Video yükleniyor...
Video Yüklenemedi
as a weekend project i decided to try and make a fully working modular synthesizer in unity using our custom interaction system - turned out pretty neat!
26,902 görüntüleme • 1 yıl önce •via X (Twitter)
11 Yorum

the sound of the turning knobs is so rewarding!

knobs these days don’t click like they used to 😔

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Though that's not actually a modular synthesized it sounds and looks amazing! Are these sort of things part of the game puzzles and mechanics? Very cool!

for all intents and purposes it functions exactly like a modular patch based VCO synthesizer! yes this is a part of our puzzle system which i’ve not shown much of yet but will release more about soon!

sick asf. any intent to open source? the mind races w some fun ways to plop this into my game n teach players a bit of synthesis

might do that but will have to be decoupled from our interaction system to use ui buttons and sliders instead!

awesome.

this is beautiful!

modular approach ftw! start small, iterate—legacy systems taught me that.

Make a touch based android version. 😱

