slow under load, and hard to integrate for most businesses. So enterprises ignored it. It didn’t solve their business problems. That’s changed. Why blockchain, why now? Businesses don’t care about the tech, they care about cost and performance. They’d ask a simple question “Does it save or make me more money?” For a long time, blockchain didn’t clearly do this. That’s no longer true. Blockchain is proving real business cases, especially on Avalanche. On Avalanche, transactions cost fractions of a cent. settle in about a second. And instead of forcing everything onto one shared chain, businesses can launch their own Avalanche L1s with their own rules. To understand this let’s identify the problem and then provide the solution in a way that's easy to understand. Where Businesses Lose Money Most large industries lose money due to operational inefficiencies. Data lives in different systems. Teams spend hours reconciling records that should already match. Intermediaries sit in the middle, taking fees to coordinate all of it. Individually, each step looks small. Together, they create real cost: > Labor spent on manual processes > Capital locked up during settlement delays > Fees paid to intermediaries > Risk introduced by time gaps and mismatched data This is where businesses actually lose money. Not in big, obvious ways. In constant, compounding friction. Take Private Credit, for Example Private credit is loans held outside of traditional banks. It’s a multi-trillion dollar market, and much of it still runs on spreadsheets and weekly reconciliation processes. Loan data is tracked across systems. Teams manually process requests. Funds move on traditional rails, often on delayed cycles. It doesn’t have to be this way Entire teams exist just to keep systems in sync. Now move that system onto Avalanche. Loan data updates in real time. Transactions settle in about a second. Every participant sees the same state instantly. Reconciliation isn’t a separate step because the system itself is the source of truth. The impact is straightforward. > Reduced manual work > Shortened settlement cycles > Fewer layers of coordination between parties Avalanche is Infrastructure for Real Businesses Avalanche is designed to match how businesses actually operate. Instead of sharing a single chain, they can launch their own Avalanche L1s with custom rules, built-in compliance, and predictable performance. They control the system. Avalanche’s Moment For the longest time, blockchain naysayers said this could all be done better with spreadsheets or existing systems. They were right. That’s what the technology allowed. Now it’s changed. Avalanche can replace many of those systems with real-time settlement, shared data, and automated execution. For the first time, the economics work. Built for business. 🔺

Avalanche🔺

13,142 views • 5 months ago

Made with SeeDance 2.5 prompt Main Subject: Young Korean, naturally attractive, realistic skin, minimal makeup, long dark hair loosely tied back. Wearing an oversized faded lavender T-shirt, loose gray lounge pants, white socks, and a thin silver necklace. Preserve her exact identity, facial features, hairstyle, and appearance throughout. Location: Small old Seoul apartment balcony during a sudden summer rainstorm. Concrete walls, metal railing, clothesline, colorful laundry, plastic buckets, potted plants, neighboring apartment buildings, dripping air-conditioning units, wet rooftops and blurred city lights. Overcast daylight gradually becoming soft and gray. Style: Ultra-realistic early-2000s Sony MiniDV home video. Candid, imperfect, nostalgic, ordinary domestic life. Heavy handheld movement, imperfect framing, autofocus hunting, exposure shifts, faded colors, soft contrast, DV compression, slight motion blur and microphone noise. No stabilization or modern cinematic movement. 00:00–00:03: She hangs the last few clothes on the balcony when the first heavy raindrops begin hitting the railing. She looks upward, realizing the rain is coming. 00:03–00:06: The rain suddenly becomes intense. She quickly grabs the clothes from the line, struggling with several pieces blowing in the wind. The camera shakes while trying to follow her. 00:06–00:09: A gust blows water onto the balcony and splashes her. She laughs, ducks away, and pulls the remaining clothes inside. The camera briefly loses focus behind the wet fabric. 00:09–00:12: She finishes bringing everything inside, slightly damp, and stands beneath the balcony doorway watching the heavy rain. She wipes water from her face and laughs quietly. 00:12–00:15: She notices the camcorder, gives a small amused smile, then holds up one damp piece of clothing as if showing how badly the rain ruined everything. Thunder rumbles in the distance. The camera slowly pans toward the rain-covered rooftops and abruptly cuts. Audio: Only natural sound—heavy rain, wind, fabric flapping, dripping water, distant traffic, thunder, apartment AC units and faint voices. No music, narration, or added effects. Goal: Feel like an accidental family recording from the early 2000s: spontaneous, slightly chaotic, intimate and nostalgic, with the rain and imperfect camera operation creating the atmosphere naturally.

Ahmad Faraz

24,151 views • 28 days ago

You think you know where the football is going. You don't. Made with Seedance 2.0 on BudgetPixel AI A rolling ball. A bustling Moroccan souk. A chain of perfect reactions. And an elderly woman who delivers the final shot nobody sees coming. Prompt: Setting: Busy Moroccan souk at golden hour. Terracotta walls, hanging lanterns, spice stalls, bread vendors, copper goods, warm amber sunlight. Joyful, chaotic, heartwarming energy. Arri Alexa 35 look, shallow depth of field, dynamic handheld camera, ultra-fast cuts. CUT 1 (0:00–0:01.5) An elderly tea-shop owner casually rolls a football down a cobblestone alley from outside his shop. CUT 2 (0:01.5–0:03) A young athletic man rounds a corner, spots the ball, and runs onto it. CUT 3 (0:03–0:04.5) He strikes the ball cleanly down the market alley. CUT 4 (0:04.5–0:06) The ball crashes into a spice merchant's display, sending colorful spice clouds into the air. CUT 5 (0:06–0:07.5) A butcher casually flicks the bouncing ball upward with his forearm without stopping work. CUT 6 (0:07.5–0:09) A teenage girl on a bicycle redirects the ball with the back of her hand while riding through a narrow gap. CUT 7 (0:09–0:10.5) An elderly woman lowers her bread basket, plants her cane, and calmly prepares for the incoming ball. Market sounds fade. CUT 8 (0:10.5–0:12.5) She strikes the ball powerfully. Slow-motion tracking follows it flying through golden light. CUT 9 (0:12.5–0:14) The ball smashes into a giant pyramid of clay tagine pots, triggering a spectacular collapse. CUT 10 (0:14–0:15) The elderly woman picks up her basket, turns away, and walks off as the stunned young man watches. Audio: Authentic market ambience, playful rhythmic music building with each pass, near silence before the final kick, triumphant finish during the clay collapse, ending on a single warm note.

Shami

45,832 views • 2 months ago

Crafted with GPT image 2 + Seedance 2.0 on SocialSight Prompt: Ultra-realistic cinematic WWII battlefield, single continuous tracking shot, 15 seconds, no cuts. Use the attached first frame as strict visual reference for environment, lighting, atmosphere, and composition. Remove all guide overlays: no blue route line, no numbers, no start/end text, no markers. Camera begins handheld behind a soldier's shoulder as he charges through muddy trenches in driving rain. Smoke, debris, and bullet impacts throw mud into the air. He weaves past destroyed equipment and dives behind Czech hedgehog barricades alongside allied soldiers. Camera rotates around him briefly — revealing the full battlefield scale: WWII fighter planes crossing storm clouds, smoke columns, tanks advancing, thousands of soldiers pushing toward a massive concrete fortress wall. Camera returns behind him as he moves forward. He sprints toward the armored line. Tanks roll past on both sides, cannons firing with huge muzzle flashes and shockwaves. Enemy fire from the wall sends sparks and concrete fragments flying. He jumps onto a moving tank, runs across its muddy hull, ducks under fire, leaps off toward the fortress base. Camera follows dynamically with low-angle running shots, controlled explosion shake, cinematic motion blur. At the wall base, camera tilts upward showing the fortress height. He fires a grappling hook, climbs the wall — boots scraping concrete, dust falling from bullet impacts, sparks around him. As he reaches the top, camera rises over his shoulder revealing a massive hidden military complex beyond: endless rows of tanks, armored vehicles, supply trucks, bunkers, searchlights, fires, smoke columns stretching to the horizon. Final frame pulls to a wide aerial shot showing the true scale of war. Cold gray-blue color grading, volumetric smoke, wet mud, rain, practical explosions, film-grain texture. No modern weapons, no fantasy elements, no text overlays, no cartoon style.

Oogie

55,321 views • 2 months ago

A bully girlfriend decides to prank her boyfriend for social media views! Prompt down below. "Visuals & Art Style: Aesthetic: 9:16 vertical smartphone aspect ratio. Ultra-realistic modern iPhone camera quality. Bright indoor college dorm lighting (a mix of harsh overhead fluorescents and a warm LED desk lamp). Raw TikTok/Reels vlog aesthetic with a slight handheld shake, standard smartphone color science, occasional autofocus breathing, and deep depth of field. Characters: A beautiful, college-aged blonde woman wearing casual but flattering dorm clothes (an oversized university zip-up hoodie over a tight crop top, and athletic shorts). Her boyfriend is a typical college guy in a plain grey t-shirt and sweatpants, wearing a bulky gaming headset. Action & Cinematography: Scene 1 (The Setup): The video opens with a front-facing selfie shot. The blonde woman is holding the phone with one hand, smiling mischievously, and holding a finger to her lips to "shush" the viewer. In her other hand, she holds up a pair of metal scissors and a small clump of fake brown hair. Scene 2 (The Approach): The camera dynamically flips to the rear lens with a quick, authentic smartphone transition. The handheld camera wobbles as she tip-toes across the messy dorm room. Her boyfriend is sitting in a gaming chair with his back to her, intensely focused on a chaotic Street Fighter match on his dual-monitor setup. Scene 3 (The Prank): She sneaks right up behind his chair. She holds the fake clump of hair just above his shoulder, brings the scissors right next to his ear, and aggressively snaps the blades shut while dropping the fake hair directly onto his lap. Scene 4 (The Panic): The boyfriend jumps violently in his chair, immediately ripping his headset off. The camera shakes wildly, perfectly simulating the operator laughing. He looks down at the massive clump of hair in his lap, his eyes going wide with pure horror. He frantically grabs the back of his own head, feeling for a bald spot. Scene 5 (The Cut): The camera quickly flips back to the front-facing selfie lens. The woman is laughing hysterically, her eyes crinkling as she covers her mouth with her free hand. She reaches toward the lens, and the recording abruptly cuts off mid-laugh. Audio & Dialogue: Soundscape: Authentic, slightly compressed smartphone microphone audio. Scene 2 Audio: The muffled, rapid-fire button mashing of an arcade stick, and faint fighting game sound effects leaking from the boyfriend's headset. Scene 3 Audio: A very loud, sharp metallic SNIP right next to the microphone. The Boyfriend (panicking, voice cracking): "Bro, what the fuck?! Wait, did you actually?!" The Woman (overlapping): Genuine, loud, breathless laughter that slightly peaks the phone's microphone audio."

Kinovi.AI

13,862 views • 16 days ago

Hailuo MiniMax H3 vs. Seedance 2.0 Experimented more for comparisons, i am loving MiniMax H3. 2K resolution videos for 4 times cheaper than seedance 2.0 is too hot to resist. Thank you Hailuo AI (MiniMax) for making it easier to creators. Its not just cheap, in some cases it is also performing way better than seedance 2.0 in terms of visuals and framing. One example is given below. Used same Text to Video Prompt Prompt: Create a 15-second photorealistic cinematic dark-fantasy sequence in 16:9 widescreen. The video must contain exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous camera orbit. MASTER DRAGON LOCK: Show one enormous ancient dragon with a broad powerful body, charcoal-black overlapping scales, subtle dark crimson colouring across its head and neck, two swept-back horns, smaller facial spikes, glowing amber-orange eyes, one long tail and one pair of enormous bat-like wings with dark leathery membranes. The dragon has four legs: two forelegs and two hind legs. Its design, size, horns, colour, anatomy and facial structure remain identical in all three shots. The dragon must feel extremely heavy, ancient and physically realistic. MASTER RIDER LOCK: One adult armoured rider is already seated securely in a dark leather saddle on the dragon from the very first frame. The rider wears detailed weathered silver plate armour, dark under-clothing, a fitted medieval helmet with a narrow shadowed visor and a long dark cloak. The rider’s face is never clearly visible. The rider holds leather reins connected to the saddle and remains seated throughout the entire sequence. The rider does not suddenly appear, mount, dismount or change clothing. During the first shot, the rider is naturally hidden behind the dragon’s large head, neck and folded wings. ENVIRONMENT AND LIGHTING: The sequence takes place inside a gigantic ancient mountain cave. The cave contains rough black rock walls, enormous stone formations, drifting mist, scattered bones and faint glowing embers between cracks in the ground. The far interior is almost black, but the dragon must remain readable through soft amber reflections and cold blue rim light entering from the cave mouth. The cave entrance opens from a high mountain cliff into a vast dramatic landscape of jagged mountains, deep valleys, distant waterfalls, rolling clouds and pale stormy daylight. Maintain a cinematic cold-blue and muted-amber colour palette with deep shadows, volumetric light rays and realistic atmospheric haze. Dark and mysterious, but never so underexposed that the dragon or rider becomes blurry or invisible. SHOT 1 — DRAGON EMERGES, 0–5 SECONDS: Begin with a symmetrical low frontal wide shot positioned near the cave entrance, facing deep into the darkness. The camera slowly tracks backward toward the entrance as the enormous dragon walks forward out of the black cave interior. The dragon’s wings remain completely folded against both sides of its body. Its glowing amber eyes appear first, followed by its horned head, shoulders and powerful forelegs becoming visible through the mist. Each heavy footstep shakes the cave floor and dislodges small stones and dust from the ceiling. The dragon exhales dense vapour from its nostrils and releases a deep restrained growl. Its head moves naturally with the weight of each step. The dragon looks directly past the camera toward the cave opening. The rider is already seated but remains hidden behind the dragon’s head and neck. Do not reveal the rider clearly during this shot. SHOT 2 — RIDER REVEAL, 5–9 SECONDS: Clean hard cut to a low three-quarter side tracking shot beside the moving dragon. Begin close to the dragon’s horned head and sharply detailed scales. Track smoothly backward along the dragon’s neck and folded wing while the dragon continues walking toward the cave entrance. As the camera reaches the dragon’s shoulder, reveal the single armoured rider seated in the saddle between the folded wings. Hold the composition long enough to clearly show the rider’s silver armour, helmet, dark cloak and both hands gripping the reins. The rider looks toward the bright cave exit and leans slightly forward in preparation for takeoff. The dragon and rider remain in continuous forward motion. Do not show a separate rider anywhere else in the cave. SHOT 3 — REAR TAKEOFF AND FLIGHT, 9–15 SECONDS: Clean hard cut to an epic wide rear view positioned behind and slightly above the dragon and rider. The bright cave mouth and vast mountain landscape fill the background ahead of them. The dragon accelerates into a powerful run toward the cave opening while its wings remain folded enough to pass safely through the cave. The dragon reaches the cliff edge and makes one forceful leap completely out of the cave. Only after clearing the rock opening, it spreads both enormous wings to their full symmetrical width. The sudden wing expansion pushes mist, dust and loose stones outward from the cave entrance. The rider leans forward, grips the reins and remains firmly attached to the saddle. The dragon performs one enormous downward wingbeat, catches the air and transitions naturally into stable forward flight. Loose stones fall from the cliff beneath it. The camera rapidly follows from behind as the dragon and rider soar away over the deep valley between jagged mountain peaks. The long tail streams naturally behind the dragon and the rider’s cloak whips in the wind. End on a majestic wide rear silhouette of the dragon flying into the open mountain landscape as sunlight breaks through the storm clouds. CAMERA AND MOTION: Premium cinematic camera movement with realistic scale and parallax. Shot one is a controlled backward dolly. Shot two is a smooth low side-tracking reveal. Shot three is a dynamic rear pursuit shot that follows the takeoff out of the cave. Use natural motion blur only during the leap and wingbeat. Keep the dragon’s movement heavy on the ground and powerful but graceful in the air. No shaky chaotic framing and no extreme close-ups that obscure the action. CINEMATIC QUALITY: Big-budget photorealistic dark-fantasy visual effects, highly detailed scales and armour, realistic creature muscles beneath the skin, physically accurate wing membranes, believable foot contact, convincing dust and falling-rock physics, volumetric cave mist, dramatic rim lighting, strong depth, atmospheric perspective and stable character consistency. AUDIO: No dialogue and no music. Deep dragon breathing, restrained growl, heavy echoing footsteps, claws scraping stone, armour movement, leather saddle creaking, falling pebbles, rushing cave wind, powerful wingbeat and a deep dragon roar as it enters open air. STRICT CONSISTENCY: Exactly one dragon and one rider. The rider is seated on the dragon from the beginning and never disappears. No additional people, dragons or creatures. No dragon transformation or colour change. No extra heads, horns, tails, wings, legs or riders. The wings remain folded inside the cave and open only after the dragon has completely cleared the cave mouth. The wings must not clip through the cave walls. The rider must not float above the saddle or merge into the dragon. No fire breathing, combat, dialogue, text, logos, blood or visible injuries.

MadMax

13,880 views • 1 month ago

From the streets of a FIFA World Cup host city to the roar of a packed stadium Created with RoboNeo Powered by GPT Image 2 + Seedance 2.0 CREATE A 15-SECOND CINEMATIC FIFA WORLD CUP HOST CITY × SPRITE COMMERCIAL. #Roboneo EVERY SCENE MUST HAPPEN STRICTLY IN THE EXACT SEQUENCE LISTED BELOW. DO NOT SKIP, MERGE, SHORTEN, REORDER, OR COMBINE SCENES. MAINTAIN PERFECT CHARACTER CONSISTENCY ACROSS ALL SHOTS. MAIN CHARACTER: Beautiful young East Asian woman,@hf_20260616_191031_3aeae25a-9a21-4a95-ba8e-a6ca8a1d3952.png early 20s, athletic build, long straight dark hair in a high ponytail with subtle baby-pink highlights, confident joyful expression, wearing full Argentina national team kit (sky blue and white striped jersey with crest, matching shorts, white socks, professional football boots). VISUAL STYLE: Ultra-realistic 4K cinematic commercial, vibrant colors, bright sunny daytime lighting, realistic skin texture, realistic fabric movement, dynamic camera movements, lens flares, shallow depth of field, premium sports advertising quality, smooth motion, realistic physics, FIFA World Cup atmosphere, energetic motivational music building throughout. IMPORTANT: The city-to-stadium transition is a major storytelling element. The opening must immediately hook the audience with a visually spectacular World Cup host city sequence before entering the stadium. Every scene below must appear exactly in order. SCENE 1 (0:00–0:02) — HOST CITY ESTABLISHING SHOT Massive cinematic aerial shot of a vibrant FIFA World Cup host city under bright sunshine. Modern skyline, iconic landmarks, busy streets, colorful World Cup decorations, Argentina flags visible throughout the city. Thousands of football fans fill plazas and streets. Dynamic drone camera races forward at high speed between skyscrapers and city landmarks. Epic lens flares. Huge tournament atmosphere. SCENE 2 (0:02–0:04) — CITY TO STADIUM TRANSITION The camera continues moving without interruption through the city. It flies above cheering fans, crosses a busy fan zone, then rapidly approaches a spectacular packed World Cup stadium. The camera dives dramatically through the stadium entrance tunnel and emerges onto the football pitch. Crowd noise intensifies. SCENE 3 (0:04–0:06) — ARGENTINA PLAYER INTRODUCTION The camera finds the main character already dribbling at full speed on the pitch. Close-up of her determined face. Her ponytail flows naturally. She performs quick skill moves while sprinting. Stadium crowd cheering loudly. She looks toward camera briefly and shouts: "Let's go Argentina!" SCENE 4 (0:06–0:08) — ATTACKING PLAY Fast sports-commercial editing. She dribbles past defenders with skill. One step-over. One nutmeg. Explosive acceleration. She strikes a powerful shot toward goal. Ball crashes against the goalpost. Crowd reacts dramatically. SCENE 5 (0:08–0:09) — HEAT AND FATIGUE Immediately after the missed chance, she slows down. Bright sunlight overhead. Close-up of sweat on her face. Heavy breathing. She wipes sweat from her forehead and says: "It's so hot... I need something refreshing!" SCENE 6 (0:09–0:11) — SPRITE REVEAL An ice-cold Sprite bottle appears in her hand. Extreme macro close-up. Condensation droplets covering the bottle. Camera slowly rotates around the bottle. She twists the cap open. Fizzy bubbles explode upward in beautiful slow motion. Refreshing sparkling liquid details. SCENE 7 (0:11–0:12) — REFRESHMENT MOMENT Close-up as she takes a satisfying sip of Sprite. Time briefly slows down. Cooling visual effects. Her expression instantly changes from tired to energized. Bright smile appears. She says: "Sprite! Cold, crisp, and full of energy!" SCENE 8 (0:12–0:14) — ENERGY BURST MONTAGE Fast-paced action montage. She accelerates explosively across the field. Perfect dribble. Perfect through pass. Receives return pass. Strikes a stunning shot into the top corner of the goal. Net ripples dramatically. Crowd erupts. Argentina teammates run toward her celebrating. SCENE 9 (0:14–0:15) — FINAL BRAND SHOT Hero commercial ending. She stands confidently facing the camera holding the Sprite bottle prominently in the foreground. Behind her is the packed World Cup stadium with the host city skyline visible beyond the stadium. Bright sunlight, sparkling highlights on the bottle, premium advertising composition. Minimal text overlay: "SPRITE – REFRESH YOUR GAME" Sparkling Sprite logo appears at the very end as the music reaches its climax. END OF COMMERCIAL. STRICTLY FOLLOW ALL SCENES IN THE EXACT ORDER PROVIDED.

Aaliya

37,981 views • 2 months ago