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🎬 Blender Animation Tip: How to Create Forward Motion for Looping Animations (Without Foot Sliding) #Blender #animationtip #forwardmotion #loopinganimation #nosliding #footplacement #walkcycle #animationtrick #charactermovement #CGart

Комментарии: 6

Фото профиля Freddie Andrade
Freddie Andrade1 год назад

Let's talk about that fur though!!

Фото профиля UserInterface
UserInterface4 лет назад

Need Professional Video Production, Music Videos, Commercials, Graphic Design, or Photo Retouching? We will take your project from concept to completion. #services #creative #DMV

Фото профиля Blessed Allison
Blessed Allison1 год назад

I have been struggling with this issue for a while now. Thank alot. Will study this now.

Фото профиля Roman
Roman1 год назад

wow

Фото профиля Azrhyga
Azrhyga1 год назад

Really great tip!! Thanks a lot for sharing it!!

Фото профиля Pierre Schiller
Pierre Schiller1 год назад

These videos are so cool.

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On Figma Motion, my demo & review. This is one of those updates that clicked swiftly into my workflow. Like in my 3D pipeline, using this stick shift animation, I emphasize hardware feedback with motion from Figma Motion. Assets are animated in Fig Motion and loaded into Blender as video textures for mesh and material control. It's advantageous since it is built into an ubiquitous ecosystem. A lot of work these days start in Figma even for someone like me that works outside the tool frequently. Can't over-emphasize my appreciation for the schema used to introduce motion to nearly all properties. Reminds me of how motion works in Blender - with better complexity management. Better than introducing more menus for those. Ease curves iD between keyframes is also an improvement over existing systems. Having spent some time on the tool, here are updates I'll like to see to Figma Motion. These are based on my immediate needs as at the time of working on this demo: • Using modifier keys (CMD, Shift, Ctrl) to jump / nudge across the timeline. E.g: holding down Shift key to make the playhead jump 100ms etc. • Jump to previous or next keyframe. • Better anchor point trails • Renaming layers from the timeline as well. • Editable custom bezier styles: after saving a style, I should be able to edit the curve - just as you can edit colour styles. • Enable transform on the timeline. I should be able to flip or scale keyframes. I hope to continue trying more ideas. Craft focused tools have had to take a backseat in recent times. Pleasing to see this come to light.

seyi

29,245 просмотров • 2 месяцев назад

⚽ Day 42 of building my football/soccer game solo in Unreal Engine 5. Tonight, I rebuilt how the ball and the player's feet actually talk to each other while remaining separate meshes. I wanted to get pretty technical with y'all on a Saturday, so enjoy the read if you enjoy this stuff. Otherwise, just watch the video 👍 - Normal dribbling is impulse-based now. The foot arrives, knocks the ball on, the ball is genuinely loose between touches. Stop running and the ball keeps going without you. - We enabled Motion Warping on all 10 turn animations so the montages will now bend the player's path mid-turn so the boot arrives at the ball, instead of the ball being dragged to wherever the animator drew it previously. - Every contact is authored on the animation itself. I track which frame, which foot, which part of the boot, and whether it CARRIES the ball (sole on a drag-back) or STRIKES it (inside-of-the-foot on a 90) - Each contact declares how close the player needs to be. A sole on top of the ball, an inside-foot redirect and an outside-foot push all reach differently — 75 / 63 / 53 units - Touches are credited only to the foot the animation is actually dribbling with - Sideways and forward correction are capped separately. Pushing the ball across your line keeps it. Pushing it forward is how you lose it - Touch strength scales with your speed. The ball has to leave the foot ~1.27× faster than you're running just to stay ahead. This was an annoying bug I kept running into where I overran the ball and left it behind. Have a great weekend. #indiedev #gamedev #soccer #football #unrealengine

Josh

18,077 просмотров • 1 месяц назад