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Blend Space Assets in Unreal Engine actually have an Analysis mode that will look at the foot placement to calculate how fast a character was moving and put the animation in the correct position on the blend space. Way better results than just "eye balling it". #UETips

18,043 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 7

Фото профиля Blaine Hodge 🇨🇦
Blaine Hodge 🇨🇦2 лет назад

@UnrealEngine Animators being told “just leave it alone” as they can’t tune/match the speeds anymore…

Фото профиля Chris Murphy
Chris Murphy2 лет назад

@UnrealEngine Haha, you can eye-ball-it-in-post if you really want to.

Фото профиля Dan Thompson
Dan Thompson2 лет назад

@UnrealEngine What.

Фото профиля Eryk Dwornicki ⚡ (He/Him)
Eryk Dwornicki ⚡ (He/Him)2 лет назад

@UnrealEngine TIL!

Фото профиля Toupin | Elliot
Toupin | Elliot2 лет назад

@UnrealEngine Thanks!

Фото профиля Aline Schleger
Aline Schleger2 лет назад

@UnrealEngine "eye-balling" it?! You mean the Metrics king is dead?

Фото профиля Steven Bodnar
Steven Bodnar1 год назад

@Mr_Rowl @UnrealEngine Um...?!

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