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Before wiring it into the game, I had it build the same statuette twice. Same angle, same lighting, same height. Turn on the wireframe. Rodin puts the density where the detail actually is: scales, claws, wing membranes.

57,484 views • 10 days ago •via X (Twitter)

4 Comments

me's profile picture
me10 days ago

The integration is where it pays off. The GLB drops straight into the game with GLTFLoader. Clean topology, PBR textures, correct scale. It became the player character with no cleanup pass. No export step, no retopo, no conversion.

me's profile picture
me10 days ago

A carved stone dragon statuette. Coiled body, folded wings, moss growing on the base.  2 min 7 s from prompt to a 17 MB GLB sitting in ./assets  Generating and previewing is free. You only pay on download.

me's profile picture
me10 days ago

I ASKED GPT-6 ASTRA TO BUILD A PLAYABLE 3D GAME WITHOUT OPENING BLENDER ONCE It wrote the code and it got the model. It just didn't make the model itself. It called the Hyper3D Rodin MCP for that. Full run below:

me's profile picture
me10 days ago

Astra can plan, code and call tools all day. 
Generating actual 3D still takes a model built for it. 
Try it: 
Using Hyper3D MCP can earn $1 creator plan and 10 regular credits 
#Hyper3D #DeemosTech #Rodin #AI3D #GPT6 #3DModeling #AICoding

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