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I created this tool for #RigCreator to make it easier to create the Cuvernet deformation of #pizar #b3d #rig #rigging #blender

11 Kommentare

Profilbild von Edward Ureña
Edward Ureñavor 1 Jahr

The Bone Annotate tool is super useful for creating facial rigs.

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Profilbild von Ink Spot Studio (Commissions Open)
Ink Spot Studio (Commissions Open)vor 1 Jahr

Hey, Just to ask but will this addons features be able to transfer to Unreal?

Profilbild von Natan Samir
Natan Samirvor 1 Jahr

Congratulations, this RigCreator rigging system is FANTASTIC, when do you plan to release it for Blender 4.4, any predictions please?

Profilbild von Edward Ureña
Edward Ureñavor 1 Jahr

He's already working on that version, that example is in 4.4, Of course, but the tool I'm using is not yet available

Profilbild von 🟢 ٴ` b0gie.eth🟣
🟢 ٴ` b0gie.eth🟣vor 1 Jahr

mind blowing

Profilbild von Unhelpful Git (COMMS CLOSED)
Unhelpful Git (COMMS CLOSED)vor 1 Jahr

So is this meant to act as a replacement for the larger body movements, such as the arm bending? If so, how would animating that look with this system?

Profilbild von Obillof
Obillofvor 1 Jahr

🤔🤔🤔 ... Trying to think of an appropriate use-case for this

Profilbild von nn nnn
nn nnnvor 1 Jahr

Hi Edward, May i ask something about including face, face expressions, rig and modular design in DM. Thx

Profilbild von microCosmik 451
microCosmik 451vor 1 Jahr

Is that sort of like weight painting?

Profilbild von PS Creative
PS Creativevor 1 Jahr

bro u literally changed everything! I'm trying to build an addon for this but failed

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