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#b3d real-time compositer nodes. You know just and idea but could be cool if a lot more vectormath nodes were exposed in compositer. And some day all the render passes would work. A lot of things could be done without huge render times or need for object domain shaders....

20,552 views • 1 year ago •via X (Twitter)

10 Comments

Miettinen Jesse - Blenderesse's profile picture
Miettinen Jesse - Blenderesse1 year ago

this is obviosly just a test and works only stationary. Also using depth because mist doesnt work real-time yet and would have benefits like different distance sampling. Also some world/object coordinate inputs and such would help to calculate distances from certain point i.e

Miettinen Jesse - Blenderesse's profile picture
Miettinen Jesse - Blenderesse1 year ago

and you could basically make some sort of global snow effect but would have to reconstruct the whole render with every renderpass. In theory.

Bartek Moniewski's profile picture
Bartek Moniewski1 year ago

@Blender Compositor should support all shader nodes. There is only couple things that can't be calculated per pixel but everything that works in EEVEE could work in compositor. Including all BRDF's.

David Mcsween's profile picture
David Mcsween1 year ago

@Blender In liue of compositor coordinates I just put tranaparent planes in scene and use the AO instead

Miettinen Jesse - Blenderesse's profile picture
Miettinen Jesse - Blenderesse1 year ago

@Blender But in this case for example it would be easier amd renderwise lighter to make this on global level in compositing. Imagine scene with 300 materialisti where you'd want the effect for each material.

Laserschwert's profile picture
Laserschwert1 year ago

@Blender I wish AOVs would be supported.

Krzysztof's profile picture
Krzysztof1 year ago

@Blender and that's why HBO Dune tv series is so annoying, look at this 2 years ago it was only a dream now reality and You watch this series see 10k Years before "DUNE" and technology is identical WTF. 10k years of stagnation!! .

Kurotenshi's profile picture
Kurotenshi1 year ago

@Blender Cycles team is responsible for multi-pass support. I am sure they will work on it 100% when they have the time and the resources. Since Eevee has already got Multi-pass support in 4.3. When that day comes it will be super cool! Until then I will stay patient and let them cook.

Shuvuu's profile picture
Shuvuu1 year ago

@Blender blender is the future

Constantine's profile picture
Constantine1 year ago

@Blender "could be cool if a lot more vector math nodes were exposed" 0 x more = 0, lol there's no vector math nodes :-(

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