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been making a lot more progress on the API for the animation mod lately! (now named 'locomotion') i've also been experimenting with new rest poses for first person empty hand and holding item transforms in this little test anim, looking for feedback on how natural this feels!

11,645 views • 1 year ago •via X (Twitter)

10 Comments

hatsondogs's profile picture
hatsondogs1 year ago

new trainguy minecraft tweet

GabrielDja's profile picture
GabrielDja1 year ago

This is awesome! if you plan on slightly increasing the speed of the transitions, this is perfect!

James P.'s profile picture
James P.1 year ago

that's the plan! it's slower because it was a quick switch animation i threw together for the test

blue's profile picture
blue1 year ago

i really really like how the rest pose looks when empty & holding tools, but i don't think the other items (like the chestplate, leather, etc.) look too great at that angle

James P.'s profile picture
James P.1 year ago

yeah the holding-item transform in this is definitely meant for tools and weapons, i'll have alternate transforms for other items

Yukami's profile picture
Yukami1 year ago

We gonna get Action & Stuffs on java with this soon

Ty's profile picture
Ty1 year ago

This is sick! You should increase the speed a little

Melvitos's profile picture
Melvitos1 year ago

I was fan of your trainguy animation overhaul mod, keep going

Chawk_'s profile picture
Chawk_1 year ago

I love this! I think you should make the axe do a spin until it's finally in the players hand or something but other than that, loving it!

James P.'s profile picture
James P.1 year ago

yee i have a few idea for special raise item animations, i just wanna find a way to make sure they arent too distracting when on commonly used items. i think some FPS games do that so ill take a look at those

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