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More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #MegaManRS #UnrealEngine #gamedev
14,129 Aufrufe • vor 1 Jahr •via X (Twitter)
13 Kommentare

Looks amazing! Are you using Niagara for this or is it through blueprints?

@DevGenki It is a custom system for PaperSprite, no Niagra. It incorporates my PaperSpritePlus, PaperSpriteLayer, and ActorPooling systems. Made in C++ with full Blueprint support. Each after image is an individual Sprite, which can be manipulated and Layered properly like the others.

Impressive, mind if I pick your brain sometime 👀

@DevGenki Go ahead.

Looks fantastic. Would be perfect for like a super mode, or, something, it makes me think, ok HURRY AND JUMP AND SHOOT. 🤣

I'm digging it so far

I love the colorful shooting and stuff, i want to make mine to look like this

Fancy

Trippy!

100 / 10 idea. I love this so much!

This honestly looks I N S A N E Top notch work my man!!!

I have no idea why you made such vivid effects, but I love it! 🩷

The effect is cool but imma insist that it needs to be toned down because that's way too many colors at once, it's an eye stressor.
