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bonkers vehicle combat game dev day 420 & 421: small things. I added pooling to the bullet trails effects and made them fade out gracefully and added support for water impact VFX for the bullets.
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Added AI system. Added Dynamic Wall Occlusion. Added Combat Fundamental. Done with camera system and I will go with diablo-inspired cam. I'll put the game on steam page in a few months and will get the old work done once and for all. Will show something nice in 2 weeks.
GYATTO (R18)
38,793 Aufrufe • vor 1 Jahr
