Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Best Settings for NTE !! > Use Maxed Settings ( Native FSR/DlSS ) > Use Quality FSR / DLSS for more performance Note - Reduce Render Distance , Foliage or Texture Mapping if you need more performance ! #NTE #Ntecreator

65,385 Aufrufe • vor 4 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

🚨 CN PLAYERS ARE ALREADY EXPERIMENTING WITH DLSS 5 IN NTE. This is NOT the official NTE DLSS 5 release, so keep that in mind. Some CN players have been testing an unofficial pre-release DLSS 5 build on RTX 50 Series GPUs, and the results are honestly fascinating. 👀 The biggest difference isn't just sharper graphics. DLSS 5 can dramatically change how the game renders: ✅ Skin ✅ Hair ✅ Materials ✅ Lighting ✅ Shadows ✅ Fabric ✅ Character depth In some scenes NTE starts looking MUCH more realistic. But it definitely isn't perfect yet. Players are also reporting: ⚠️ Characters looking too realistic or "plastic" ⚠️ Stronger AI-reconstructed appearance in shadows ⚠️ Visual artifacts ⚠️ Occasional instability ⚠️ Extremely heavy GPU requirements And that's important because this experimental version has NOT been properly optimized or adapted for NTE yet. The finished version could look very different. What makes this especially interesting is that NTE is already OFFICIALLY confirmed to receive DLSS 5 later. So I'm not looking at these tests as "this is what NTE will look like." I'm looking at them as a very early glimpse of what this technology could potentially do once Hotta and NVIDIA properly integrate it. And THAT has me extremely curious. 🔥 Would you want NTE characters to become more realistic like this, or should Hotta preserve the current anime look as much as possible? #NTE #NevernessToEverness #NTEネバエバ #NTECreator

FroGGy🐸

122,485 Aufrufe • vor 6 Tagen