Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

#b3d tip: Adding details to a surface makes a hard surface object looks more interesting. But it’s often a lot of work to integrate objects that are added using boolean techniques with retopology. What if you could skip all that work and still have it look seamless? Get your...

24,942 Aufrufe • vor 2 Jahren •via X (Twitter)

4 Kommentare

Profilbild von Slieath
Slieathvor 2 Jahren

Isn’t having floating geometries intersecting with the main geometry more optimized than this method? I feel like this one just unnecessarily increases the poly count

Profilbild von opensourceCM
opensourceCMvor 1 Jahr

What’s the cost of mistakes in your contracts? If you work with contracts day-to-day, it’s time to automate. Track every detail, streamline workflows ... ✨ Make managing contracts as easy as a few clicks. Visit our new website & book your demo today!

Profilbild von Thomas Fossgard
Thomas Fossgardvor 2 Jahren

It works great until you want a texture to flow over that object..

Profilbild von Marcos D'Elia
Marcos D'Eliavor 2 Jahren

Hi, very interesting, ¿how do you assign diferents vertex weight to diferents vertex in the same group? When i change the weight also change in all vertex of the group.

Ähnliche Videos