Loading video...
Video Failed to Load
Baking the SDF collision mesh sparsely via running marching cubes on world-space chunks. Each chunk's mesh is added to the physics sim as a static mesh body. When an SDF op is set to "dynamic" a dynamic body is created (and the op is longer included in the collision mesh).
18,019 views • 1 year ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
