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Belousov–Zhabotinsky reaction #geometrynodes #b3d
45,377 次观看 • 1 年前 •via X (Twitter)
9 条评论

Blue Nile 3D1 年前
Incredible as always. Out of curiosity - what is the advantage of using marching squares to mesh it, over using a delete geometry node?

higgsas1 年前
You get smoother/interpolated cuts compare just to the deleting it, of course you can smooth the deleted boundary edges to get similar results

BobSacamano1 年前
wow!!! awesome 🤩

James GardnerP1 年前
Nice. How do you run a solver in a material?

higgsas1 年前
The solver runs on the mesh vertices, and the vertex color outputted to the shader editor

Mr. Moo1 年前
Sick!!

Miku Maiko1 年前
That's geometry nodes?? I expected this to be some material stuff-

higgsas1 年前
It is, I am not sure if this possible to do in the shader editor because you need to average/blur values and do that each iteration

⸮⸪⸫?1 年前
That’s pretty neat
