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🧡𝐆𝐌 ~ 𝐏𝐑𝐄𝐒𝐄𝐍𝐓𝐈𝐍𝐆 Arknights: Endfield🧡 💽𝙋𝙇𝘼𝙔 𝙁𝙍𝙀𝙀➤ ✨𝑨 𝒔𝒘𝒆𝒆𝒕 𝒈𝒂𝒎𝒆 𝒓𝒆𝒗𝒊𝒆𝒘 & 𝒗𝒊𝒅𝒆𝒐 𝒑𝒓𝒐𝒅𝒖𝒄𝒕𝒊𝒐𝒏 𝒃𝒚 𝒐𝒖𝒓 𝒄𝒖𝒕𝒊𝒆 𝒇𝒐𝒖𝒏𝒅𝒆𝒓 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜✨~(◠‿◕✿) 💕Ohayo, your 𝐒𝐞𝐧𝐩𝐚𝐢 here. First, We want to thank everyone who supported and pre-registered from my 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 post on Nov. 18 on my KOL profile 【🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜】. We...

1,003,864 次观看 • 7 个月前 •via X (Twitter)

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Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 次观看 • 3 个月前

My spoiler free thoughts on Saros so far: I’m definitely finishing this way faster than Returnal. I’m almost at 10 hours now, and if tomorrow goes well, I might actually wrap it up. The game is clearly more approachable, especially if you already understand this style of gameplay. That doesn’t mean it’s “easy”. There’s still plenty of challenge, and the boss fights and the whole gameplay loop have been really good so far. It’s just not the same level of punishment as Returnal, where one death could wipe basically everything and make a whole run feel wasted if you didn’t beat the biome boss. The game looks incredible, and the haptic feedback is on point again. Housemarque really knows how to get the most out of the DualSense and make every action feel great. The atmosphere also deserves a mention. The way the environments, sound design, and pacing come together makes every area feel alive. It’s not just pretty visuals, it’s the whole vibe of the world pulling you in. I’ll admit I would’ve loved the difficulty to match Returnal, but I get why they toned it down. A huge percentage of players didn’t even beat the first boss in Returnal, and Saros gives you ways to adjust the experience. You can push it harder or make it more forgiving depending on how you want to play. It’s also the type of game where the quality genuinely matches the price. You can feel the production value everywhere. And without going into spoilers, the story has my attention. It’s not something spectacular, but it’s engaging enough that I actually care about what’s happening, which rarely happens for me in games. I’m genuinely glad I picked it up. I had a great time today and didn’t even notice the hours passing. If you were interested in Returnal but bounced off the difficulty, or you always wanted to finish it but couldn’t, Saros is absolutely worth trying. The boss fights and the gameplay so far have been really good.

𝙉𝙄𝙆𝙁𝙊𝙍

20,019 次观看 • 4 个月前

I didn’t expect Crimson Desert to grow on me this much, but here we are. 🫢 After putting more hours into Crimson Desert and getting close to the ten hour mark, I’ll be honest: my opinion of the game has shifted in a much more positive direction. Combat feels significantly better now that I’ve unlocked more skills, exploration is a ton of fun, and while the story is basically nonexistent, I personally don’t mind since I’m not the type of player who needs heavy narrative to enjoy a game. I’ve also done a few puzzles, and so far I’m really enjoying them. I genuinely appreciate that the game does not hold your hand. Enough with the yellow paint in every modern game. Developers should just force us to actually think 🤣 I’m constantly unlocking or discovering something new every couple of minutes. The game is absolutely massive. On the technical side, most of the visual issues I had are now gone after turning off DLSS and playing at native resolution, along with lowering lighting from Max to Cinematic. One of these changes, or maybe both, made the game far more stable, and visually it now looks phenomenal. I still find myself stopping just to admire how beautiful it is. My rating has gone from a 7-7.5 to an 8.5-9, and based on what I’ve played so far, that jump feels completely justified. The overall takeaway is that Crimson Desert does not fully click until you unlock more of its systems. The early hours undersell it, but once combat, exploration, puzzles and the world open up, the experience becomes dramatically better. I also love this intro when you start the game or load a save. It gives the whole experience a special feeling and sets the tone perfectly every single time. :)

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

26,852 次观看 • 5 个月前

GM GM GM! (✿>⩊<)࿔*°💜 ✨𝑨𝒔 𝒑𝒓𝒐𝒎𝒊𝒔𝒆𝒅, 𝑰’𝒎 𝒃𝒂𝒄𝒌 𝒘𝒊𝒕𝒉 𝒂 𝒅𝒂𝒚-𝒐𝒏𝒆 1𝒔𝒕 𝒊𝒎𝒑𝒓𝒆𝒔𝒔𝒊𝒐𝒏 𝒗𝒊𝒅𝒆𝒐 𝒓𝒆𝒗𝒊𝒆𝒘 𝒐𝒇 𝑵𝒆𝒗𝒆𝒓𝒏𝒆𝒔𝒔 𝒕𝒐 𝑬𝒗𝒆𝒓𝒏𝒆𝒔𝒔! 🎬🎧𝗘𝗻𝗷𝗼𝘆 𝘁𝗵𝗲 𝘃𝗶𝗱𝗲𝗼 & 𝘃𝗶𝗯𝗲 𝘄𝗶𝘁𝗵 𝗦𝗲𝗻𝗽𝗮𝗶🌸 🎐✍️Written review🔻 ⛱️Neverness to Everness delivers an electrifying, all-around experience that feels polished and exciting across every aspect. The gameplay is dynamic and constantly engaging, blending exploration with action in a way that always keeps you moving and discovering something new. Combat is fast, flashy, and incredibly satisfying, with smooth mechanics that make every encounter feel powerful and stylish. 🚘Driving is a major highlight, offering a sleek, responsive feel that makes traversing the world genuinely fun. Whether you’re speeding through neon-lit streets or cruising between objectives, it adds a strong sense of immersion and freedom. 💎Graphically, the game is stunning. The world is vibrant and detailed, with impressive lighting and effects that bring every scene to life. Cutscenes are cinematic and beautifully directed, seamlessly pulling you deeper into the experience. 📜The story is intriguing and filled with mystery, supported by high-quality cutscenes that give weight to the characters and their journey. It creates a sense of anticipation that keeps you invested in what comes next. 🎲The gacha mechanics add an extra layer of excitement, giving players the thrill of unlocking new characters and upgrades. It keeps progression feeling rewarding and constantly fresh. 🪩Overall, Neverness to Everness stands out as a stylish, high-energy game that excels in presentation, gameplay, and overall experience ~ definitely a 10/10 game if you love anime universe gacha games! 💽 #NTE #NTECREATOR #nte予告番組 #NevernesstoEverness #GachaGame #AnimeGame #WaifuGame #Gaming #AnimeRPG 🕹️𝑫𝑶𝑾𝑵𝑳𝑶𝑨𝑫 𝑭𝑹𝑬𝑬➤ 💋𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔 𝐒𝐎 𝐌𝐔𝐂𝐇 𝐅𝐎𝐑 𝐁𝐄𝐈𝐍𝐆 𝐇𝐄𝐑𝐄 ~ 𝐒𝐄𝐍𝐏𝐀𝐈 𝐋𝐎𝐕𝐄𝐒 𝐘𝐎𝐔💖

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

302,114 次观看 • 3 个月前

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

32,822 次观看 • 4 个月前

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 次观看 • 1 年前

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 次观看 • 7 个月前

Enough with the tattoos, flashy banners, and sugar-coated words. For this giveaway, I wanted to keep things simple and focus on something fun instead. My entry is inspired by a game that once took the entire world by storm. It became so popular and addictive that people everywhere were playing it nonstop, and the hype grew so big that even its own developer eventually decided to remove it. That level of impact has always fascinated me, so I thought it would be fun to create something inspired by that. So here’s my entry: a small and simple game called “Flappy Slot.” It’s a casual game that anyone can quickly try out. You can play it on Android, iOS, or even on desktop, and the best part is that there’s no installation required. Just click the link here: [ ] just open it in your browser, and you can start playing right away. The idea was to make something easy to access so anyone can jump in and enjoy it without any setup. This is just a fun little experiment and my way of contributing something creative to the giveaway. If you have a few minutes, feel free to try it out and see how far you can go. P.S. I’m not a game developer, and I’m definitely not a graphic artist either. All of the game sprites and visual elements were generated with the help of AI, which made it possible for me to put everything together. slotcoffee BITFORTUNE SLOT CARTEL SLOT NINJA 🥷 Bitfortune Partners Yung Rénzél 👑 #slotcoffee #bitfortune #casino #stpatricksday

roginjohn | UnityWallet #PP

46,654 次观看 • 5 个月前

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 次观看 • 5 个月前

God, just look at that view! 😍 I really don’t understand the extreme hate this game gets. #HorizonForbiddenWest Just because I’m pointing out the beautiful art direction and open-world design, and saying it’s one of the best-looking games this generation, doesn’t mean there is no gameplay there. My page shows all sorts, from the smallest environmental details to actual gameplay moments, and personally, I love the story and gameplay too. But story is subjective. Combat feel is subjective. Not every game is going to land the same for every player. The hate this game gets in the comments is so forced, man. I’m not talking about actual criticism. Fair criticism is fine. I’m talking about the toxic BS where people act like the game has zero value just because it isn’t for them. If you don’t like it, fair play. Move on. But trying to drag everyone else for enjoying it is just dumb. And IMO what isn’t really up for debate, though, is the effort poured into this world. The density, lighting, environments, machine design, animation work, sound, ambience, and overall presentation are genuinely top-tier. As a piece of game art, it’s a masterpiece. Simple as that. That’s what draws me in. And for the people saying graphics mean nothing, I just don’t agree. Yes, a game can look rough and still be incredible. Gameplay will always matter. But visuals, art direction, lighting, atmosphere, and world detail absolutely can pull you deeper into a game. They add emotion, immersion, and a stronger sense of place. For some games, graphics are not just “pretty visuals”, they are part of the experience. It’s games like this that make me want to see what more studios could do with PlayStation’s in-house Decima engine. Honestly, if Decima was public, it would be a serious rival to Unreal Engine 5’s position in the market.

Video Game Details

18,968 次观看 • 2 个月前

At the end of the day, as I discussed with Jordan Peterson, there are just two games to be played, one real, one Woke. The real game is called civilization. The false game is called power. A long post/🧵: The real divide between Woke and not Woke is in power. The Woke game is the power game, and it is a parasite on the real game, which is civilization. Here's roughly how Jordan described the foundation of this idea. There are various rules, norms, etc., in the game society ultimately plays, and these create a hierarchy that is based upon competence, mostly organically, obviously imperfectly. If the rules of the game are good enough, the imperfections (natural corruptions) are minor and society thrives. If they are not, you'll have problems. This is the real game of building society, and it ultimately has to favor competence. This game must be called "civilization" because that's not just its goal but it is also what it does. It civilizes us beyond our base instincts and impulses so we can work together productively in a healthy manner that generates prosperity. As Jordan put it, this game is also a reservoir of value, and reservoirs of value create parasites. What are these civilizational parasites? They’re parallel games organized by and around malignant psychopathological modes like Dark Tetrad traits, psychopathy, and Cluster-B disorders: histrionic, borderline, antisocial, and narcissistic. These malignant pathologies render people incompetent except at manipulation, so they cannot rise far in a healthy civilizational hierarchy. What do they do, then, to gain power and status in life in a game they cannot actually play? They define a parasitic parallel game and rope people into playing it. It is parasitic in that it draws off the real game (civilization) and mimics its form so that the hosts (people in society) are less likely to realize it’s there, but it doesn’t build or create of its own. It siphons and tears down. What drives this game is failing to see what makes the civilizational game and the hierarchy it produces legitimate in the first place. This is characteristic of the psychopathologies at its heart. The narcissist imagines the world should be serving himself at the top, but it isn’t. The problem can’t be himself, so it must be that the game is illegitimate. Otherwise, he’d be at the top, but he isn’t. Therefore, the game is corrupt. His histrionic nature makes him a victim of the real game, preying upon emotions like empathy and righteous indignation to recruit followers. Because of his Dark Tetrad alignment, his game is not only illegitimate but toxic. It’s inherently sadistic, cruel to its recruits in the way typical of all cults—alternating punishment and leniency or even love-bombing. It’s dishonest. It’s psychologically broken from reality. It’s also a Machiavellian game, which means it has no interest in moral or ethical behavior but only in power. Thus, this rival game to the game of civilization is the game of power. The parasitic game—that is, the power game—is based on a fundamental failure to understand the legitimacy of the civilizational game or the approximately legitimate hierarchy it produces. This is a result of its narcissism, mostly. The game cannot be legitimate because the psychopath isn’t on top of it, where he sees himself constantly as a projection from his frail ego. It sees power in the real hierarchy, though, which it can perceive and understand, and for which it blames most of its troubles. What this means is that the (Woke) power game develops a critical theory of the existing legitimate civilization game. That’s why Woke means “using critical theory (and activism).” A critical theory exists not to articulate a vision—at least not beyond a Utopia after the cult power game holds power to enforce its power game long enough—but to “criticize those aspects of the existing society we wish to change,” as Max Horkheimer, creator of the Critical Theory, put it. The critical theory of the power game exists to recruit by delegitimizing the civilization game in the minds of some of its players, usually ones who aren’t succeeding as well. It picks at “contradictions,” failures, and imperfections while casting the whole civilization game as corrupt and unjust. It offers itself as the only alternative to civilization game while pulling at the threads of the civilization game that allow people to believe in it. It all proceeds from the Woke failure to understand the legitimacy of the hierarchy of the civilization game as it proceeds from its set of rules. Misunderstanding legitimacy leads it to conclude that all hierarchies are actually based in power, and all power is fundamentally arbitrary. That is, they do not believe all power is illegitimate. They believe power is the only legitimate thing in any hierarchy, but they also believe that power is located in persons like themselves through their narcissism and projection. Think of Voldemort as an icon of this mode of thinking: “there is no good or evil, only power and those too weak to seek it.” Of course, that quintessential Dark Tetrad perspective is what ensures the psychopathological power game will be rigged to make sure the psychopaths are attracted to it and rise to its top. This belief is what we call Woke. The Woke game is the power game, and it is a parasitic competitor to the civilization game. There is no overlap between these two games. To adopt the power game is to abandon the civilization game entirely and, in fact, to become its enemy. But James, you might ask, isn’t there power in civilization? Yes, there is, and necessarily, but it isn’t what defines the civilization game. It’s a byproduct of the game, not the game itself. The civilization game is fundamentally the building out of an organic and dynamic hierarchy based on a set of rules, or what some people call “muh principles,” that will succeed or fail for that civilization in direct proportion to three things. 1) How aligned with the truth are the rules of the civilization game? 2) How aligned with justice are the rules of the civilization game? 3) How willing are the participants of the civilization game to defend their principles and their game, including against socio-parasitical perversion? The more aligned with truth and justice a civilization game is, the more successful it will be, and the more legitimate its hierarchy. The power that results as a byproduct is extremely legitimate in a highly aligned civilization where people haven’t forgotten their charge to defend the game itself, which is what we call responsibility. A civilization game strongly aligned with truth and justice filled with a preponderance of responsible people will produce a thriving, prosperous society. It only works this way every time. Not everyone is responsible, though. Some are also incompetent because of various pathologies (not talking about for other reasons). Those pathological players may, under certain circumstances, create a parasitic side game with themselves on top through a variety of strategies that mimic the values and principles of the real game while distorting them into power plays because their game is power, as discussed above. They will recruit into that game primarily from those who are resentful of the real game for any variety of reasons, and getting recruited into the power game from the civilization game is called “going Woke.”

James Lindsay, anti-Communist

154,373 次观看 • 1 年前

Liam Coen says analytics should inform decisions, never make them “We leverage analytics. Absolutely. We leverage it for the data and the information to make a decision, not to make the decision. That’s not how it goes. Ever.” “You have the data, AI, analytics, it is unreal. What are the true decisions that lie in the moment, in the now? What are the facts that you need to know? That’s great to leverage.” “We have game management. We have an analytics department to gather that information. But we are not making decisions solely based on those numbers. Ultimately, it has to come from the gut and from yourself.” “Is this the best decision for the Jacksonville Jaguars right now? Because that’s all you can live in. You’re living in every single play.” “I’m going to lean aggressive offensively, especially in year one when you’re trying to instill confidence. You’re trying to instill a mindset of, ‘Yeah, we are good.’ I believe we can go get fourth-and-two. We can.” “We talk about momentum a lot as a team. You can feel that. You can feel momentum. You know when you got it and you know when you don’t. I feed off that as a coach and I feed off the player’s energy on the grass and when they have confidence and momentum I want to roll with it, I want to keep it.” “When you have it you wanna stomp on it, you want to make them feel it.. That’s where the aggression comes in, you want to hold onto that and put your foot on the pedal. And as you grow as a coach there are times where you might be like, ‘Alright, may need to kick here. It’s going to be one of those kind of games.’” “So you have to be prepared, know your gut, go with your gut, feel this, all that’s going on around you, and make the best educated decision.”

Josh Chambers

10,496 次观看 • 8 天前

we all dream of those big wins in life the 100x, the multi-million dollar trade, or even just 10x of what you started with in 7 days i’ve been fortunate enough to experience a few of those over the past few years, and the reality is when you do win big, it doesn’t feel like it at all it hits for a split second, and then your brain just normalizes it it's a part of how to get there in the first place, but makes it a lot easier to lose it if you don't have the right guardrails in place and in that exact moment, you being even keeled doesn’t mean the number in front of you isn’t life changing it is this is where you have to slow down a bit, breathe, settle your mind don’t just roll it into some bullshit take some off the table, step away for a few days if you have to, funny enough, blowing let's say 10k of it on a beautiful trip to tokyo will save you so much because once you actually process what just happened, your future self will thank you for it the truth is, even if you think you’re going for a certain number, the moment you hit it, you’ll want more and more, and more anyone who's been in the same position will tell you the exact same thing ironically the people that win are addicted to winning and if you ask the same people in a year after that big win, what they regret and where are they proud of themselves? they will tell you they regretted rolling it over and giving some/all back or they are proud for switching back on the switch all of this is real, but it’s also exactly how i imagined it would feel years ago before it ever happened manifest your life, the feeling not just the number everything happens twice, first in your mind, then in reality

۟

23,017 次观看 • 3 个月前

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,183 次观看 • 5 个月前

"Bet he only does the story and nothing else". Man you look dumb af right now. I guarantee you that I play the game more than you and support the game financially a shit ton, unlike all the F2P that are bitching and moaning. Difference is I'm not a retard and I know that there is no way this game can make more than 8 hours of content every 6 weeks, ESPICIALLY considering 3.0 is right around the corner and they're busting their ass to bring new content, new characters, new setting, the cyberpunk collab, new exploration mechanics, but all you people want to do is bitch about not being able to have 40 hours of content on a mobile gacha title every 6 weeks. These games are not designed to be played the way that you want and they are never goin to. These people would be better off playing MMO's but we all know that the ones bitching cant even afford a monthly subscription for those games let alone by a $70 game and that's why they're mad. I will enjoy the 8 hours of content, do all the story and exploration and events which is probably going to take well over 10 hours if you include the story and then I will happily move on to one of my many other games that I have to play while I wait for them to cook up more content. The people complaining are not real fans of the game or they would understand all this especially with 3.0 around the corner, the collab and Kuro has given us 4 straight patches with amazing content and no filler for story in between any of them.

LegionzGaming

58,803 次观看 • 11 个月前