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[ New Gamemode - Enchanted Forest ] The new entertainment gamemode "Enchanted Forest" will launch on the test server today and on the official server on July 30th. The gamemode introduction is as follows: 16 players, paired in teams of two as survivors, compete in a forest to determine...

53,311 Aufrufe • vor 1 Jahr •via X (Twitter)

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Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 Aufrufe • vor 1 Jahr

[ Copycat Gamemode New Roles Update (07/17/25) ] [Pharmacist] Detective Faction The Pharmacist can concoct excellent healing potions, but an overdose becomes poison. Ability: During each action phase, the Pharmacist can give a potion to another player. That player will not be eliminated during this action phase, but receiving a potion again will result in their elimination. Players who receive a potion in this action phase will be eliminated simultaneously if the Pharmacist is eliminated. [Ranger] Detective Faction A loyal hunting dog is always the Ranger's second pair of eyes, no matter what happens. Ability: The Ranger can place a spectral hunting dog at any location and switch vision with the spectral hunting dog at any time. [Executioner] Copycat Faction Even at the end of the road, the Executioner uses their proud skills to maintain a deterrent against others. Ability: When the Executioner is the only remaining member of the copycat faction, they gain an additional ability to eliminate others. This elimination ability has a cooldown independent of the original elimination ability. [Medium] Mysterious Guest Faction For the Medium, the boundary between life and death is not absolute, allowing their soul to linger briefly in the world after death. Ability: After being eliminated, the Medium does not immediately leave the game but enters a soul state after the meeting phase. In this state, other players can see them, and touching the Medium will cause them to permanently leave the game. The soul state allows the use of a skill to become invisible to other players, evading pursuers.

Identity V | News 📰🔎

14,314 Aufrufe • vor 1 Jahr

Engineers discover a new class of materials that passively harvest water from air | University of Pennsylvania A serendipitous observation in a Chemical Engineering lab at Penn Engineering has led to a surprising discovery: a new class of nanostructured materials that can pull water from the air, collect it in pores and release it onto surfaces without the need for any external energy. The research, published in Science Advances, was conducted by an interdisciplinary team, including Daeyeon Lee, Russell Pearce and Elizabeth Crimian Heuer Professor in Chemical and Biomolecular Engineering (CBE), Amish Patel, Professor in CBE, Baekmin Kim, a postdoctoral scholar in Lee's lab and first author, and Stefan Guldin, Professor in Complex Soft Matter at the Technical University of Munich. Their work describes a material that could open the door to new ways to collect water from the air in arid regions and devices that cool electronics or buildings using the power of evaporation. "We weren't even trying to collect water," says Lee. "We were working on another project testing the combination of hydrophilic nanopores and hydrophobic polymers when Bharath Venkatesh, a former Ph.D. student in our lab, noticed water droplets appearing on a material we were testing. It didn't make sense. That's when we started asking questions." Those questions led to an in-depth study of a new type of amphiphilic nanoporous material: one that blends water-loving (hydrophilic) and water-repelling (hydrophobic) components in a unique nanoscale structure. The result is a material that both captures moisture from air and simultaneously pushes that moisture out as droplets. Water-Collecting Nanopores When water condenses on surfaces, it usually requires either a drop in temperature or very high humidity levels. Conventional water harvesting methods rely on these principles, often requiring energy input to chill surfaces or a dense fog to form to collect water passively from humid environments. But Lee and Patel's system works differently. Instead of cooling, their material relies on capillary condensation, a process where water vapor condenses inside tiny pores even at lower humidity. This is not new. What is new is that in their system, the water doesn't just stay trapped inside the pores, as it usually does in these types of materials. "In typical nanoporous materials, once the water enters the pores, it stays there," explains Patel. "But in our material, the water moves, first condensing inside the pores, then emerging onto the surface as droplets. That's never been seen before in a system like this, and at first we doubted our observations." A Material That Defies Physics Before they understood what was happening, the researchers first thought that water was simply condensing onto the surface of the material due to an artifact of their experimental setup, such as a temperature gradient in the lab. To rule that out, they increased the thickness of the material to see if the amount of water collected on the surface would change. "If what we were observing was due to surface condensation alone, the thickness of the material wouldn't change the amount of water present," explains Lee. But, the total amount of water collected increased as the film's thickness increased, proving that the water droplets forming on the surface came from inside the material. Even more surprising: the droplets didn't evaporate quickly, as thermodynamics would predict. "According to the curvature and size of the droplets, they should have been evaporating," says Patel. "But they were not; they remained stable for extended periods." With a material that could potentially defy the laws of physics on their hands, Lee and Patel sent their design off to a collaborator to see if their results were replicable. "We study porous films under a wide range of conditions, using subtle changes in light polarization to probe complex nanoscale phenomena," says Guldin. "But we've never seen anything like this. It's absolutely fascinating and will clearly spark new and exciting research." A Stabilized Cycle of Condensation and Release It turns out that they had created a material with just the right balance of water-attracting nanoparticles and water-repelling plastic -- polyethylene -- to create a nanoparticle film with this special property. "We accidentally hit the sweet spot," says Lee. "The droplets are connected to hidden reservoirs in the pores below. These reservoirs are continuously replenished from water vapor in the air, creating a feedback loop made possible by this perfect balance of water-loving and water-repelling materials." A Platform for Passive Water Harvesting and More Beyond the physics-defying behavior, the materials' simplicity is part of what makes them so promising. Made from common polymers and nanoparticles using scalable fabrication methods, these films could be integrated into passive water harvesting devices for arid regions, surfaces for cooling electronics or smart coatings that respond to ambient humidity. "We're still uncovering the mechanisms at play," says Patel. "But the potential is exciting. We're learning from biology -- how cells and proteins manage water in complex environments -- and applying that to design better materials." "This is exactly what Penn does best, bringing together expertise in chemical engineering, materials science, chemistry and biology to solve big problems," adds Lee. The next steps include studying how to optimize the balance of hydrophilic and hydrophobic components, scale the material for real-world use and investigating how to make the collected droplets roll off surfaces efficiently. Ultimately, the researchers hope this discovery will lead to technologies that offer clean water in dry climates or more sustainable cooling methods using only the water vapor already in the air. Read more:

Owen Gregorian

137,919 Aufrufe • vor 1 Jahr

2 of the largest carrot companies in America are pumping so much water in California nearby residents now have arsenic in their water 🚨 They already pump 75% of the water in Cuyama Valley and are now suing residents, land owners and small farmers in the valley for more “The two largest carrot producers in the world have been suing the Cuyama Valley district in California, including its residents, landowners and small farmers to claim the water rights. Bolthouse Farms and Grimmway Farms control almost all carrot supply in the United States. Through these brands (in video) and private labeling to grocery stores, the companies pump more than 75% of the water that's been allocated to the entire valley and have been fighting in court to keep their control. As the water levels have been declining, the farms have pumped deeper and deeper into the earth, which has resulted in alarming levels of both boron and arsenic ending up in residents water supply. Bolthouse Farm and Grimmway Farms claim that they've dropped the lawsuits, but what they've actually done is shift their structure to trick the public. The owners of Lapis and Ruby Land corporations are members of the Grimm family that owned Grimway Farms before selling it recently to a private equity firm. The owner sold the farm brand, kept the land that the Brand farms on, and then rolled that land into new management companies which are suing to overtake the valley's water supply.”

Wall Street Apes

55,714 Aufrufe • vor 1 Jahr

Expeditioners, Here’s an extended combat clip from early in the game, featuring a Nevron called Évèque. This footage contains no story spoilers—just pure combat. 🤝 Évèque begins combat with multiple shields, meaning the first hits in combat will be blocked. This Expeditioner uses the free-aim system to target its weak point, which would usually be an excellent opening move. However, due to the shields, the impact is minimal. That said, thanks to an equipped Picto, the attack at least applies stackable burn. You can see the full power of parries and the way that perfect timing can shape your encounters. For both parrying and dodging, you’ll rely on audiovisual cues from enemies to master the timing. These change quite drastically between enemies, the speed that they are attacking, or the spell they are casting. When Évèque builds up chroma, it can use it to unleash a devastating attack that can be much harder to counter. The game offers three difficulty modes. Story Mode is more forgiving when it comes to dodge and parry timing. Expeditioner and Expert modes are more challenging, and increase the damage inflicted by enemies. As you progress, you’ll unlock new skills and Pictos, which will expand your moveset and enhance the effects of your dodges and parries. Damage is increased or bonuses are applied upon landing perfect hits, and for accessibility, an auto-QTE setting is available for these. What would you like to see more of next?

Clair Obscur: Expedition 33

511,762 Aufrufe • vor 1 Jahr

⚔️Introducing Gladiators: Ultima⚔️ A Survivors game that integrates Web3 elements such as your NFT traits to impact your playstyle. Each trait from your own minted NFT will give your character in-game buffs that will make your gameplay experience unique. 🛡️Traits: - Helmet: Depending on what helmet trait you have, you can gain up to 25 bonus HP. - Hands: Gives your character a % Cooldown reduction on your abilities, meaning the cast sooner. - Weapon: Depending on your trait you can receive a flat bonus # of increased damage on your attacks, or a % bonus. - Miscellaneous: Movement speed increase, XP % gain, ability rerolls, etc. And more... ⚔️Abilities: - Sword: Slash all enemies nearest to you. - Mace: Spin a mace around you, hitting all enemies in its path. - Fire flask: Throw a flask that explodes and leaves a patch of flame on the ground, applying burn. - Arrow rain: Arrows periodically strike your enemies randomly. And more... 👑Items: After each win, you get rewards to help you with your future runs, and on top of that a chance to drop a powerful item that you can mint and equip, or sell on marketplaces. These items are tiered and get increasingly more powerful in higher difficulties. - (Legendary) Flaming Gladius: Your abilities always apply bleed. - (Epic) Steel Hauberk: You are protected from damage for one hit, 1 minute cooldown. - (Rare) Agile Sandals: Your dash refreshes 25% faster. And more... 🫡 We will keep you updated with developer updates and more information about the game as we move closer to launch.

Gladiators Ultima

20,291 Aufrufe • vor 2 Jahren

We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns - Use mounts during combat such as bears, mechs and dragons - Melee combat allows you to utilize actual martial arts and massive combos - Three playable characters, Cliff seems to mostly use melee weapons, a female is focused on magic and ranged weapons such as a rifle, and a male orc who serves a barbarian role. It does seem like you can mix and match abilities between them - You can grab, throw and kick enemies to create chains of attacks. Slide is another ability that can be chained with double jumps and kicks - Swap weapons mid combat and you can enhance weapnos with elements such as spark damage - A grapple hook can be used to scale up walls and swing into attacks - Progression is based on acquiring artifacts, which are found by defeating bosses and at the end of dungeons as well as hidden across the world - Some skills are earned by observing others use them out in the world - You can use a sort of helicopter blades umbrella to fly around the world - Buy, find or craft gear to use in combat. Gear is upgradeable as well - Crafting/Upgrading is highly detailed, for example you can go and mine for certain materials in caves, you will also need to hunt animals or defeat bosses for certain materials as well - Crafting materials can be obtained through quests and in hidden locations as well - Add special effects to weapons and armors at certain vendors such as Wizards - There are flying bosses that you will have to fight in the skies such as flying metallic birds that you can land on Crimson Desert is launching on March 19th on Xbox Series X/S, PS5, PC and Mac. Every time we see more of this game, it feels like a true GOTY contender that will be an absolute amazing massive experience. I truly hope it lives up to the hype!

Synth Potato🥔

224,722 Aufrufe • vor 5 Monaten