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We are busy optimizing #VRAGE3 water to support large scale changes. For example see the Dam being deleted and water from flooded valley starts flowing with the slope. This is of course without support of VFX like proper waves, particles and foam. Those will be added later.
26,450 views • 2 years ago •via X (Twitter)
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This is absolutely amazing. Seriously. No one else out there doing this, just like when SE first came out there was no one that had seamless ground to space to ground transitions with no loading screens and fully deformable... everything!

If a large ship crashes into a lake, will it cause a tsunami? And will large waves damage ships and bases?

I honestly didn't think it'd really be feasible to do planetary-scale water sim, yet here we are. Congrats on the incredible achievement, you're all doing an amazing job

My heart no longer pumps blood… it’s liquid hype! Dying to play this!

What are the plans on getting the liquids to adhere to the spherical planets?

@ouroborusgames Not sure what you mean. This test is executed on the planet.

This on top of fully destructible planets. This Engine is insane. Much more than anything ever created. Check out these tweets! @timsoret

With blocks that float and thrusters that work underwater we can build the city of Atlantis from Stargate!!! My dream !

it works!! unbelievable...

Oh but hear me out.... plant farming for food and selling of goods ;) work that into the machines and stuff to automate. Would give a ton of fun stuff to do
