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Auto Rigging (Experimental) with the help of higgsas straight skeleton sim. Two different levels of edge collapsing shown for different results. Not perfect but I like it. #b3d #blender

200,009 次观看 • 2 年前 •via X (Twitter)

10 条评论

SUPERMINILUX 🚀 的头像
SUPERMINILUX 🚀2 年前

@higgsasxyz This looks really promising!

Sharkposting 🇺🇦I stand with Ukraine🇺🇦 的头像
Sharkposting 🇺🇦I stand with Ukraine🇺🇦2 年前

@higgsasxyz WHOAH this is really cool though! Does the model also get weightpainted using this method?

Blue Nile 3D 的头像
Blue Nile 3D2 年前

@higgsasxyz I've thought about...not yet. I'd like it to work for 'any' mesh, but the raw conversion of edges gives a horrible dense armature...so I think its best to let it spit out a few different iterations of edge collapse/armature and let the user browse which one suits them best.

𝗠𝗲𝗿𝘁 🦖🇺🇦 🇹🇼 的头像
𝗠𝗲𝗿𝘁 🦖🇺🇦 🇹🇼2 年前

@higgsasxyz I am sorry but this is terrible.

Blue Nile 3D 的头像
Blue Nile 3D2 年前

@higgsasxyz aye

🟢 ٴ` b0gie.eth🟣 的头像
🟢 ٴ` b0gie.eth🟣2 年前

@higgsasxyz @HowieDuhzit

Pedro Gontijo 的头像
Pedro Gontijo2 年前

@higgsasxyz TAKE MY MONEY

Brad 的头像
Brad2 年前

@higgsasxyz YESSSS I had started exploring this in Geonodes but needed the loop/sim section because I got stuck having to make too many copies, love it!!! So happy to see someone having the same idea and making it work.

ThePoinball 的头像
ThePoinball2 年前

@higgsasxyz Wow, Love it!

4lb 的头像
4lb2 年前

@higgsasxyz Perfect! Picasso Approve!

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