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I created this tool for #RigCreator to make it easier to create the Cuvernet deformation of #pizar #b3d #rig #rigging #blender
66,612 views • 1 year ago •via X (Twitter)
11 Comments

The Bone Annotate tool is super useful for creating facial rigs.

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Hey, Just to ask but will this addons features be able to transfer to Unreal?

Congratulations, this RigCreator rigging system is FANTASTIC, when do you plan to release it for Blender 4.4, any predictions please?

He's already working on that version, that example is in 4.4, Of course, but the tool I'm using is not yet available

mind blowing

So is this meant to act as a replacement for the larger body movements, such as the arm bending? If so, how would animating that look with this system?

🤔🤔🤔 ... Trying to think of an appropriate use-case for this

Hi Edward, May i ask something about including face, face expressions, rig and modular design in DM. Thx

Is that sort of like weight painting?

bro u literally changed everything! I'm trying to build an addon for this but failed
