Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Best Flying Carpet System for UEFN 🪄 Includes: • Custom item • V-Bucks purchase • Persistent ownership • Easy integration • 2 control modes • Custom animation • Boost system • Collision system • VFX • Auto parking Ready to use in your map ✨ DM for best price...

11,146 görüntüleme • 28 gün önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

- AssetHub officially launched - Using Metahuman Component as parts system in UEFN This is crazy! Just discovered I can use the Metahuman Component in UEFN as a general parts system! Perfect for modular characters. So I had to test it out. First step: character design. With GPT Image 2 I got some really solid characters to work with. These are perfect to test anime/ lowpoly models as well. Gavin Harvey also officially launched so I jumped on a fresh workflow to build the first one. Since I’m aiming for an anime/flat shaded style, I chose Tripo P1 to generate straight to low poly models. Results were perfect for me, UV and textured directly done. Did the main assembly in Blender. I transferred weights onto the new parts (like the jacket here) and used proportional editing to tweak vertices so everything fits together nicely. Then into UEFN / Unreal Engine: For the two-tone shadow look, I made a material that uses the sun direction as a mask. To make all the modular parts work together, I set up a blueprint with the body skeletal mesh as the base, and all the other parts attached as children. Now the really cool part: the Metahuman Component actually lets you plug in extra body parts directly. And every skeletal mesh can have its own Control Rig slot. That means you can layer procedural animations on top of your main animation setup. I used it for procedural eye blinking and hair physics. Since every part is separate, swapping variations is super easy while keeping all animations perfectly synced!

Jerome | InsaneUnreal

23,650 görüntüleme • 2 ay önce

Why I use Cline - a free VS Code plugin - for AI engineering. Saoud Rizwan has: Flexible context management: It lets you include only what's relevant, making it ideal for large codebases. Attach files, folders, URLs and problems. Visualizes how much of the context window you've used too. Model flexibility: Cline isn't tied to one provider; it supports models from Anthropic, DeepSeek, Google Gemini, OpenAI, local models (via ollama or LM Studio) and more, allowing you to switch models for cost efficiency and capability. Plan/Act Modes: The v3.2.6 update introduces modes for designing solutions (Plan) or direct implementation (Act), providing control when you need it most. DeepSeek-R1 (Plan) + Claude 3.5 Sonnet (Act) workflow: This hybrid approach can reduce costs by up to 97% while improving output quality. DeepSeek as an architect, Sonnet for implementation. Checkpoints: Beyond git, Cline captures workspace states, offering granular rollback and comparison, especially useful for exploring solutions or debugging. Runtime awareness: Cline's integration with running systems is a game-changer, allowing real-time interaction with browsers (automatically check UI, interactions) and terminals to verify changes. Model Context Protocol (MCP): This allows for custom tool integration, making Cline extensible for specific enterprise needs without complex prompt engineering. How does it compare to alternatives? Cline shines with its system-level integration, model flexibility, and control, though it requires more attention to model selection and cost. My take: Cline aligns with professional engineering practices, offering control, visibility, and extensibility for complex system development. Totally worth considering for serious engineering teams.

Addy Osmani

53,487 görüntüleme • 1 yıl önce