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astra few shot press brake simulator

50,315 次观看 • 1 个月前 •via X (Twitter)

25 条评论

Cody James 🇺🇸 的头像
Cody James 🇺🇸1 个月前

Can we replace school with video games now

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

Let my kids play this and they liked it hahah

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

doesn't have the actual tooling setups wired in but wouldn't be super hard to get it there

patagucci perf papi 的头像
patagucci perf papi1 个月前

we used to have a finger tally magic markered onto the brake with one dick at the end. gotta add it.

🇺🇦 Maks Surguy 的头像
🇺🇦 Maks Surguy1 个月前

so I have an idea... lets make a ton of virtual simulators for making stuff, for next generation (kids / teens) to be able to "work" in safe virtual environment practicing these types of things?

Jahn Khan 的头像
Jahn Khan1 个月前

dang nice man, you're pushing it

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

I’ve literally just been hanging out with my kids and shooting over a few messages to the clanker

Jahn Khan 的头像
Jahn Khan1 个月前

Haha nice. Just left the factory about to do the same exact thing. Hope your kids are doing great

Matthew 的头像
Matthew1 个月前

This is learning dfm in action, Most junior engineers haven’t seen how parts are literally made Amazing seeing visuals like this brought into the world of software This is certainly part of how we close the gap between design and manufacturing

Dario prescenzi 的头像
Dario prescenzi1 个月前

Did you give it context for the part viewer on the screen or did it just do it from context of what you guys do?

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

It just did it lol. I gave it the data from our systems that unfold the parts and show bend lines, etc but I didn’t even explicitly tell it to make the viewer or show it at all

Dario prescenzi 的头像
Dario prescenzi1 个月前

are you on API or subscription? you know how much of the subscription usage it used up? to build that

Christopher Overbeck 的头像
Christopher Overbeck1 个月前

Pull in a rigged human model and have astra figure out the inverse kinematics for how the operator is supposed to move to feed the machine XD then you will be ready when you buy an Optimus.

stetson 🤠 的头像
stetson 🤠1 个月前

Awesome. huge step over prior models, yea?

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

very huge, about to give it a pile of production machine data and see if it can't make some useful stuff

Saba Khalilnaji 的头像
Saba Khalilnaji1 个月前

Bro this is sick.

Jason Bilyeu 的头像
Jason Bilyeu1 个月前

What software are you using here?

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

just threejs + pulled a bunch of bending data from our system

Jason Bilyeu 的头像
Jason Bilyeu1 个月前

Cool, I’ve never used threejs before. I need to give that a try!

Jonathon Friedl 的头像
Jonathon Friedl1 个月前

did you build this simulator from the ground up? Can it also post Gcode to your machines?

Will Hughes 的头像
Will Hughes1 个月前

Don't you also want to hook it to production data and watch it catch bad setups? Or am I alone?

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

the real move is to make your own simulation software that you can also expose to users for DFM before they order a part and that same software that does the DFM also creates the actual code that controls the position of the brake (or other equipment) when you make the part ideal state is 100% of the things you can quote you can actually make. and 100% of the things you would want to quote you can quote, and you can do it automatically and accurately. some of that involves having accurate simulation, so that you don't accidentally let a part that is not manufacturable slip through the cracks

PP 的头像
PP1 个月前

Hey Kenneth, what is your recommendation for bootstrapping an industrials company?

The AI Wave 的头像
The AI Wave1 个月前

could this help someone practice the bend sequence before touching the real machine?

Kenneth Cassel 的头像
Kenneth Cassel1 个月前

eh probably not useful for that on the actual machine it clearly shows the orientation of the part. once you knock out a few you usually get in a rhythm if you have to do more than a handful we do really high mix so often only bending 1-20 of a given part at a time i think what this shows is that it makes it easier to build high fidelity simulations for DFM purposes, etc

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