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Been working on something and I’m really excited👀 It’s a Blender asset that automatically generates randomized tail fur. Still a WIP but you can already easily tweak the shape, size, and placement. Would love to hear what other #Blender / #furry creators think ;D

76,185 görüntüleme • 6 ay önce •via X (Twitter)

40 Yorum

DX profil fotoğrafı
DX6 ay önce

If you're interested, I'll post the project on my Patreon ;D

Miracle profil fotoğrafı
Miracle6 ay önce

I am watching with interest. 👀

Conner profil fotoğrafı
Conner6 ay önce

DUDE. HOLY CRAP. THIS IS AMAZING I'M GETTING THIS

Xander Gear-Paw profil fotoğrafı
Xander Gear-Paw6 ay önce

That's amazing

HASEGAW4🤖🦝 profil fotoğrafı
HASEGAW4🤖🦝6 ay önce

これめちゃくちゃ素晴らしいですね!✨️

Aluphineee | Cyber CatVT✨ profil fotoğrafı
Aluphineee | Cyber CatVT✨6 ay önce

wow :0 it really makes things easier

SpexWulf profil fotoğrafı
SpexWulf6 ay önce

Would it be possible to control the fur distribution ratio and size with a greyscale texture map - eg, more strands in white areas and less in black areas? Or bascially a method to say put more strands at the end/bottom of the tail than at the base/top? (I don't know Blender)

DX profil fotoğrafı
DX6 ay önce

Currently I have two ways to distribute them: randomly, with a setting to choose how frequently they will appear, and via vertex pating. But it wouldn't be difficult to implement texture reading.

SpexWulf profil fotoğrafı
SpexWulf6 ay önce

vertex painting would achieve the same goal I suppose :)

Kaxi3D profil fotoğrafı
Kaxi3D6 ay önce

i neeeeed it

DX profil fotoğrafı
DX6 ay önce

You can get it on my Patreon ;D

Kaxi3D profil fotoğrafı
Kaxi3D6 ay önce

I shall get it

SpeedBuiz 🦦 Otter Control~!! profil fotoğrafı
SpeedBuiz 🦦 Otter Control~!!6 ay önce

You node guys cook like, big. Damn this is awesome!! I might be 4am blind but we maybe get like, a randomizer/noise for Sizes or Thicknesses of fur?

DX profil fotoğrafı
DX6 ay önce

It currently uses a randomizer to make the fur go to the right or left, but I can add randomizer for the thickness to.

UrLafyBear profil fotoğrafı
UrLafyBear6 ay önce

PLEASEEE I need this 😭😭

DX profil fotoğrafı
DX6 ay önce

you can find the Blender project on my Patreon ;3

🌼Mimimi🌼 of the Flowering Fields🌺 profil fotoğrafı
🌼Mimimi🌼 of the Flowering Fields🌺6 ay önce

cool, can you sell it in gumroad? or kofi? i dont want to join a patreon and then join a discord server and look what a "pixel" level is, i just want to pay

DX profil fotoğrafı
DX6 ay önce

@mimimiarux As I said in the post, it's still a WIP. When it's ready, I'll put it up for sale on Gumroad. But for now, just go to my Patreon and subscribe to the Pixel rank.

Euky profil fotoğrafı
Euky6 ay önce

Yooo that's awesome!

Konshu profil fotoğrafı
Konshu6 ay önce

nice furries gonna love this

ChaneleSenpai profil fotoğrafı
ChaneleSenpai6 ay önce

Yes

NullDVoid profil fotoğrafı
NullDVoid5 ay önce

How does the UV placement work with this? I'm guessing i would have to unwrap it?

Moshinaut profil fotoğrafı
Moshinaut6 ay önce

Ooh, that looks handy! Maybe this could work with vertex groups? like the low numbers would be laid flat, and the high numbers would be raised hairs. Also, could the strands curl a bit? Might make it look less like a strange plant in some settings. Looking forwatd to this!👍

DX profil fotoğrafı
DX6 ay önce

currently it already lets you control where it will be placed via vertex group but actually having more individual control would be very interesting Maybe it's already possible to do a curl fur, but it would be possible to edit the nodes for that

OmegaKillswitch profil fotoğrafı
OmegaKillswitch6 ay önce

I wonder would this work for like neck scarfs and other stuff?

DX profil fotoğrafı
DX6 ay önce

Probably yes, but I haven't tested it for those cases.

Grey profil fotoğrafı
Grey6 ay önce

This is really cool and Looks better than just spikes pokig out! Does IT only Work with curves or also with a converted mesh? Asking because than you can UV map IT first.

DX profil fotoğrafı
DX6 ay önce

It works with any type of mesh ;D it uses the tangent to define the direction the fur will go.

Grey profil fotoğrafı
Grey6 ay önce

That's so freaking cool! I will definitely Take a Look at IT! Thanks for making IT!

The_Eldritch_Mire profil fotoğrafı
The_Eldritch_Mire6 ay önce

been seeing a lot of Blender lately. Is it better than Maya?

DX profil fotoğrafı
DX6 ay önce

It's a very good free alternative, and since Blender is open source, it's built by the community. and also always receives really cool updates and have a bunch o free tutorials

The_Eldritch_Mire profil fotoğrafı
The_Eldritch_Mire6 ay önce

I will need to explore it then. I have Zbrush which I prefer more then blenders side but I dont have access to Maya anymore. It looks better with cooler and easier to use tools by the looks of it.

Fewix ᛑᛗᛛ (comms open) profil fotoğrafı
Fewix ᛑᛗᛛ (comms open)6 ay önce

dude this would've been so helpful when making my new model, any plans on publishing it publicly?

DX profil fotoğrafı
DX6 ay önce

The current version is already available on my Patreon if you want to try it out ;D

Weebshavegay profil fotoğrafı
Weebshavegay6 ay önce

Pretty cool DX! Automating this style of tail is definitely handy. just thinking a bit but getting the UVs to behave might be a lil issue for ya. Im thinking If you use the Generative UVs the fur ends could look a bit distorted. Through this is the easiest method to setup and texture id say. If you cut and separated from the main tail there would be lots of islands which could be a pain to work correctly when texturing / shaded if not positioned facing the same direction. You could maybe try copying the vertex normals of the base tail mesh for the furs using data transfer but ive never experimented with that method before. I think seaming the bottom tail mesh and the bottom sides of the spikes could work, having the seams all connect sorta like tree branches. But depending on the size of the tail and the amount of spikes i feel distortion would still be present, maybe even slicing the thing in half could work… hidden behind acouple furs lmao. Anyway awesome work reguardless. If you get round to it im wishin you the best in tackling this issue mate.

DX profil fotoğrafı
DX6 ay önce

Currently I'm not generating the UVs, I was first focusing on generating the mesh. I'll study what the best way to organize the UVs would be, but puting the fur UV on the side would probably be the best approach. The normals is already being copied to the fur, in the most recent version available on Patreon, I've included 3 options: 1. copy the original tail normal 2. copy the original tail normal on the base and fade to the sharp normal of the fur 3. copy the original tail normal on the base and fade to the Smooth normal of the fur

RavenKing GTS profil fotoğrafı
RavenKing GTS6 ay önce

Is there something like this but for hair?

DX profil fotoğrafı
DX6 ay önce

Hmm, I don't know, but I think it's possible to adapt this system to work on hair, but I would need to test it to be sure.

Cypher profil fotoğrafı
Cypher6 ay önce

People like this should be banned.

Aeliiis profil fotoğrafı
Aeliiis6 ay önce

Keeping that aside for later

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