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#b3d real-time compositer nodes. You know just and idea but could be cool if a lot more vectormath nodes were exposed in compositer. And some day all the render passes would work. A lot of things could be done without huge render times or need for object domain shaders....

20,411 次观看 • 1 年前 •via X (Twitter)

10 条评论

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

this is obviosly just a test and works only stationary. Also using depth because mist doesnt work real-time yet and would have benefits like different distance sampling. Also some world/object coordinate inputs and such would help to calculate distances from certain point i.e

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

and you could basically make some sort of global snow effect but would have to reconstruct the whole render with every renderpass. In theory.

Bartek Moniewski 的头像
Bartek Moniewski1 年前

@Blender Compositor should support all shader nodes. There is only couple things that can't be calculated per pixel but everything that works in EEVEE could work in compositor. Including all BRDF's.

David Mcsween 的头像
David Mcsween1 年前

@Blender In liue of compositor coordinates I just put tranaparent planes in scene and use the AO instead

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse1 年前

@Blender But in this case for example it would be easier amd renderwise lighter to make this on global level in compositing. Imagine scene with 300 materialisti where you'd want the effect for each material.

Laserschwert 的头像
Laserschwert1 年前

@Blender I wish AOVs would be supported.

Krzysztof 的头像
Krzysztof1 年前

@Blender and that's why HBO Dune tv series is so annoying, look at this 2 years ago it was only a dream now reality and You watch this series see 10k Years before "DUNE" and technology is identical WTF. 10k years of stagnation!! .

Kurotenshi 的头像
Kurotenshi1 年前

@Blender Cycles team is responsible for multi-pass support. I am sure they will work on it 100% when they have the time and the resources. Since Eevee has already got Multi-pass support in 4.3. When that day comes it will be super cool! Until then I will stay patient and let them cook.

Shuvuu 的头像
Shuvuu1 年前

@Blender blender is the future

Constantine 的头像
Constantine1 年前

@Blender "could be cool if a lot more vector math nodes were exposed" 0 x more = 0, lol there's no vector math nodes :-(

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