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#b3d tip: Adding details to a surface makes a hard surface object looks more interesting. But it’s often a lot of work to integrate objects that are added using boolean techniques with retopology. What if you could skip all that work and still have it look seamless? Get your...

24,942 görüntüleme • 2 yıl önce •via X (Twitter)

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Slieath profil fotoğrafı
Slieath2 yıl önce

Isn’t having floating geometries intersecting with the main geometry more optimized than this method? I feel like this one just unnecessarily increases the poly count

opensourceCM profil fotoğrafı
opensourceCM1 yıl önce

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Thomas Fossgard profil fotoğrafı
Thomas Fossgard2 yıl önce

It works great until you want a texture to flow over that object..

Marcos D'Elia profil fotoğrafı
Marcos D'Elia2 yıl önce

Hi, very interesting, ¿how do you assign diferents vertex weight to diferents vertex in the same group? When i change the weight also change in all vertex of the group.

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