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Big day for open source 3D capture! 🌐 nerfstudio hits 1.0 and gets a *commercial-ready* Gaussian Splatting implementation Google AI open sourced Zip-NeRF — the highest quality 3D reconstruction pipeline, setting the stage for a future SMERF release

85,222 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 2 Jahren

More understated, but equally exciting is Google’s CamP — which dramatically improves 3D pose estimation of your input 2D images, giving you much cleaner 3D reconstructions than using COLMAP. Code linked below (oh and it’s an Apache license too!) ⬇️

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 2 Jahren

Zip-NeRF is SOTA for visual quality but not speed. Perhaps we‘ll see that SMERF release later this year bringing us quality AND speed? Needless to say, 2024 is shaping up to be a fun year for 3D reconstruction :) More in my video below ⬇️

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 2 Jahren

Links below (Apache licenses all round too!) ⬇️ 🔗NeRF Studio: 🔗CamP (Camera Preconditioning for Neural Radiance Fields): 🔗Zip-NeRF (Anti-Aliased Grid-Based Neural Radiance Fields): 🔗SMERF vs. Gaussian Splatting video: Enjoyed this thread? You might also enjoy my feed on all things AI, 3D and sPaTiaL CoMpuTiNg: @bilawalsidhu

Profilbild von Charlie Fink
Charlie Finkvor 2 Jahren

@nerfstudioteam @GoogleAI So good.

Profilbild von Antonio Santoni 🔎𝕏
Antonio Santoni 🔎𝕏vor 2 Jahren

@nerfstudioteam @GoogleAI So good!

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 2 Jahren

@nerfstudioteam @GoogleAI 3d nerds this week

Profilbild von Batis Samadian
Batis Samadianvor 2 Jahren

@bilawalsidhu Check DM plz 🙏

Profilbild von Teofilo Colon Jr 💰 🇺🇲 📈 🚀
Teofilo Colon Jr 💰 🇺🇲 📈 🚀vor 2 Jahren

@nerfstudioteam @GoogleAI 😯

Profilbild von Traci Mills
Traci Millsvor 2 Jahren

@nerfstudioteam @GoogleAI Wow, open source 3D capture is really leveling up! 🚀📸

Profilbild von Eric Schleicher
Eric Schleichervor 2 Jahren

@nerfstudioteam @GoogleAI There is a now an accepted view that these (nerf/splat) scene techniques don’t have to create geometry artifacts (I e. the reconstruction) to be called reconstructions? Without these, they seem like clever novel rendering, but fall (far) short as reconstruction pipelines.

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