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I created this tool for #RigCreator to make it easier to create the Cuvernet deformation of #pizar #b3d #rig #rigging #blender

11 Comments

Edward Ureña's profile picture
Edward Ureña1 year ago

The Bone Annotate tool is super useful for creating facial rigs.

Rainmaker's profile picture
Rainmaker2 years ago

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Ink Spot Studio (Commissions Open)'s profile picture
Ink Spot Studio (Commissions Open)1 year ago

Hey, Just to ask but will this addons features be able to transfer to Unreal?

Natan Samir's profile picture
Natan Samir1 year ago

Congratulations, this RigCreator rigging system is FANTASTIC, when do you plan to release it for Blender 4.4, any predictions please?

Edward Ureña's profile picture
Edward Ureña1 year ago

He's already working on that version, that example is in 4.4, Of course, but the tool I'm using is not yet available

🟢 ٴ` b0gie.eth🟣's profile picture
🟢 ٴ` b0gie.eth🟣1 year ago

mind blowing

Unhelpful Git (COMMS CLOSED)'s profile picture
Unhelpful Git (COMMS CLOSED)1 year ago

So is this meant to act as a replacement for the larger body movements, such as the arm bending? If so, how would animating that look with this system?

Obillof's profile picture
Obillof1 year ago

🤔🤔🤔 ... Trying to think of an appropriate use-case for this

nn nnn's profile picture
nn nnn1 year ago

Hi Edward, May i ask something about including face, face expressions, rig and modular design in DM. Thx

microCosmik 451's profile picture
microCosmik 4511 year ago

Is that sort of like weight painting?

PS Creative's profile picture
PS Creative1 year ago

bro u literally changed everything! I'm trying to build an addon for this but failed

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