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#b3d tip: Adding details to a surface makes a hard surface object looks more interesting. But it’s often a lot of work to integrate objects that are added using boolean techniques with retopology. What if you could skip all that work and still have it look seamless? Get your...

24,942 views • 2 years ago •via X (Twitter)

4 Comments

Slieath's profile picture
Slieath2 years ago

Isn’t having floating geometries intersecting with the main geometry more optimized than this method? I feel like this one just unnecessarily increases the poly count

opensourceCM's profile picture
opensourceCM1 year ago

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Thomas Fossgard's profile picture
Thomas Fossgard2 years ago

It works great until you want a texture to flow over that object..

Marcos D'Elia's profile picture
Marcos D'Elia2 years ago

Hi, very interesting, ¿how do you assign diferents vertex weight to diferents vertex in the same group? When i change the weight also change in all vertex of the group.

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