正在加载视频...
视频加载失败
Baking the SDF collision mesh sparsely via running marching cubes on world-space chunks. Each chunk's mesh is added to the physics sim as a static mesh body. When an SDF op is set to "dynamic" a dynamic body is created (and the op is longer included in the collision mesh).
0 条评论
暂无评论
原始帖子的评论将显示在这里
