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Belousov–Zhabotinsky reaction #geometrynodes #b3d
45,377 görüntüleme • 1 yıl önce •via X (Twitter)
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Blue Nile 3D1 yıl önce
Incredible as always. Out of curiosity - what is the advantage of using marching squares to mesh it, over using a delete geometry node?

higgsas1 yıl önce
You get smoother/interpolated cuts compare just to the deleting it, of course you can smooth the deleted boundary edges to get similar results

BobSacamano1 yıl önce
wow!!! awesome 🤩

James GardnerP1 yıl önce
Nice. How do you run a solver in a material?

higgsas1 yıl önce
The solver runs on the mesh vertices, and the vertex color outputted to the shader editor

Mr. Moo1 yıl önce
Sick!!

Miku Maiko1 yıl önce
That's geometry nodes?? I expected this to be some material stuff-

higgsas1 yıl önce
It is, I am not sure if this possible to do in the shader editor because you need to average/blur values and do that each iteration

⸮⸪⸫?1 yıl önce
That’s pretty neat
