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Auto Rigging (Experimental) with the help of higgsas straight skeleton sim. Two different levels of edge collapsing shown for different results. Not perfect but I like it. #b3d #blender

199,862 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля SUPERMINILUX 🚀
SUPERMINILUX 🚀2 лет назад

@higgsasxyz This looks really promising!

Фото профиля Sharkposting 🇺🇦I stand with Ukraine🇺🇦
Sharkposting 🇺🇦I stand with Ukraine🇺🇦2 лет назад

@higgsasxyz WHOAH this is really cool though! Does the model also get weightpainted using this method?

Фото профиля Blue Nile 3D
Blue Nile 3D2 лет назад

@higgsasxyz I've thought about...not yet. I'd like it to work for 'any' mesh, but the raw conversion of edges gives a horrible dense armature...so I think its best to let it spit out a few different iterations of edge collapse/armature and let the user browse which one suits them best.

Фото профиля 𝗠𝗲𝗿𝘁 🦖🇺🇦 🇹🇼
𝗠𝗲𝗿𝘁 🦖🇺🇦 🇹🇼2 лет назад

@higgsasxyz I am sorry but this is terrible.

Фото профиля Blue Nile 3D
Blue Nile 3D2 лет назад

@higgsasxyz aye

Фото профиля 🟢 ٴ` b0gie.eth🟣
🟢 ٴ` b0gie.eth🟣2 лет назад

@higgsasxyz @HowieDuhzit

Фото профиля Pedro Gontijo
Pedro Gontijo2 лет назад

@higgsasxyz TAKE MY MONEY

Фото профиля Brad
Brad2 лет назад

@higgsasxyz YESSSS I had started exploring this in Geonodes but needed the loop/sim section because I got stuck having to make too many copies, love it!!! So happy to see someone having the same idea and making it work.

Фото профиля ThePoinball
ThePoinball2 лет назад

@higgsasxyz Wow, Love it!

Фото профиля 4lb
4lb2 лет назад

@higgsasxyz Perfect! Picasso Approve!

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