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Bezi is now publicly available. An AI tool designed specifically for game engines, Bezi uses real-time context of your project - codebase, assets, scene graph - to provide tailored development assistance.
37,994 views • 1 year ago •via X (Twitter)
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Create scripts that work immediately with your existing codebase - no additional explanations or context needed.

Debug behavioral, logic, runtime, and compilation errors efficiently without testing every setting, property, and line of code to manually pinpoint the source.

Search smarter - find assets, scripts, and GameObjects with greater specificity, speed, and depth using natural language.

Learn about what’s in your project and how to bring new ideas to life with customized tutorials generated based on your existing scripts and setup, documentation, and online resources.

We’ve got a lot of improvements coming very soon, such as the ability to preview, accept, and revert proposed code changes directly in the engine. Bezi is currently for Unity only, but stay tuned for additional engines. Try Bezi out now:

Stay competitive by balancing cutting-edge AI with automation tools. Forrester shows how.

🔥🔥🔥

@Scobleizer ooo, piece of candy @fathamburger @amyfalken @JaneOnAWave

Dammmmmnnnnn!

When I was a kid I tried to make my own game using Worldcraft. I didn't get far. Wish I had this. :)

The SOTA with graphs is finally starting to materialize


