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Big day for open source 3D capture! 🌐 nerfstudio hits 1.0 and gets a *commercial-ready* Gaussian Splatting implementation Google AI open sourced Zip-NeRF — the highest quality 3D reconstruction pipeline, setting the stage for a future SMERF release

85,222 görüntüleme • 2 yıl önce •via X (Twitter)

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Bilawal Sidhu profil fotoğrafı
Bilawal Sidhu2 yıl önce

More understated, but equally exciting is Google’s CamP — which dramatically improves 3D pose estimation of your input 2D images, giving you much cleaner 3D reconstructions than using COLMAP. Code linked below (oh and it’s an Apache license too!) ⬇️

Bilawal Sidhu profil fotoğrafı
Bilawal Sidhu2 yıl önce

Zip-NeRF is SOTA for visual quality but not speed. Perhaps we‘ll see that SMERF release later this year bringing us quality AND speed? Needless to say, 2024 is shaping up to be a fun year for 3D reconstruction :) More in my video below ⬇️

Bilawal Sidhu profil fotoğrafı
Bilawal Sidhu2 yıl önce

Links below (Apache licenses all round too!) ⬇️ 🔗NeRF Studio: 🔗CamP (Camera Preconditioning for Neural Radiance Fields): 🔗Zip-NeRF (Anti-Aliased Grid-Based Neural Radiance Fields): 🔗SMERF vs. Gaussian Splatting video: Enjoyed this thread? You might also enjoy my feed on all things AI, 3D and sPaTiaL CoMpuTiNg: @bilawalsidhu

Charlie Fink profil fotoğrafı
Charlie Fink2 yıl önce

@nerfstudioteam @GoogleAI So good.

Antonio Santoni 🔎𝕏 profil fotoğrafı
Antonio Santoni 🔎𝕏2 yıl önce

@nerfstudioteam @GoogleAI So good!

Bilawal Sidhu profil fotoğrafı
Bilawal Sidhu2 yıl önce

@nerfstudioteam @GoogleAI 3d nerds this week

Batis Samadian profil fotoğrafı
Batis Samadian2 yıl önce

@bilawalsidhu Check DM plz 🙏

Teofilo Colon Jr 💰 🇺🇲 📈 🚀 profil fotoğrafı
Teofilo Colon Jr 💰 🇺🇲 📈 🚀2 yıl önce

@nerfstudioteam @GoogleAI 😯

Traci Mills profil fotoğrafı
Traci Mills2 yıl önce

@nerfstudioteam @GoogleAI Wow, open source 3D capture is really leveling up! 🚀📸

Eric Schleicher profil fotoğrafı
Eric Schleicher2 yıl önce

@nerfstudioteam @GoogleAI There is a now an accepted view that these (nerf/splat) scene techniques don’t have to create geometry artifacts (I e. the reconstruction) to be called reconstructions? Without these, they seem like clever novel rendering, but fall (far) short as reconstruction pipelines.

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