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been building an agent-native, node-based, real-time environment. as a test, I gave gpt-5.6 sol a prompt to plan out its own setup and go into a loop of creative exploration until it felt that it was done. it invented every node, every data type, every connection and all of...

22,863 次观看 • 3 个月前 •via X (Twitter)

25 条评论

Finn McKenty 的头像
Finn McKenty3 个月前

Love to see people building weird shit just because they can! That’s always where the coolest ideas come from

andrew pignanelli 的头像
andrew pignanelli3 个月前

touchdesigner but you have to be even more autistic

Jeffrey Emanuel 的头像
Jeffrey Emanuel3 个月前

Very cool

🧪Morgen 的头像
🧪Morgen3 个月前

so glad to run into your account again Cers! I gotta hop in the discord soon! Miss seeing you guys and your bad ass creations!! Hope you are well!!

Tinseltown Pixels 的头像
Tinseltown Pixels3 个月前

Amazing Spencer keep building

𝖒𝖆𝖈𝖇𝖊𝖙𝖍 的头像
𝖒𝖆𝖈𝖇𝖊𝖙𝖍3 个月前

Yesssssssssss

srolkk 的头像
srolkk3 个月前

RIP

Stas 的头像
Stas3 个月前

Remember hearing you at the comfy meet up in nyc a couple years ago and was impressed back then but this is 🤯

Evan 的头像
Evan3 个月前

Wizardry 🤯

Stern - uɹǝʇS 的头像
Stern - uɹǝʇS3 个月前

Killing it Spencer

Rohan Arun 的头像
Rohan Arun3 个月前

Hey Super, build a single-page browser tool called 'Agent Node Studio' where an autonomous planning agent designs a creative node-graph pipeline that visitors steer in real time. The first viewport shows a dark Konva.js canvas with a left-side prompt dock ("What should the agent build?") and a right-side agent reasoning panel ("Thinking… proposing source node"). The visitor types a creative intent like "a generative ambient music sequencer that responds to text mood" and clicks Compose. The agent immediately begins spawning nodes — Input(text), Analyzer(mood_score), Mapper(scale/tempo), Sequencer(drone/arpeggio), Mixer, Output(audio_graph) — with bezier connections animating as they wire. Each node is a draggable rounded rectangle with editable parameters (sliders, type selectors, value fields), color-coded by category (teal input, violet transform, amber combine, rose output, slate control). While the agent plans, the user can pause, reject a proposal, redirect with a steering prompt ("make it more glitchy"), or jump in and edit any node's parameters — the agent then adapts its next proposal to compensate. The graph runs live: audio nodes use Tone.js for real playback, visual nodes draw to the canvas, data nodes show live charts. Pin Konva.js v9 as the canvas engine and Tone.js v15 for any audio nodes. Persist the current graph and agent state to localStorage so a refresh restores the workspace, with a visible Reset button and iteration rollback. Handle empty prompts by auto-suggesting three starter intents the user can click to launch the agent. On mobile, collapse the side panels into a bottom sheet so the graph stays the primary interaction surface with full touch-drag support. When the visitor clicks Done, the canvas reveals an export panel with a clean, human-readable JSON recipe of the entire graph, ready to copy or download. The agent's planning loop is a deterministic local state machine driven by the prompt's detected domain (audio, visual, data, text) — no external API keys, no cloud calls.

Ronny Khalil 的头像
Ronny Khalil3 个月前

holy

Mr. Decentralized 的头像
Mr. Decentralized3 个月前

Is there appropriate chaos? Is there a controller? Is there blockchain based snapshots? Can a snapshot be bidded on?

Meta-Gnome 的头像
Meta-Gnome3 个月前

Insane!

Surf 的头像
Surf3 个月前

Could you please put this on github? I’m interested in the visual aspects of it. What kind of hardware does it need or is it webgpu? Thanks

Jordan Thompson 的头像
Jordan Thompson2 个月前

Cool. What the fuck is it? This looks like a whole lot of broken scalar noise layered up and randomly masked by other scalar. Can't any 3D DCC do this today? I think many have MCP hooks too now.

Gaurav Joshi 的头像
Gaurav Joshi3 个月前

Wow! Looks amazing.

JQ 的头像
JQ3 个月前

👀

Evan Boehm 的头像
Evan Boehm3 个月前

soo interesting to watch new aesthetic vibes

Moon 的头像
Moon3 个月前

holy..

SpazeCraft 的头像
SpazeCraft3 个月前

Did you just say you built this in chat gpt??

Spencer Sterling 的头像
Spencer Sterling3 个月前

The entire software was built mostly with claude all in c++. The actual visuals in this example were vibecoded with chatgpt using the built in terminal and mcp!

SpazeCraft 的头像
SpazeCraft3 个月前

@cerspense I hear that, it’s just gpt & Claude is getting expensive on my “freelance not much work career” diet lol & im having way too much fun making my life’s work come to life in Claude. I’m bout to phase GPT out sadly, and I’m praying to install comfy UI this weekend. Wish me luck lol

Caidan 的头像
Caidan3 个月前

Dude this is so cool! Similar to some of the stuff I'm working on

hansfrom.space 的头像
hansfrom.space3 个月前

Building something similar. Very inspiring to see! My system is also nodebased and aims to create audiovisual organisms "truly" random. Let's have a chat if you like!

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Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with Three.js using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using Tripo (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from Dilum Sanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:

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