Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

#b3d real-time compositer nodes. You know just and idea but could be cool if a lot more vectormath nodes were exposed in compositer. And some day all the render passes would work. A lot of things could be done without huge render times or need for object domain shaders....

20,552 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

this is obviosly just a test and works only stationary. Also using depth because mist doesnt work real-time yet and would have benefits like different distance sampling. Also some world/object coordinate inputs and such would help to calculate distances from certain point i.e

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

and you could basically make some sort of global snow effect but would have to reconstruct the whole render with every renderpass. In theory.

Bartek Moniewski profil fotoğrafı
Bartek Moniewski1 yıl önce

@Blender Compositor should support all shader nodes. There is only couple things that can't be calculated per pixel but everything that works in EEVEE could work in compositor. Including all BRDF's.

David Mcsween profil fotoğrafı
David Mcsween1 yıl önce

@Blender In liue of compositor coordinates I just put tranaparent planes in scene and use the AO instead

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

@Blender But in this case for example it would be easier amd renderwise lighter to make this on global level in compositing. Imagine scene with 300 materialisti where you'd want the effect for each material.

Laserschwert profil fotoğrafı
Laserschwert1 yıl önce

@Blender I wish AOVs would be supported.

Krzysztof profil fotoğrafı
Krzysztof1 yıl önce

@Blender and that's why HBO Dune tv series is so annoying, look at this 2 years ago it was only a dream now reality and You watch this series see 10k Years before "DUNE" and technology is identical WTF. 10k years of stagnation!! .

Kurotenshi profil fotoğrafı
Kurotenshi1 yıl önce

@Blender Cycles team is responsible for multi-pass support. I am sure they will work on it 100% when they have the time and the resources. Since Eevee has already got Multi-pass support in 4.3. When that day comes it will be super cool! Until then I will stay patient and let them cook.

Shuvuu profil fotoğrafı
Shuvuu1 yıl önce

@Blender blender is the future

Constantine profil fotoğrafı
Constantine1 yıl önce

@Blender "could be cool if a lot more vector math nodes were exposed" 0 x more = 0, lol there's no vector math nodes :-(

Benzer Videolar