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Before this #vibejam, I was just casually creating game prototypes for fun, but this time, the Vibejam deadline became a good forcing function that pushed me to actually finish one. While this game is more of a demo than a complete product, it gave me a taste of how... show more
17,198 views • 1 year ago •via X (Twitter)
11 Comments

Check out the game here: It’s recommended for desktop but should work decently on mobile too. Share your game-over screens to show how long you lasted!

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

I played it. You did such a good job with this.

Wow you even recorded your game session. That’s awesome! Thank you so much for checking out the game. Really appreciate it 🙏

Nice! @phaser_ is my go to for vibe coding 2D games. Nothing beats it IMO. In gamedev, as the old saying goes: "the last 10% takes 90% of the effort..." Because it's past the exciting stage of getting stuff on screen, but rather fixing bugs, balancing things, adding menus, etc.

@phaser_ Ah yes that's the saying I was trying to find. Yeah getting all the misc stuff like menus, bugs, balancing out of the way is tedious stuff, but necessary. Kudos to you for shipping your game too! 🦾

Now that Vibe Jam 1 is over - come join Vibe Jam 2 🫡

nice, i like the idea of having the comic strips

Thanks! Yeah comic strip is a cheap way to tell a simple story without having to animate.

Love the game, love the Lore! Really good work here!

Thanks for making my day Isidro! 🙏
