Video yükleniyor...
Video Yüklenemedi
Baking the SDF collision mesh sparsely via running marching cubes on world-space chunks. Each chunk's mesh is added to the physics sim as a static mesh body. When an SDF op is set to "dynamic" a dynamic body is created (and the op is longer included in the collision mesh).
18,019 görüntüleme • 1 yıl önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek
