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Armored All Might Skill Previews! Quirk Skill α : 「Ice Bullet Shot」 Fires freeze bullets. Enemies hit multiple times become frozen. 「Flame Bullet Shot」 Fires burning bullets. Enemies hit are burned. #MHUR

27,666 次观看 • 10 个月前 •via X (Twitter)

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[ New Gamemode - Enchanted Forest ] The new entertainment gamemode "Enchanted Forest" will launch on the test server today and on the official server on July 30th. The gamemode introduction is as follows: 16 players, paired in teams of two as survivors, compete in a forest to determine the ultimate winner! In the Prologue Phase, eliminated players can revive near their teammate, with longer revive times as eliminations increase. In the Finale Phase, elimination is permanent. When a player is eliminated, they drop some items; if the entire team is eliminated, the game ends. - "Animal" Identities Participating players can choose different "animal" identities to play, each with unique skills: Examples include the "Moose," which delays the release of a vapor attack on nearby enemies; the "Wildcat," which temporarily attacks without consuming water bullet ammo; the "Fox," which places an auto-attack device; and more. Additional identities can be viewed in the in-game guide interface. - Various Items Multiple chests are scattered across the map. Destroying chests with weapons yields items, including: Weapons: A wooden spoon that charges to knock back enemies, a wooden water gun that continuously fires water bullets, a bamboo water cannon that launches explosive water bullets, and more. Consumables: A magic wand for invisibility, a shield to block certain damage, a grappling hook for quickly approaching enemies, and more. Enhancements: Items that increase max stamina, weapon power, water bullet size, movement speed, and more. Additional weapons, consumables, and enhancements can be experienced in-game. - Unique Terrain The map features various new terrains, including: Bonfire: Ignites after a set time; warming by the bonfire grants rare items! Teaming up with your partner speeds up item acquisition. Hidden Grass: Grants invisibility when entered. Puddles: Continuously drain stamina while rapidly replenishing water bullet ammo. Keep collecting resources, team up with your partner to survive, and claim the ultimate victory!

Identity V | News

53,311 次观看 • 1 年前

🚨 FOLLOW-UP: The TECH That KILLED Charlie Kirk? 2014 Demo Shows Laser-Guided DRONE SNIPER SYSTEM – And Classified Versions Are DEADLIER From my last breakdown in the post below: Charlie's hit was a foreign drone strike, lasered by a TPUSA employee who acted as the spotter near the grey van. Now, proof of concept: This 2014 SHOT Show demo of the Cold Sword System (networked sniper/spotter tech) mirrors EXACTLY how it went down. Keep in mind governments wield versions light-years ahead—autonomous targeting, smart bullets that curve around crowds, silent kinetic slugs. Watch: Spotter lasers a target (infrared beam, invisible to naked eye). Data beams to battle management software—grids, ranges, icons pop up. Assign to drone/sniper: Autonomous launch, camera lock, fire. No line-of-sight needed; engages defilade targets 300m+ with grenade/rifle precision. GPS, wind calcs, shot logging—all wireless, satellite-linked. Charlie's rally? Spotter marks Charlie with the IR laser (caught on Frank's phone). Drone overhead (multiple in footage) locks, fires subsonic slug from BA building corner. Trajectory was also confirmed from that area from multiple images of the projectile caught on video as well as sound triangulation confirms. This system "stages" hits like accidents—decoy narratives included. TPUSA Employee (ID him—glasses/hat photo recirculating) was the unwitting designator. FBI deletions? Mossad-level hacks. We're exposing it all. Tag Candace Owens

Project Constitution

124,134 次观看 • 11 个月前

Cronos: The New Dawn | Hands-On Previews Full Gameplay Video ▶️ ▪️Takes about 16 hours to beat on a typical playthrough, more if you plan to see everything in the game ▪️Previewers played for over 2 hours, feel Bloober Team has found its stride after Silent Hill 2, "questions about the studio's capabilities are virtually an afterthought" ▪️"I was instantly hit with Resident Evil 2 remake vibes" (character movement, shooting, safe rooms, scavenging parts and upgrades) ▪️Combat feels 'compelling' and put its own original spin on the horror genre, enemy encounters are no longer run-and-gun, but rather a game of deliberate tactics ▪️Because live monsters can 'merge' with other dead ones, there's a constant worry and strategy about where to kill enemies so you can finish them off with your flamethrower ▪️Fights inevitably get more tense as you're not able to always prevent enemies from merging ▪️Normal weapon shots can be weaker, whereas charging your gun can give a powerful shot, though the tension from charging enemies "created combat encounters that demanded I constantly consider my moment-to-moment choices" ▪️Ammo is scarce, every misfired bullet is felt ▪️Upgrading suit and weapons feels satisfying with welcome buffs ▪️Players are 'constantly rewarded' for going off the main path - one side quest line tasks you with saving cats over the course of the game ▪️Safe rooms have 'downbeat vibes', similar to one of Capcom's finest ▪️The environments tell a story about what happened to the world, filled with lore, items and secrets by 'discovering every nook and cranny' ▪️Given you play as a time traveler who explores a fallen world of Poland, it all feels 'suitably other-worldly and oppressive', pockets of time oddities, "constant moody hues", nightmarish visuals built on the foundation of a once-thriving city with European architecture ▪️There are multiple possible endings that aren't black and white 'good' or 'bad' IGN ➡️ Gamespot ➡️ Destructoid ➡️ #CronosTheNewDawn

Shinobi602

62,217 次观看 • 1 年前