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🎬 Blender Animation Tip: How to Create Forward Motion for Looping Animations (Without Foot Sliding) #Blender #animationtip #forwardmotion #loopinganimation #nosliding #footplacement #walkcycle #animationtrick #charactermovement #CGart

6 条评论

Freddie Andrade 的头像
Freddie Andrade1 年前

Let's talk about that fur though!!

UserInterface 的头像
UserInterface4 年前

Need Professional Video Production, Music Videos, Commercials, Graphic Design, or Photo Retouching? We will take your project from concept to completion. #services #creative #DMV

Blessed Allison 的头像
Blessed Allison1 年前

I have been struggling with this issue for a while now. Thank alot. Will study this now.

Roman 的头像
Roman1 年前

wow

Azrhyga 的头像
Azrhyga1 年前

Really great tip!! Thanks a lot for sharing it!!

Pierre Schiller 的头像
Pierre Schiller1 年前

These videos are so cool.

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On Figma Motion, my demo & review. This is one of those updates that clicked swiftly into my workflow. Like in my 3D pipeline, using this stick shift animation, I emphasize hardware feedback with motion from Figma Motion. Assets are animated in Fig Motion and loaded into Blender as video textures for mesh and material control. It's advantageous since it is built into an ubiquitous ecosystem. A lot of work these days start in Figma even for someone like me that works outside the tool frequently. Can't over-emphasize my appreciation for the schema used to introduce motion to nearly all properties. Reminds me of how motion works in Blender - with better complexity management. Better than introducing more menus for those. Ease curves iD between keyframes is also an improvement over existing systems. Having spent some time on the tool, here are updates I'll like to see to Figma Motion. These are based on my immediate needs as at the time of working on this demo: • Using modifier keys (CMD, Shift, Ctrl) to jump / nudge across the timeline. E.g: holding down Shift key to make the playhead jump 100ms etc. • Jump to previous or next keyframe. • Better anchor point trails • Renaming layers from the timeline as well. • Editable custom bezier styles: after saving a style, I should be able to edit the curve - just as you can edit colour styles. • Enable transform on the timeline. I should be able to flip or scale keyframes. I hope to continue trying more ideas. Craft focused tools have had to take a backseat in recent times. Pleasing to see this come to light.

seyi

28,956 次观看 • 1 个月前