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#ArknightsEndfield 30,000$ Paypal me dance challenge, Which one is better? Arknights: Endfield 🤗 : 하비닝 habining 夏冰 🍅 😲 : 알파카 Alpaca 😎 : 하운_HaWoon

208,547 görüntüleme • 6 ay önce •via X (Twitter)

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🚨 Alright, listen to me for a second. 🚨 The NEW version of Wayfinder, is the version of the game we needed from the start. It's pretty much unrecognizable from the model we saw months ago. ✅ Better performance, cleaner combat, better loot, better UI/UX, better sound design, you name it. 😖 Here's my problem: It could be too late. This reality really stings, because this is the game I feel the team wanted to show us from the very beginning. I truly hope their marketing team is able to pull it out the bag here and get big streamers playing it, and platforms promoting it with ads. 😈 If you're a Borderlands fan, this is the update you've been waiting for. Loot drops with rarities, levels, randomized stats, and there is TONS of transmog variety including player housing, mounts, weapon dyes, emotes, sprays & more. 🤖 If you're a Destiny fan, the worlds feel more open, with included patrols, and mini lost sector like basements with loot hidden amongst enemies/puzzles. 👹 New difficulty levels feel fun and challenging meaning the game is accessible to quite literally any skill level. There's now ARMOR SETS too, providing even more customization for your character as you level through the reworked skill trees, which now work like those seen in games such as POE/Diablo. 💸 And the best part? Zero MTX. Everything which was previously paid, is now a free addition and earned in game. I'm sure I'll get called a mega shill 🤓 for this post, but that comes with the FAME 😎 Seriously, check this game out when it launches. The team at Wayfinder have done a great job all around with this one.

EpicNNG

30,590 görüntüleme • 2 yıl önce

🧡𝐆𝐌 ~ 𝐏𝐑𝐄𝐒𝐄𝐍𝐓𝐈𝐍𝐆 Arknights: Endfield🧡 💽𝙋𝙇𝘼𝙔 𝙁𝙍𝙀𝙀➤ ✨𝑨 𝒔𝒘𝒆𝒆𝒕 𝒈𝒂𝒎𝒆 𝒓𝒆𝒗𝒊𝒆𝒘 & 𝒗𝒊𝒅𝒆𝒐 𝒑𝒓𝒐𝒅𝒖𝒄𝒕𝒊𝒐𝒏 𝒃𝒚 𝒐𝒖𝒓 𝒄𝒖𝒕𝒊𝒆 𝒇𝒐𝒖𝒏𝒅𝒆𝒓 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜✨~(◠‿◕✿) 💕Ohayo, your 𝐒𝐞𝐧𝐩𝐚𝐢 here. First, We want to thank everyone who supported and pre-registered from my 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 post on Nov. 18 on my KOL profile 【🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜】. We highly appreciate you all! 🎬You’ll see in the video that I couldn’t show a lot related to the game, like crafting, mining, or upgrading gear, because if I had included everything, it would have been 2–3 hours instead of 15 minutes. I hope you enjoy it! ^o^ 💟𝗟𝗘𝗧’𝗦 𝗗𝗜𝗩𝗘 𝗜𝗡🔻 ⭐️𝗜𝗻𝘁𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 🔶I’m Senpai, and I’ll say this straight up: 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 goes hard. The game blends action combat, strategy, and management into something that feels fresh, deep, and seriously addictive. Once you’re in, it’s hard to stop. 📙𝗦𝘁𝗼𝗿𝘆 🔶Endfield’s story doesn’t scream in your face, it pulls you in. The world feels mysterious, grounded, and layered, with sci-fi themes that actually fit the setting. It’s more about atmosphere and world~building than nonstop drama, and that works in its favor. 🔸The longer you play, the more invested you get. It feels like a story that’s building toward something big, and I’m here for that slow burn. 💎𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 💠Let’s be real ~ this game is beautiful. 🔷The environments look clean and futuristic, the lighting is on point, and everything feels polished. But the real stars? The characters. Every operator looks insanely good. The designs are stylish, detailed, and full of personality without feeling overdesigned. 🔹Whether it’s their outfits, animations, or just how they move in combat, the characters are genuinely pretty, and the game knows how to show them off. You’ll catch yourself pulling just because a character looks cool, and honestly, that’s part of the fun. 🕹️𝗚𝗮𝗺𝗲𝗽𝗹𝗮𝘆 ♦️The combat feels smooth, fast, and satisfying. Swapping characters mid-fight, timing skills, positioning your squad, it all feels clean and intentional. This isn’t a brain~off game. You’re rewarded for understanding your team and playing smart. ♦️Once everything clicks, combat turns into this perfect flow where you feel in control instead of overwhelmed. It’s hype without being messy. 💡𝗕𝗮𝘀𝗲 & 𝗙𝗮𝗰𝘁𝗼𝗿𝘆 𝗦𝘆𝘀𝘁𝗲𝗺 🟡This system is crazy in the best way. 🟡The base and factory mechanics are deep, strategic, and honestly addicting. You’re setting up production lines, optimizing layouts, managing resources, it feels like a full strategy game layered on top of an action RPG. 🟡Watching your factory run smoothly after planning everything out is insanely satisfying. It gives the game long-term depth and makes progression feel earned, not rushed. 🎰𝗚𝗮𝗰𝗵𝗮 𝗦𝘆𝘀𝘁𝗲𝗺 🖲️YES, the gacha is actually good. 🖲️There’s a clear sense of progress with solid rates over time, and plenty of usable characters even if you’re not pulling five-stars nonstop. Team synergy matters more than raw rarity, which means you’re encouraged to experiment instead of chase only meta units. 🖲️Plus, the game gives you enough currency through gameplay that pulling feels rewarding, not punishing. And when the characters look this good? Pulling feels even better. 💜𝗙𝗶𝗻𝗮𝗹 𝗧𝗵𝗼𝘂𝗴𝗵𝘁𝘀 💋As Senpai, here’s my final take: 🎮𝗔𝗿𝗸𝗻𝗶𝗴𝗵𝘁𝘀: 𝗘𝗻𝗱𝗳𝗶𝗲𝗹𝗱 is stylish, ambitious, and straight-up fun. ⚔️The combat is hype, the systems are deep, the factory gameplay is addictive, and the characters are way too pretty to ignore. 👾If you want a gacha game that actually respects your time, rewards planning, and looks amazing while doing it, Endfield is absolutely worth playing. 💌We want to thank everyone for reading and viewing our video, and we also want to thank Arknights: Endfield for giving us 【the ◥🆂🆂🆂◤ community & 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜 's fans】 such a wonderful game and overall experience. 💙𝙂𝙀𝙏 𝙄𝙏 𝙉𝙊𝙒 & 𝙇𝙀𝙏'𝙎 𝘽𝙀 𝙁𝙍𝙄𝙀𝙉𝘿𝙎➤ #ArknightsEndfield #Arknights #Endfield #명일방주엔드필드 #明日方舟終末地 #EndfieldCreators #ZerothDirectiveCC #EndfieldCreators #ZerothDirective

◥🆂🆂🆂◤

1,003,864 görüntüleme • 6 ay önce

John Ternus, Apple's SVP of Hardware Engineering, explains why Apple deliberately made the iPhone harder to repair, and why the math says it was worth it: In a conversation with MKBHD, John frames the design challenge by asking you to imagine two extremes: "Sometimes for me I find it helpful to kind of think about the book ends. Like if you imagine a product that never fails, right? That just doesn't fail. And on the other end, a product that maybe isn't very reliable but is super easy to repair." His position is clear: "Product that never fails is obviously better for the customer. It's better for the environment." When pushed on whether infinite repairability and infinite durability have to be mutually exclusive, John acknowledges they aren't always, but explains why the tension is real, using the iPhone battery as an example. Batteries wear out. If you want to extend the life of the product, they need to be replaced. But in the early days of iPhone, one of the most common failures wasn't the battery, it was water: "Where you drop it in the pool or you, you know, spill your drink on it and the unit fails. And so, we've been making strides over all those years to get better and better and better in terms of minimizing those failures." That work led Apple to an IP68 rating, the point where customers fish their phones out of lakes after two weeks and find them still working. But there was a cost to achieving that level of durability: "To get the product there, you've got to design a lot of seals, adhesives, other things to make it perform that way, which makes it a little harder to do that battery repair." That's the deliberate tradeoff. Apple chose tighter seals and stronger adhesives, knowing it would make battery replacement more difficult, because the reliability gains were worth it. John argues the math backs this decision: "It's objectively better for the customer to have that reliability and it's ultimately better for the planet because the failure rates since we got to that point have just dropped. It's plummeted, right? The number of repairs that need to happen and every time you're doing a repair, you're bringing in new materials to replace whatever broke." His conclusion reframes the entire repairability debate: "You can actually do the math and figure out there's a threshold at which if I can make it this durable, then it's better to have it a little bit harder to repair because it's going to net out."

Big Brain Business

385,849 görüntüleme • 3 ay önce

Isabelle Adjani on playing psychologically complex characters & the difference between working in French & American productions: "Adjani: For me, there is no difference, for in both cases I remain myself. But as American budgets are more important, everything is in proportion and much more hierarchical, with a star system that, basically, exists only here, and that brings along constraints and a discipline unknown on European sets. In Europe, there are, even for a star, limits that can't be exceeded, or one risks being rejected by the crew. Here, the crew is really a proletariat in service of the star system, a system that functions like a true dictatorship and that no one, by the way, seems to challenge. No one says no, no one says stop. It's very strange. Interviewer: Do you still feel yourself a stranger in Hollywood? Adjani: Actually, no. It's something I felt deeply at first, but no more now. Maybe I also have a different perception of myself. I feel more relaxed, in every sense of the word, more at ease in an industry of which I now am a part and of which I now know the language better. Integration does not only come from others. I do not consider myself a Frenchwoman, or a European, but an actress. Interviewer: In France you are a star. Here you are known, but people have not seen most of your films... Adjani: That anonymity is very liberating. I love it, for I can do what I want. Here, for an actress, the recognition of the profession hinges on one or two films. That are successful, preferably... Interviewer: You have played many psychologically complex roles. Are you still attracted by that type of character? Adjani: It happens that I like the fate of women, and there's always a tragedy in the life of a woman. There's always a dramatic road to make her femininity bloom. As much as I do this work, that much I can express what touches me. It's true that I have mostly a recalcitrant temperament. It's a natural attraction, but not an exclusive one." (Isabelle Adjani's interview with Cecilia Peck, 1996, translated by Marcel Durieux) P.S: Happy 71st birthday, Isabelle Adjani! Clip from: One Deadly Summer (1983) Director: Jean Becker

DepressedBergman

784,027 görüntüleme • 2 ay önce

🦔Eric Schmidt got booed every time he mentioned AI during a commencement speech at the University of Arizona this week, and Florida executive Gloria Caulfield got the same treatment at a separate ceremony after calling AI "the next Industrial Revolution." An Economist/YouGov poll this week showed 70% of Americans think AI is advancing too quickly, with bipartisan agreement at 68% of Republicans and 77% of Democrats. Only 18% of people aged 14 to 29 feel hopeful about AI per Gallup. A record number of data center projects were canceled in Q1 2026, and Morgan Stanley flagged "public pushback as a binding constraint" on the AI buildout in a note to clients. My Take College graduates booed AI executives at commencement, which is a generational signal with real financial consequences. These are the people who entered the workforce right now, watched entry-level job postings disappear, and got told from a stage that the technology eliminating their career path will make their lives better. The pushback I covered at the community level in Saline, Tucson, Fayetteville, and Lake Tahoe has now reached the demographic level, which means it is no longer just an infrastructure problem, it is a political one. The Morgan Stanley and Jefferies notes are what I want investors to focus on. Wall Street does not flag public sentiment unless it threatens cash flows, and Q1 data center cancellations confirm the trillion-dollar capex story now runs into limits that show up in actual project pipelines. AI executives in private meetings were reportedly surprised by negative public opinion, which tells me how disconnected the labs are from the environment they need to operate in. The AI infrastructure trade is priced for uninterrupted execution, and the public has stopped cooperating with that assumption. Hedgie🤗

Hedgie

20,954 görüntüleme • 3 ay önce

Inside a Large-Scale RUO Peptide Manufacturer During my visit today I was able to tour the facility including cleanrooms, sterilisation and autoclaving areas, getting a first-hand look at how production is carried out. A few interesting facts from the visit: Production runs 6 days a week, with Saturday being a half day. The biggest bottleneck is the lyophilisation (freeze-drying) process. The facility has 6 lyophilisers: Largest: 9,000 × 3 ml vials per cycle Mid-size: 4000 × 3 ml vials Small: 3200 × 3 ml vials Excipients The preferred excipient is trehalose, which they consider the better cryoprotectant, although some mannitol is also used. The Biggest Challenge The manufacturer said the hardest part isn’t making the peptide itself—it’s developing the correct lyophilisation cycle. Every product behaves differently, making this a steep learning curve that takes significant experience. According to them: Easier to lyophilise short chain peptides BPC-157 TB-500 More difficult to lyophilise: NAD+ AOD-9604 Glutathione Equipment New lyophilisers cost around $300,000–400,000. Used machines can still cost around $150,000. Production The facility produces approximately 15,000 vials per day, operating 6 days a week—around 90,000 vials every week. They told me they sell everything they produce, with demand keeping pace with production. A typical custom SKU is around 5,000 vials. One point they kept returning to was that testing isn’t something you can skip. In their view, rigorous testing is essential regardless of production scale.

Krysia

19,375 görüntüleme • 1 ay önce