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Auto Rigging (Experimental) with the help of higgsas straight skeleton sim. Two different levels of edge collapsing shown for different results. Not perfect but I like it. #b3d #blender
199,862 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

@higgsasxyz This looks really promising!

@higgsasxyz WHOAH this is really cool though! Does the model also get weightpainted using this method?

@higgsasxyz I've thought about...not yet. I'd like it to work for 'any' mesh, but the raw conversion of edges gives a horrible dense armature...so I think its best to let it spit out a few different iterations of edge collapse/armature and let the user browse which one suits them best.

@higgsasxyz I am sorry but this is terrible.

@higgsasxyz aye

@higgsasxyz @HowieDuhzit

@higgsasxyz TAKE MY MONEY

@higgsasxyz YESSSS I had started exploring this in Geonodes but needed the loop/sim section because I got stuck having to make too many copies, love it!!! So happy to see someone having the same idea and making it work.

@higgsasxyz Wow, Love it!

@higgsasxyz Perfect! Picasso Approve!
