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#b3d tip: Adding details to a surface makes a hard surface object looks more interesting. But it’s often a lot of work to integrate objects that are added using boolean techniques with retopology. What if you could skip all that work and still have it look seamless? Get your... show more
24,942 views • 2 years ago •via X (Twitter)
4 Comments

Slieath2 years ago
Isn’t having floating geometries intersecting with the main geometry more optimized than this method? I feel like this one just unnecessarily increases the poly count

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Thomas Fossgard2 years ago
It works great until you want a texture to flow over that object..

Marcos D'Elia2 years ago
Hi, very interesting, ¿how do you assign diferents vertex weight to diferents vertex in the same group? When i change the weight also change in all vertex of the group.
