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Belousov–Zhabotinsky reaction #geometrynodes #b3d

45,377 次观看 • 1 年前 •via X (Twitter)

9 条评论

Blue Nile 3D 的头像
Blue Nile 3D1 年前

Incredible as always. Out of curiosity - what is the advantage of using marching squares to mesh it, over using a delete geometry node?

higgsas 的头像
higgsas1 年前

You get smoother/interpolated cuts compare just to the deleting it, of course you can smooth the deleted boundary edges to get similar results

BobSacamano 的头像
BobSacamano1 年前

wow!!! awesome 🤩

James GardnerP 的头像
James GardnerP1 年前

Nice. How do you run a solver in a material?

higgsas 的头像
higgsas1 年前

The solver runs on the mesh vertices, and the vertex color outputted to the shader editor

Mr. Moo 的头像
Mr. Moo1 年前

Sick!!

Miku Maiko 的头像
Miku Maiko1 年前

That's geometry nodes?? I expected this to be some material stuff-

higgsas 的头像
higgsas1 年前

It is, I am not sure if this possible to do in the shader editor because you need to average/blur values and do that each iteration

⸮⸪⸫? 的头像
⸮⸪⸫?1 年前

That’s pretty neat

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